+10/20/30 Critical Hit Chance
+4/7/10% Movement Speed
Cost: 700/1800/2300
Passive: For every 5% of critical hit chance above 30%, you gain 5% additional lifesteal.
I wanted a crit boosting item that people would use, besides the Deathbringer and Rage. This also gives some merit to the idea of having a crit chance over 50%. *cough Artemis cough*
Edit: ****, I forgot to put the item name in the thread title.
C. Any crit chance above a certain threshold (50%) gives rapidly diminishing returns.
D. Any crit build without Deathbringer is worthless.
Personally, I'd just rework the Deathbringer and Rage to have a different passives, as they restricts build designs and creativity. Its also kind of boring to see the exact same two items on every crit build ever.
C. Any crit chance above a certain threshold (50%) gives rapidly diminishing returns.
D. Any crit build without Deathbringer is worthless.
Personally, I'd just rework the Deathbringer and Rage to have a different passives, as they restricts build designs and creativity. Its also kind of boring to see the exact same two items on every crit build ever.
And you're saying this item will fix it? Crit chance on its own is incredibly weak. If this item is implemented, I truly believe others would rush different items first.
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