Well, I feel like incorporating a couple of "all powerful characters" from media and making them into god ideas. Feel free to add your own as well. Here goes...
Zelda, Maiden of Wisdom: (mage)
1: Fire Blast
Zelda fires a flame in a line, damaging all targets hits for 75/135/195/255/315 and lowering their attack speed by 25% for the next 2 seconds. Cooldown 12s
2: Bright Shield
Zelda coats herself in armour for 5 seconds, gaining 20/30/40/50/60 protections and lowering enemies' MP by 10% in an AoE around her. Cooldown 18s
3: Ice Lance
Zelda forges a spear of ice and throws it at a small ground target location, damaging the first target hit for 100/140/180/220/260 and stunning them for 1s. Cooldown 12s
4: Light of Wisdom
Zelda charges up a light arrow shot for up to 4 seconds, and when fully charged deals 250/400/550/700/850 damage in a thick line, and blinds all enemies hit for 1.1/1.2/1.3/1.4/1.5s. Cooldown 19s
Now another one...
Twilight, Princess of the Arcane (mage again)
1: Magic Missile
Twilight fires a shot from her horn, damaging the first target hit for 100/170/240/310/380 and then exploding, damaging enemies in the near vicinity for half that. Cooldown 8s
2: Decisive Strike
Twilight soars into the sky, where she can move at 35% increased move speed for 2s, before she lands, dealing 60/100/140/180/220 damage and stunning the enemies hit for 1s. Cooldown 18s
3: Wrath of the Alicorn
Twilight casts a shadow spell in a straight line, slowing the first target hit by 15/20/25/30/35% and stealing 15/20/25/30/35% of their protections for 3s. Using the ability again will end the debuff and stun the target for half the duration left of the debuff. Cooldown 15s
4: Mind Control
Twilight gives an enemy 25 protections, power, and %move speed and takes control of them for 5/7/8/9/10 seconds. In this time, twilight is in stasis and CC immune. Also, the control can be cancelled at any time. Cooldown 90s
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