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"Vishnu, disguised as the monk Vamana and carrying a wooden umbrella only asked for as much land as he could cover in three steps." (Smite)
Vamana is a highly survivable god. Newbs will like that they die less often than with some other gods, veterans will like that mid and late game they can go where they please and bully their enemies.
I was looking for a god that could absorb a good amount of damage but still knock some enemies around. Vamana seemed like a perfect fit. Naturally I tried some of the other guides here once I purchased Vamana but it seemed like I was never able to finish kills. So, I developed my own build. I developed it over several days and tossed out more than a few ideas before I came to this final build. I am still always looking for a better builds so if you have any ideas I'm all ears. I may also update the guide with changes as I continue to experiment with different items. I hope you like it and it works as well for you as it has for me.
Pros and Cons (of the build and god):
Pros: -Ult heals him -Has an escape -Has a long range harass -Physical damage based abilities -Ult makes hims naturally tanky without items -Turret dives better than most gods -Slows down most enemies enough to keep them in attack range -Enemies have trouble getting away even when ulted -Has a good amount of mana |
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Cons:
-Other tanks still have better stuns -Item dependent -Enemies run when ulted -Still has trouble finishing other tanks. -Cant use abilities when ulted |
Early:
On tough lanes, use abilities to ensure you're still picking up minion kills. On easier lanes harass enemies down. Whatever you do, make sure you have mana for your escape and your ult. Speaking of your ult, expect people to run. It will rarely help you get any kills at this point.
-Ask for right lane and ask your lane partner to help you get the health buff as soon as it spawns. It will really help you in the laning phase. Bring a potion anyways, just in case.
Mid:
Your ability to gank gods will increase tremendously once you get your Frostbound Hammer. People will still try and run from you when you use your ultimate but they can no longer get away so easily. Avoid trying to gank enemy tanks alone as these can turn into long chases that just leave you empty handed, or worse- surrounded.
Late:
Your role is still as a tank. Although you have power to gank enemy gods, restrain yourself and team up when possible. Your job is to absorb damage and take whatever heat you can off your real damage dealers.
Attacking reduces your movement speed so one of the things this build focuses on is speeding you up and slowing down enemies so that attacking doesn't slow you out of attack range. The Frostbound Hammer and Heavenly Agility also give your allies increased escape ability. Vamana doesn't have any support abilities that really do this. Some might say his (1) is a stun but it's not very strong, and using it means using your escape. Not to mention you can't use abilities when in your ultimate form.
Please remember, only take level 1 Reinforced Boots then max Heartseeker.
Overview:
Umbrellarang vs Armored Umbrella: The reason I recommend leveling Armored Umbrella first is that it quickly gets it's damage off which makes it a little stronger when trying to damage or kill enemy gods. Not to mention its cool down lowers each level. Umbrellarang is still a strong choice to level first, especially if you're having trouble pushing minions.
Also, Armored Umbrella can hit a whole line of minions if you use it on the side of them. If you don't how to do this yet you may prefer Umbrellarang.
Health: -~-~-~-~-~-~-~-~-~-~-~ 4185 (+2005)
Mana: -~-~-~-~-~-~-~-~-~-~-~-~ 1230
Movement: -~-~-~-~-~-~-~-~-~-~ 420 (+70)
Range: -~-~-~-~-~-~-~-~-~-~-~-~ 12
Attack Speed: -~-~-~-~-~-~-~-~ 1.4s
Magic Power: -~-~-~-~-~-~-~-~-~ 0
Physical Power: -~-~-~-~-~-~-~-~ 268 (+191)
Magic Protection: -~-~-~-~-~-~-~ 75 (+25)
Physical Protection: -~-~-~-~-~ 223 (+150)
Health Regeneration: -~-~-~-~-~ 62 (+44)
Mana Regeneration: -~-~-~-~-~-~ 13 (Of course meditate for mana)
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In lanes, like every other god, it's somewhat dependent on your partner, perhaps your mid, and your skill level. But I can honestly say I've had many games where I was like 0/3 and turned it around to end up around 10/4 once I got the build going.
But I have a lot of experience with the build so, I mean, that helps a lot. For example, I know when I finish my Frostbound Hammer I'm starting to become a little "untanky" which is important to know if you're not getting the advantage of being mid, and thus above level from the lanes.
I'll try and add specifics on lanes and midding.