Viability / General Use:Low viability. Bridge item for magical gods to provide both aggression and protection against physical enemies.
Advantages: Very low cost, decent balance of power and flat penetration, decent physical protection.
Disadvantages: No magical protection, no health. Not very strong stats overall.
Restrictions: Magical gods only.
Discussion: This is a bridge item meant to be purchased early for very specific purpose: power and penetration along with physical protection for aggression while countering physical threats. It should be replaced late-game for a full T3 item.
Mages may utilize this in the Mid lane or the Jungle in Conquest when facing threatening physical Junglers. In non-Conquest modes, Guardians may find some use if they have strong early games or early team compositions.
Previous nerfs have made this a low-use item overall.
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Advantages: Very low cost, decent balance of power and flat penetration, decent physical protection.
Disadvantages: No magical protection, no health. Not very strong stats overall.
Restrictions: Magical gods only.
Discussion: This is a bridge item meant to be purchased early for very specific purpose: power and penetration along with physical protection for aggression while countering physical threats. It should be replaced late-game for a full T3 item.
Mages may utilize this in the Mid lane or the Jungle in Conquest when facing threatening physical Junglers. In non-Conquest modes, Guardians may find some use if they have strong early games or early team compositions.
Previous nerfs have made this a low-use item overall.
Why is this a trend suddenly?