|Isis built with lifesteal its pretty insane. With all the damage she deals with Wing Gust, having bancroft's allows her to heal for like 200-300 (variating in the item passive). Also, she has an AOE basic attack, which also boosts her healing.|
|Shoes of the Magi its always a good option for most of the mages. Penetration is so important right now in this season, and its more valuable than the mana and CDR that Shoes of Focus offer for you since Isis has some real low cooldowns.|
|however, Shoes of Focus is good for a less-agressive early game but a pay-off in the late game as you could have 10% more CDR, or additional power if you build Book of Thoth.|
|Isis has the best/fastest clear in the game, period. This directly affects her incredible capability of build stacks very fast. Book of Thoth gives Isis a lot of mana sustain and of course damage to stay around for longer and do more damage (duh).|
|Warlock's Staff its not close to the meta in season 6. 100 last hits on minion waves which only bring 6 minions its way too hard. But in the other hand we have isis, which having such a speedy clear, can make this item work, granting herself some artificial tankiness (+500 health) and a good ammount of damage (+115 magical power).|
|Spear of Desolation its your go-to penetration item in all mages. Relatively cheap item that guarantees a lot of things (+100 magical power, +15 penetration, 10% CDR, CDR passive). With penetration being such a needed stat in this meta and this whole game, this item is perfect for you.|
This other penetration item is very useful, but it's not recommended for every single mage in this game. (Gods that can't take good advantage of the passive like Discordia, Chang'e, Ra and The Morrigan).
Since the useful part of this item is the protection reduction from the passive and Isis' Wing Gust hits 4 times in a short ammount of time, this is an great item for Isis.
|Divine Ruin its a really useful item against characters with powerful healing like Aphrodite, Chang'e, Baron Samedi, Hel, Terra, Sylvanus and Ra, between others. If you're facing someone of these, you have to get this item.|
[*] Good clear
[*] Good poke
[*] Very good teamfight
[*] Great jungle camp clear
[*] Best objective secure in game
[*] Really good crowd control
[*] Killing capabilities without ult
[*] Unstoppable if snowballed
[*] Not a CC immune ultimate
[*] Not great mobility (No dash or leap)
[*] Mana hungry
[*] Bad from behind
You can detonate Circle of Protection and Spirit Ball while using your Wing Gust or you can press 4 and 2 at the same time and these will detonate at the same time.
One of Isis' taunts, "I see dead people.. Looks like you are next!", is a reference to a famous scene from the movie The Sixth Sense.
Before Tyr was released, Isis' was the only character that could deal magical damage with her basic attacks. (All other were physical).
If you catch 2 minion waves inside Dispel Magic, isis stacks 1300 MAGICAL PROTECTIONS! That's more than the most physical protections + magical protections TOGETHER that you can get with items!
Back in the day, Isis' used to lose all her stacks on Funeral Rites everytime she dead. (That was insanely frustrating).
When The Morrigan was first released, if Isis' (or anybody) killed the decoy, or the decoy would just die over time by itself, Funeral Rites would receive a stack.
Also, about The Morrigan, back in the day when she used to transform in a god and go back in herself, the god that died would also add a stack to Funeral Rites. Lmao..
If you activate Circle of Protection while being in danger, you can stand in the center of the staff and damage your enemies from there with your Spirit Ball (since it has a really good range). You will raise the charge of your ultimate and receive a huge heal.
Also, intelligent players won't stand on your ultimate ability, since they should know they can get 1-shotted by Circle of Protection itself.
Isis is the only mage in the game to start and finish with 1.0 attack speed, and she is the only mage in the game to have an AoE basic attack in her progression.
Isis used to have the highest mana costs in the whole game Wing Gust 100 at max rank, Spirit Ball 110 at max rank, Dispel Magic 110 at max rank, and Circle of Protection 100 at all ranks.
Isis' Circle of Protection in the game's first seasons, could not be charged with the Fire giant damage.
Isis used to gain 1.8 magical protection for each level back in the day.
SMITE beta's Isis was practically the worst in the game. Wing Gust had no root/knockback immunity, Spirit Ball couldn't be detonate at minimum range and Circle of Protection used to take 10 seconds to charge completely.
Isis' lore was missing until april 16, 2014.
Isis' early game is disgusting. She can do what she wants! she rules mid lane in the early game.
Wing Gust with mage's blessing (or bancroft's tier 2, or Book of Souls, hits for easily 200 damage.
Spirit Ball has increased damage over range, which means that poking your enemy from maximum range will hit them for at least 130 damage, depending on your build.
Dispel Magic leaves enemies with almost no protections, and makes Isis very very hard to kill.
Circle of Protection it's just no fair. It's broken in every stage of the game lol.
Isis' mid game gets dependant on what she did on the early game. If isis could snowball, she will be unstoppable. If she didn't, she'll not be that good, but she'll still be valuable.
Isis has not an instant burst, and 2 of her 3 damaging abilities rely on the range or charged ammount to do a lot of damage. If isis snowballed, she will be fine. She can kill enemies by her own self peeling inside Circle of Protection with [[spirit ball].
Now, if you haven't snowballed your performance will be a little worse, since you won't hit sooo hard even if you charge Circle of Protection fully, or hit Spirit Ball from maximum range. I say that she's still valuable because she can do more things than that, though.
Isis' late game is not sane. It's just boring to fight against a GOOD Isis in the late game. She hits insanely hard while having utility CC abilities.
Wing Gust hits for 1000 damage (without counting the situational protection reduction in Spear of the Magus.
Spirit Ball at minimum range is already hitting for 800-900 damage, and in max range at almost 1200 damage.
Dispel Magic transforms into a peel tool and into a self-saving tool too. The AoE protection reduction, silence and slow its perfect for teamfights and also for zoning.
and then we have momma Circle of Protection, hitting for 2000-3000 damage when fully charged. (While offering damage mitigation and heals).
Well that's all !
I hope you enjoyed and make good use of these tips for Isis. Have a nice day!
New patch arrived. Items received nerfs and some received buffs. The guide has been updated to embrace all of the new utilities in the items, and Ethereal Staff was added in a build, due to recent buffs. Still looking forward in the future to see this item's performance.
Isis' Circle of Protection was nerfed.
Damage mitigation was brought down from 25% to 20%. This applies to all ranks.
Guide correction: Fixed Dispel Magic, Circle of Protection and Funeral Rites showing the old stats from patch 6.7.
Funeral Rites: Increased Range from 30 to 40 units.
Spirit Ball: You can now re-fire this ability at any point after firing it. This includes while under the effects of crowd control and while dead.
Removed the postfire from this ability ( Spirit Ball) (from 0.1 to 0)
Dispel Magic: Dispel Magic no longer provides a boost to Magical Protection. It instead provides a shield to Isis and nearby allies. This shield is applied within 40 units of Isis or the dispelled target.
Shield Health :90/130/170/210/250 + 40% increased potency per additional target hit.
This caps at +80% potency (3 gods hit).
The duration remains unchanged.
Increased duration of silence from 1/1.25/1.5/1.75/2s to 1.5/1.75/2/2.25/2.5s
Slow increased from 20% to 30%
Circle of Protection: Increased the base healing from 80/100/120/140/160 to 110/130/150/170/190
Increased the mitigations obtained from 15/15/17.5/17.5/20% to 25% at all ranks
22/7/19: Date of guide publishing and minor fixes.
You need to log in before commenting.
[-] Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved