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Ullr - Basic Arena Use

3 1 25,117
by xDJx3RUNx updated April 8, 2014

Smite God: Ullr

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Ullr Build

Base Build

Build Item Warrior Tabi Warrior Tabi
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais
Build Item Rage Rage
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath

Situationals

Build Item Asi Asi
Build Item Heartseeker Heartseeker
Build Item Malice Malice
Build Item Frostbound Hammer Frostbound Hammer

Items

Build Item Mana Potion Mana Potion
2

Active

Build Item Heavenly Wings Heavenly Wings

Choices for Active #2

Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Girdle of Might Girdle of Might
Build Item Cloak of Meditation Cloak of Meditation

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 4 6 7 10

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
2 8 11 12 14

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
3 15 16 18 19

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 9 13 17 20
Bladed Arrow / Thrown Axe
1 4 6 7 10

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 60 / 110 / 160 / 210 / 260 (+70% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
2 8 11 12 14

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
3 15 16 18 19

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+50% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Wield Axes / Wield Bow
5 9 13 17 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Introduction

Hi everyone, I am DJ 3RUN. This is my guide for Ullr and how to use him in Arena. I am working hard on making this as full a guide as possible, so any feedback is welcome as I shall continue to update this guide.

Before you click that upvote or downvote button, try out the build first and let me know how it goes so this guide can improve.

Pros / Cons

Pros:
  • Great at Escaping
  • Highly Versatile Skill Kit
  • Good Mid/Late Game Damage
  • Has an easy to use Skill Shot
  • Good Single Target Damage
Cons:
  • Squishy
  • Mana Hungry Early Game
  • Has one of the hardest skill shots to use

Skills

Passive: Weapon Master


Skill 1: Bladed Arrow/Thrown Axe


Skill 2: Expose Weakness/Invigorate


Skill 3: Hail Of Arrows/Glory Bound


Skill 4: Wield Bow/Wield Axes

Arena Gameplay

Basics(If you haven't played Arena before)


Early Game



Right at the start buy sprint, Combat Boots, and Mana Potions. After, you can either go to center and maybe face-off against the other team or you can get blue buff so you have no mana troubles. Remember, Ullr is very mana hungry. If you end up in a team fight, use Thrown Axe to stun an enemy, the use Wield Bow and follow with Expose Weakness + Bladed Arrow. Usually after the stun your team will focus on the stunned enemy making for an easy kill. If the enemy is able to start fleeing us Hail of Arrows to finish them off. Do NOT chase!!! You will end up being surrounded by the enemy making for an extremely difficult escape.

Now, if it ends up as you being focused on by the enemy, use Wield Axes and then use Glory Bound to immediately get out of reach. Use Invigorate to help with your escape after you used Glory Bound.

If the enemy has an assassin like Loki or Mercury, hit them with Thrown Axe and escape with Glory Bound. So the assassin does not get the kill and become fed!

Don't Forget to Clear Those Waves!


Mid/Late Game



By now you should have Warrior Tabi, Deathbringer, Qin's Sais, and maybe Rage. You will also notice how this affects his speed and damage making him more lethal. You can deal a lot of damage to enemy gods very quickly now. Especially to ones like Anhur, Ra, Artemis, Ao Kuang, etc. So if they overstep don't be afraid to PUNISH them for their mistake.

When you get Titan's Bane or Jotunn's Wrath your physical penetration will be lethal to a lot of the tanky Gods. You will be able to burst down gods like Ares, Hades, Odin, Vamana, and Thor just to name off a few.

Still, watch out for those assassins as they are always lethal and can kill you. You are still squishy!!Just a lethal squishy now!

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1
CalantheSyal | June 23, 2016 11:20pm
I've been trying to make Ullr work in the arena for a bit, and was getting ok results, but then I tried this build and was instantly rewarded by an endgame score of 25/3/11. Awesome build.
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League of Legends Build Guide Author xDJx3RUNx
Ullr - Basic Arena Use
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