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TYR STRATEGY GUIDE (NOT A BUILD GUIDE/FULL GUIDE)

0 0 6,848
by Le_Labstah updated August 3, 2016

Smite God: Tyr

Build Guide Discussion 0 More Guides
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Tyr Build

SOLO BB

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hide of the Urchin Hide of the Urchin
Build Item Titan's Bane Titan's Bane
Build Item Bulwark of Hope Bulwark of Hope

Tyr's Skill Order

Fearless

1 X Y
Fearless
3 7 10 11 12

Power Cleave

2 A B
Power Cleave
1 4 6 8 9

Change Stance

3 B A
Change Stance
2 13 14 15 16

Lawbringer

4 Y X
Lawbringer
5 17 18 19 20
Fearless
3 7 10 11 12

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
1 4 6 8 9

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
2 13 14 15 16

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 17 18 19 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

NOT A FULL GUIDE

This guide is a, how to play guide and less of a full guide. I dont have the patience to go through the entire existence of tyr. This is a simple laning phase to late game guide, and some strategies.

I do plan to upload some quick solo lane guides on youtube in the future so if you are interested be sure to check this account for updates on that, i plan to be alot more in depth and show some footage of these strats executed.

How to play this shit (Not fully explaining item build because thats dumb)

Tyr is a basic warrior thats easy to first play but with time and practice, can be the most fundamentally complicated god.

SIMPLE STRATS

Tyr is boring, easy to play and very repetitive. Get that stuck in your head when you play him like this. In the laning phase, fearless cleave, fearless cleave, fearless cleave switch stance heal if poked. Get tower, rotate, fearless cleave, fearless cleave, ult away, change stance, cleave heal. This sums up Tyr if your new. In order to spice up your gameplay, get aggressive.

AGGRESSIVE AS **** STRATS

So tyr, believe it or not can do a metric *** ton of damage early to mid game, ply this to your advantage. If the person your laning against is playing passively, just clearing wave and not focusing on poke, do the opposite. Move up with the wave in gaurd stance, double cleave the archers, after this fearless the opponent towards tower and box a bit, you will most likely get out traded in damage, so heal with guard stance and repeat this. Because of tyr's heal he can almost freely get away with playing aggressively, and you'll save gold on pots due to his heal. Tyr's sustain is the number 1 reason why Tyr is able to play aggressively during the laning phase. Although, Tyr is vulnerable due to this. If your opponent knows how to dodge fearless, he will be able to poke you down forcing you under tower. Play smartly and punish your opponent as often as possible. This applies especially when laning against hunters, mages, and assassins.

When invading as soon as you get in the game buy a ward and slap that ***** on speed buff. Having sight on your enemy is important and you can also see who the enemy jungler and solo laner is and what theyre starting build is. If possible ask your jungler to place a ward on fire giant when you place the ward on speed. This will help to see if your enemy is invading you and if the enemy jungler/solo is taking the xp camp there. When invading start with fearless and if you think you can pull it off, blink. Remember, when buying blink you have to make sure that the opponents tp is down before you decide to back. By having a early game blink you will not be able to die, and come back to lane without missing a wave. YOU WILL FALL BEHIND IN GOLD AND XP. Because of his, the opponent might play more aggressively knowing you cant come back to lane quickly if you die or back. Although, if you kill the enemy solo during the invasion/befoire minuet 3, you should be fine because that will force them to use tp, and youll be able to agress fairly hard and get a kill or free wave from them backing. This applies to almost all goes in the solo lane, not just Tyr.

If you are guaranteed to lose tower before 10 minuets, rotate early and get help from the jangler to gank and take tower. This will most likely happen if your lane is getting camped by the enemy jangler. Having your tower down before the opponents shouldn't be seen as a complete loss. The complete loss is when you let the laning opponent dominate you and your team. Get out of the lonely island and help your team secure kills and take objectives. Having one ally tower down and having 3 enemy towers down and gold fury is a win on its own and should be valued more then the solo lane tower. But this is also not a excuse to lose tower 5 mins early and be 2-4 levels behind. Stay within a level or two of your opponent is crucial for you and effectiveness in team fights. This applies to Tyr mostly because his ganks are powerful and can be a great initiator and counter-initiate for team fights or small conflicts. Remember though, communication is key. If a fearless, cleave is not followed up on the gank was basically useless. But make sure you take time to push up your own lane to prevent any backdoor heroes.

When in team fights, be sure to target the hunter, or mage. If they have a healer make sure to be up in his *** before he is able to heal anyone. When your team wants to initiate a fight, Tyr should be a initiator, or at the very least be the second to agress. Be in the backline, be annoying and be a threat. Yes tyr should be a front liner, but if he can take someone out of the fight like a mage, hunter or healer early in the fight, its one less got to help their team. Tyr should only focus to be a fromliner when counter-initiating. Peel for your team, secure kills and tank.

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