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Tyr build #2 with better explanation then my last ^^

1 2 9,677
by Le_Labstah updated February 21, 2015

Smite God: Tyr

Build Guide Discussion 4 More Guides
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Tyr Build

Weird build right?

Build Item Bluestone Pendant Bluestone Pendant
Build Item Morningstar Morningstar
Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Spirit Robe Spirit Robe
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Witchblade Witchblade
Build Item Shifter's Shield Shifter's Shield

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 8 10 12 13

Power Cleave

2 A B
Power Cleave
2 4 6 7 9

Change Stance

3 B A
Change Stance
3 14 16 17 18

Lawbringer

4 Y X
Lawbringer
5 11 15 19 20
Fearless
1 8 10 12 13

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 4 6 7 9

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
3 14 16 17 18

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 11 15 19 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

A LITTLE REMINDER

Im not going to put everything into explanation, this is how i like to play Tyr personally. This is more of a, i dunno but its not a "Guide" sort of speak.

Item build explination

This is my semi personal build focused on damage and protection, bruiser to say. Saying that using this build you'll be squishier then the average rune-forged to spirit robe and whatever build. its a solo jungle hybrid, with a few modifications you can take this build into jungle.

Abilities.

ill just link the abilities because i think its too much work for me to do it myself. (im just saying im lazy) http://smite.gamepedia.com/Tyr

The reason i Level his fearless first is for early lane clear and camp clear. Its a good escape in both offense and defense stance but, don't always waste it on wave clear. I only use it on wave clear is if the other person on my lane is gone or if s/he cleared the wave before me. When using it to attack other gods push them up on a wall or into the tower or team. The defense stance dash should really only be use for escaping or kill securing.

I try to max cleave first for the early game heals in the defense stance. It allows you to heal up to about 210 health which helps on staying on lane longer. It also does decent damage, that being, i use this for wave clear then just auto attack the wave. I just like saving the fearless for pole and escaping

Change stance, well, yeah.

Law bringer i level basically last because i mainly use it for wave clear,kill secureing, doing the Tyr combo thing, catching up to a kill or escaping. Its one of reasons i build cool down, its disposable and has multiple uses but i personally think its not good enough to level it up every other point.

Pros and cons.

Well ****, this is where it can get rough,

To start on the bad things, if your not building any cool downs, his abilities take a while to use again. He also can be caught when he ults into a team fight, target the weak before you ult into a group, your not invincible. Beads ruin your fearless juggle. He's also pretty bad at boxing, but, if you use your abilities correctly, you'll manage. Oh and HE CANT ****ING SUPPORT YOU DUMB ****S WHO THINK HE CAN.

Oh he's good at these

He has great wave clear and can take a hit. Dont worry about ganks once you get your ult up, just 2 clicks away and your home free. Lots of escapes. His ganks are hard and even harder with blink.

When it comes to team work.

Use his fearless to help set up kills, pull the enemy to your team, and if you have to he can stop an enemy from chasing your ally. With blink and his ult, pull enemies out of their tower exposing them to your team.

PFFFFT THATS IT

well thats it. but i guess you can watch this while you leave. https://www.youtube.com/watch?v=kQ9EHL7ZM8YIts better then the original, believe me.

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1
Metabreaker_United (3) | February 22, 2015 4:15pm
Lololol green or blue:P add bbcoding https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537

Also explain each item choice, such as why I'm not building talaria boots instead of warrior Tabi. Tyr is a bruiser, so my preferred build is warrior Tabi, Magis vlessing, jottunns wrath, shifters shield, Runeforged hammer, bulwark/pestilence if you are playing him as jungle then bum as is still better than bluestone
And why is lawbringer used for wave clearing? That tactic is almost exclusively for joust and even then, usually only for mages.
Teamfight section missing. Also roles missing (solo or jungle?). Down vote until improvement
1
Le_Labstah | February 22, 2015 11:40am
BestCupidNA wrote:


Racist.

Hood does not include race. You can be black white yellow green or blue.
Hood
Means
Hood
1
BestCupidNA | February 21, 2015 8:30pm
Le_Labstah wrote:

Whach the last link
putting the "hood" in childhood

Racist.
1
Le_Labstah | February 21, 2015 6:04pm
Whach the last link
putting the "hood" in childhood
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