That. Make a pokemon attack (within the fields of balance) and maybe give an explanation of it.
My idea:
Over Eater
Bug Type, 65 POW 90 ACC, PHYS
Has a 50% chance to remove 33% of the opposing pokemon's maximum HP (after damage is applied), permanent effect.
I feel this would be a really good wallbreaker move for pokemon like crawdaunt who rely on smashing defences, as it reduces the effect of leftovers, and could potentially stack up to weaken a pokemon to puny levels.
Sugar Rush:
Fairy Type
Increases speed by 3 stages, but increases all incoming damage by 25% and adds 33% recoil to all physical attacks.
This would prove great as a last resort, as it could potentially make clutch plays, yet is highly risky to use.
Overpower:
Dark Type, 80 POW, 100 ACC, PHYS
Deals increased or decreased damage based on how much more or less HP the target has in relation to the user.
This could be used to abuse injured targets whilst keeping yours fresh and ready.
Corrode: Special Poison 70 BP move, deals super effective damage to steel types, bypasses poison immunity of steel types. Used because the Krelp line's lore makes no sense.
New Mystical Fire: Has 40 BP, 100% chance to burn target along with reducing SpAtk. Because Delphox needs a buff.
Disorienting Slap: 50BP (Technician bonus for those that might like it, such as Breloom). Slaps the enemy, dealing damage and having a 100% chance to confuse.
I'd just like to make confusion a status that is more used.
Debilitating Blow: 35BP Priority move that also reduces opponent's attack by two stages.
Wink: Fairy Status move, causes Attract status with no regards to gender, lasts 3 turns rather than indefinitely in combat. 85% accuracy except for Fairy-types, who get 100%.
Attraction is an underrated status, possibly due to the difficulty in using it.
New Magnitude: 70 BP Physical Ground spread move, removes entry hazards whether or not it hits. Because way too few pokes know Rapid Spin or Defog.
The pokemon attacks one final time, all the while saying '**** this!', and the pokemon is then switched out with a random pokemon. THe random pokemon, which doesn't feel like fighting, has it's speed and accuracy decreased.
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