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Ullr the Glorious

0 0 3,055
by Mhmmmmawkward updated November 13, 2016

Smite God: Ullr

Build Guide Discussion 0 More Guides
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Ullr Build

Build Item Bluestone Pendant Bluestone Pendant
Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Asi Asi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 3 4 7 9

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
6 12 14 16 19

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
2 8 11 13 17

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 10 15 18 20
Bladed Arrow / Thrown Axe
1 3 4 7 9

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 60 / 110 / 160 / 210 / 260 (+70% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
6 12 14 16 19

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
2 8 11 13 17

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+50% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Wield Axes / Wield Bow
5 10 15 18 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

The early game.

So when we talk about Ullr we must start with the early game. Now some of you might be wondering why I don't start with tier 2 trans and the reason is because I cannot bring the amount of pots I want. To start I go bluestone and tier 1 boots with 4 multi pots and 4 mana to help with ullrs mana consumption. Since we do not get any health pots you want to play the early game passive and focus on clear until your first back for boots. Then you wanna get some health and mana pots about 2 for each is nice. Then you can focus on full clearing with the 1 and poking with the 3.

The mid game

Now after the early game we focus on the mid game after the trans stacks are full and asi is online. This lets you trade very well while being able to clear. Do not underestimate your lifesteal in axe stance with asi, you can burst heal very fast and surprise the other adc. Now why do we go for the fatalis. Well it lets you stick to people in axe and bow stance and the 50 power from his 2 lets him ignore the lack of power from other adc's. Remember that the best thing about ullr is his power. and with the 2 and trans you wont be lacking with a fatalis.

the late game

Late game your job is to poke and look for kills, if you are losing hp it does not hurt to go into the jungle and heal off of camps. This effectively lets ullr get back into the fight without any risk. Look to pick off the enemy mage and adc as fast as possible and remember if a warrior starts to aggress on you go into axe stance and trade with them. Your healing is very strong for trading with warriors who try to aggress on you.

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