Picture gotten off of google, it just looks the best. It is not mine.
Lore: WIP
Forward: It's been a while for me, huh? That's why I'm trying to get this out before I get to bed, because then I'll have to finish it :P. Sorry about the lack of polish as such, just wanted to get the basic idea down before I forgot ;).
Concept: A few things went into this design. I'm heavily referencing Okami with the abilities, as the use of the 3 sacred treasures simply makes sense for amaterasu, especially in the use of the Yasakani no Magatama (aka prayer beads)and the use of the Yata no Kagami (aka mirror). Also, I tried to use The actual abilities of the items as well as her powers as a sun goddess, but it might not be the best representation that you can think of, so bear with me please.
Role + Playstyle: Amaterasu is a Tank, but she really is more of a magical bruiser (similar to Hades and Ares.) She excels at getting enemies close and keeping them there and she has good defensive potential as well as good offensive and farming potential, making her very versatile. She is a bit problematic in that her attack' don't do much damage fairly low 2\3 of the time and she has really long cooldowns, but if you want a goddess who can peel, stick and be a general nuisance then she might just be for you!
Stats: WIP
Abilities:
Passive: The Treasures of The
Sacred Land:
Amaterasu Wields 3 Sacred Treasures, which are also used for her abilities. Whenever she uses an ability, she switches weapons and gains a different attack animation and passive effect
Yata no Kagami: Amaterasu gains a small protections buff, and has a 10% chance to Shield Bash on her basic attack, stunning for .5s. This cannot occur more than once every 3 seconds. Protections buff: 8/12/16/20/24
Swing Chain: 1\.75\1.2
Kusanagi-no-Tsurugi: Amaterasu gains increased Basic Attack Scaling and a slow on attacks. Scaling Boost: +10/12/14/14/16 damage and + 7/7/10/13/13% scaling
Attack Slow: 5/5/10/10/10% (Doesn't stack) for 1s
Swing Chain: .5/.5/1/1.75
Yasakani no Magatama: Amaterasu Swings her chain in a small cone in front of her, and she gains increased move speed Cone AoE: 30
Movespeed increase: 5/5/10/10/10%
Swing Chain: 1\1\.2\.2\.2\1.3 The boosts scale with their corresponding ability
1: Reflective Strike:
Amaterasu Brings The Yata no Kagami to bear, giving her a 10% reflection on any damage from Basic attacks that she takes,(think hide of the nemean lion) for 3 seconds. The first ability that she is hit by during the duration will cause her to dash tot eh caster and knock them up, dealing damage
Misc. Info: Damage: 80/90/90/100/110 (+70% of magical Power)
Knockup Time: .5\.5\.7\.7\.9s
Cooldown: 18s seconds
2: Shearing Gust:
Amaterasu Swings Kusanagi-no-Tsurugi in an arc, Dealing damage to enemies and Applying Vacuuming Gales to all gods hit. A God with Vacuuming Gales is pulled towards Amaterasu every second.
Misc. Info: Damage: 120/145/170/195/220 (+85% of Magical Power)
Gale Pull: 15 ft
Gale Duration: 5/7/7/9/9s
Area: 120
Cooldown: 20s seconds
3: Chain of Prayer:
Amaterasu throws her Yasakani no Magatama Chain forward. Any enemy hit will be be seared by the light, taking damage per second. The first Enemy God hit will, after the chain reaches it's full length, be pulled to Amaterasu and rooted for 1s
Misc. Info: Damage over time: 10/10/20/20/30 (+15% of Magical Power) every .5s for 3s
Length: 30ft
Chain Travel Speed: I don't know how to measure this one, but it takes about .5s less time to reach the end than ares' Shackles
Cooldown: 16s seconds
Ultimate: Solar Matriarch:
After a 2s charge time, Amaterasu transcends her body and becomes a shining beacon on the battlefield. Every 3 seconds she flashes with light, Blinding and slowing all enemies who are looking toward her and Giving increased movespeed to all allied gods who are looking toward her. Also, she gains the stat boosts from all aspects of her passive, but still has the swing chain and bonus effect of whatever weapon she was wielding when the ability began.
Misc. Info: Debuff Duration: 1s
Slow: 15/15/20/20/20%
Movespeed increase: 10\20\20\30\40%
Duration: 6/9/12/12/15
Cooldown: 75s seconds
Final thoughts (Not really since it's a WIP but w\v)
Spoiler: Click to view
I like how this turned out, but I'll be damned if I think that the numbers are good. Also, she may or may not have way too much utility with max CDR, so her Cooldowns may have to go up. Also Also, the duration on her ulti may be a bit strong, not sure. Overall fun to think up, but I don't even know what qualifies as balanced anymore so meh.
Passive: Shield needs a rework. 10% chance to stun is just way too luck-based. Here's a better idea: x1/x1/x2 swing chain, with the last stunning. And Amaterasu can only do this once every something seconds. Maybe increase the passive protections to 10-30.
Honestly, the Kusanagi is just a messed up skill. There's so many unneeded bells and whistles that it becomes a clogged mess. Just have it increase damage scalings. I mean, the point seems to be adding damage...so there's the base damage and scalings increase, but the increasing scalings is more along the lines of a hyper carry. I'd just add +20% scalings and maybe 30/45/60/75/90 base damage. And the slow is just unnecessary.
I honestly just do not get the last one. I just don't get it. I mean, what's it's purpose? More mobility? 10% speed isn't that much. Basic attacks? There's no bonus damage and it's pointless. I really don't get it.
1: 10% reflection is pointless, I'd prefer something more like Nem's shield for this, the base damage is really strange, with one instance repeating. But this skill is pretty cool.
2: Broken. 120 range is higher than every non global ultimate, and being pulled 15 feet toward her every second for up to 9 seconds is broken. Damage is alright but...early game, you will kill everyone by forcing them under tower repeatedly.
3: This is like Ares' ult as a normal ability, really overpowered, needs a complete rework along with the passive effect.
The protections buff, 8/12/16/20/24, is it per 4 levels that it increases (also same for the rest of the passive progression)
Chain of prayer: COME OVER HERE!
K, first thoughts, MASSIVE, versatile crowd control options. Looks a bit overpowered, but reducing the CC, will make her lose her charm.
CC isn't fun for enemies, unless they can interact, that they can counter it or so.
I wouldn't nerf her skills, but give her rather a handicap instead.
I was thinking that enemies could remove the last CC of Amaterasu from themselves by dealing her X% damage or hitting her with basic attack or so. Which means enemies can counter it, but will have to attack her, making them obligated to attack her, which empowers her role as a tank.
Also, she will be a pain in the *** to make, all those different animations and all.
I removed the CC in basic attacks from my latest character (Eir, the healer), because i thought it wouldn't work.
I dislike chance, so like subzero says, just put it in the last or first swing progression.
After some thought, i think the idea of attacking her to counter her CC will be good balance.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Swampmist1142
Remarkable (8)
Posts: 360
Reverend Belial
Remarkable (8)
Posts: 474
FaTaLiTyFiReFly
Prominent (25)
Posts: 781
Subzero008
Renowned (112)
Posts: 4262
View My Blog
MyGoldfish
Posts: 57