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Hi, my name is "Jgizle", and I have played League of Legends for a few years, and played Smite temporarily over a year ago. I recently came back to Smite a month ago after getting the god pack that went on sale for $30. Due to this I have been trying out all the god's I can and trying to reach mastery 1 on them all. During this journey I have had immense fun while playing Tyr as a high damage single target assassin that is tanky enough to kill a player or two even when running under turret, and still manage to escape.
Tyr I have seen people say is not meant to be a one shot assassin, and is also not meant to be a full tank either. But in my opinion I beg to differ, and have had plenty of success running Tyr as an assassin. While not a one shot assassin, he can easily kill people with 3000+ hp in three auto attack hits, even if they are a tank such as Athena, Ares, Hades, or Ymir.
This character can be very deadly in the right hands. His built in CC reduction allows him to stay on peoples tail, and his ability to dash towards an enemy in both his stances allows you to close gaps, along with his ultimate. If you play your cards right early game, you can turn a loss of your lane in terms of tower damage, into a win, in terms of overall performance and of course beating the team and winning the game.
Some people say you can win solely on a good defense. For me I like to say a good offense is the best defense. Why tank and hope your team can kill the enemy, when you can kill a majority of the enemy team and hope your team can clean up whats left.
Has high base damage, especially on every third swing
Has some sustain from "Power Cleave" while in "Guard Stance"
Changing stance clears your cool downs on skills
High Mobility
Passive CC reduction
Can clear waves easily
Weak early game clearing
Can be CC'ed several times in a row
Slows punish Tyr greatly, so take slows into consideration when going in for kills
Changing stances can be complicated for newer players
Warrior Tabi - This item gives physical power, attack speed, movement speed, and physical penetration. Some people go for "Reinforced Greaves" but there is no point in doing so due to Tyr's passive cc reduction.
Focused Voidblade - A decent item for Tyr. It gives physical protection, and physical power, as well as physical penetration to put you at 40% physical penetration. By time you get this you should have +85 physical power thanks to "Change Stance" if you use "Assault Stance".
Bloodforge - This item along with the previous two are what is really going to start making life easier for you while playing Tyr for damage. This item gives you 40 physical power bumping you up to 120+ as you level up "Change Stance". It also gives you 20% life-steal which gives you a little more sustain and gives you the ability to heal off of minions even more while in "Guard Stance" while using "Power Cleave". The passive on top of this gives you 10% more life-steal and 25 more physical power at 5 stacks. This is a great damage and sustain boosting item, allowing you to survive better, despite the lack of tanky gear.
After these three items you are building solely to maintain crit chance and high crit damage. Thus the next three items in my opinion are pretty much required to get the same results as I have. Although maybe some other set up could be better.
Rage - Simply this items gives crit chance, and physical power, and attack speed. All very good stats to have. Having high damage, high attack speed, and high crit chance ensures that you kill the opponent before they can kill you.
Deathbringer - This item gives you a nice +50 physical power along with 20% crit chance and 50% increased crit damage. This item is required if you want to crit over 1000 damage. Without it this build is no good late game as your damage will be to low to kill any tanks the enemy may have. Likewise you may not be able to sustain yourself well enough through damage taken via life-steal without this item.
Titan's Bane - This is the item that will let you melt tanks. This item along with the previous items will make you so strong, not even tanks can tank you. You will shred through the enemies defenses so quickly, the only way you will die is if the enemy team can nuke you fast.
I personally find "Meditation" to be mandatory if you are playing Tyr. His skills use a lot of mana, and this can make it difficult to survive early game when facing an opponent who can kill you from long range, or can kill you in close range without you being able to fight back. For example Athena can easily win against you early game in terms of tower damage, simply because Tyr has a weak early clearing speed of minion waves. If she picks up "Hand of the God" as well, it makes it pretty difficult to win lane without help from a jungler. If you are patient though you can make a comeback mid to early game.
"Sprint" I also find extremely helpful on Tyr specifically. Thanks to Tyr's build in CC reduction you can only be unable to move for at most 1 second. Unfortunately you can still be stuck unable to move several times for a few seconds if multiple people on the enemy team have stuns. Slows as well are Tyr's ultimate weakness, and sprint is a helpful item to combat this weakness. This allows you complete CC immunity for 4-6 seconds, but at the same time it removes the penalty you receive for using your auto attacks. This is a great active for chasing down enemies and securing a kill, along with all your gap closers, and likewise a good active to use for escapes when you need to.
"Meditaton" & "Sprint" are truly 2 key actives to keeping Tyr alive when you need it the most. But, there are some possible alternatives you could use if you should choose so.
"Combat Blink" can be used for gap closing, and escapes. In cases such as Hades ult this item could save you from taking more damage than if you simply tried to use "Fearless" to get away.
"Girdle of Might" is a great item to use end game if you want more damage to kill enemies quicker so as to finish the game finally. You can crit over 1100 damage with this build, adding in this active would bump your critical damage up to over 1300 per critical hit.
The great think about Tyr is that changing stances clears his cool downs. A great thing to always look forward to doing is using "fearless" while in "Guard Stance". This will allow you to travel through the enemy. After doing this change your stance to "Assault Stance" and use "Fearless" again back towards them. This will allow you to push the enemy towards your team, giving everyone a change to chip in on damage and secure a kill you might not have gotten if you stayed ahead of the team.
Likewise using "Lawbringer" behind the enemy, and then using "Fearless" while in "Assault Stance" can achieve the same effect. If you are about to die, make use of these combinations to try to make it easier for your team to secure a kill. Even if you do die, your team may be able to secure the kill, granting you an assist, or multiple assists, making the death worth it. An assist for every one on your team is better than a single kill just for you. So if you have a good team, set them up for kills, but if your team is bad you matter as take the kills to try to carry the game.
Over all Tyr is an amazing god that can fit into any team composition. Hes not the kind of god that is only good with certain teams, or a god that benefits by having specific team members playing certain god's. He can excel no matter who is on his team, as long as the player is smart enough to know when to attack, and when to escape.
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I also provide very big disbelief that you 3 shotted an Athena unless you were very far ahead AND she was very far behind in each of your lanes/games. I know with this build, having two penetration items, you can rot tanks, but an Athena would never get three shotted unless the item disparity is ridiculously bad - the health ALONE should provide immunity from being 3 shot, much less any protection. Seriously, an athena who build nearly NO health would still require 800 damage every single hit to be 3 shot, not including her passive. Build even slight health and that would be neigh impossible. You will simply not 3 shot a "tank with 3000 health" if they have even one protection item - the damage is LITERALLY not there in the pure, mathematical stats.
This crit build does 1100 dmg the first 2 hits and over 1500 dmg every 3rd hit for a total of 3700 dmg. They would need to build pure armor alone to counter the armor penetration in this build to not die in literally 3-4 hits at most. Guaranteed they will never get away unless they have a skill to jump over walls or create obstacles and you have plenty of gap closers with this build. This build focus' on relentless barely inescapable assaults to dominate early game before the late game comes. Tyr can do good when built this way, but he falls in terms of power the longer the game goes. People can easily sell items and switch to counter Tyr, but if you have at least 2 people doing good on your team you can together carry the game.
This guide doesn't explain what this build is for, as in what role you would be playing or what type of game type. I'm thinking this is for an arena build because if you were going a Tyr jungle I would've put in a Bumba's Mask. You also lost in your conquest match... So that's telling me you couldn't find a winning match with a nice kdr, which isn't that important tbh.
I agree with Raventhor and Subzero on the Meditation. Meditation is really only completely feasible in assault. It's just a waste for something of more importance e.g. Purification Beads, Blink, Shielded Teleport, or even a Hand of the Gods to solo the gold fury. Meditation is really only OK early game and then kind of useless afterwards. If you have trouble with your mana, stop spamming your abilites with no consideration of your mana. Transcendence is handy dandy if you can't fix that problem.
You didn't explain his abilities and how they benefit Tyr and your explanation of his ability/burst combo isn't that great.
Downvote
I also provide very big disbelief that you 3 shotted an Athena unless you were very far ahead AND she was very far behind in each of your lanes/games. I know with this build, having two penetration items, you can rot tanks, but an Athena would never get three shotted unless the item disparity is ridiculously bad - the health ALONE should provide immunity from being 3 shot, much less any protection. Seriously, an athena who build nearly NO health would still require 800 damage every single hit to be 3 shot, not including her passive. Build even slight health and that would be neigh impossible. You will simply not 3 shot a "tank with 3000 health" if they have even one protection item - the damage is LITERALLY not there in the pure, mathematical stats.
Your guide is well worded though, and you obviously put time and effort into both it and the god, so I do commend you on that.
i use this build mostly in arena and it rocks, tyr hits like a 20 yrs old tyson!!!
Great Work
You recommend Meditation and Sprint...Meditation is a bad item in general, and Sprint is best for gods who don't have escapes and/or use basic attacks. Tyr uses a lot of abilities AND has a lot of escapes.
Also, you exaggerate. There is no way you can kill a tank in three hits, even with a full build, as long as they are smart and buy some physical defense.
The Athena in my picture I posted built full defense and yes, I did 3 hit her. In Tyr's combo you should notice that while in assault mode every 3rd swing does more damage than normal. This is the reason you can kill even tanks so quickly, because your crits can be so high, and this build has high physical penetration. Don't deny such a thing without first testing the build out yourself. I have killed many tanks who built like any other tank, and completely decimated them with my auto attacks alone.
You also devalue the usefulness of Meditation and Sprint. Without sprint, even with your gap closers there are several gods that would still get away despite your efforts to stay on their tail. For example Neith, Poseidon, Chronos, Sobek, Hee Bo, and Vulcan to name a few. Likewise you would waste 3 skills just to catch up to an opponent, waste a few hundred mana, and very likely will not secure a kill. Sprint provides sustain by allowing you to save your skills to secure kills, instead of simply using them to try to catch up to an opponent.
Likewise Meditation is the only reason this build works. This build has no items that increase mana or mana regeneration. How do you expect to survive when you run out of mana. This god uses a lot of mana for simple skills and you will find without meditation you would be only to kill maybe a god or two at most before being forced to back, even with mana buff. +5 mana regeneration from mana buff is not gonna help you at all when you can use 100 times that much in a single combo. If you think you can simply auto attack the enemy to death with this build, you're highly mistaken. You need your skills or you will be kited, thus you need mana, and with such a poor mana pool and no mana regeneration or increased mana items, you will not be successful using this build.
meditation and sprint may be a poor choose for some other gods, but not for Tyr using this setup.
If you believe otherwise some sort of a statement proving your side of this case should be given.
Out of all the actives, the ones I stated are the only ones worth even using.
Also, you exaggerate. There is no way you can kill a tank in three hits, even with a full build, as long as they are smart and buy some physical defense.