Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Thoth guides

Thoth True Damage Build Year 10

23 3 34,827
8.9
by BrotherAshton updated January 31, 2023

Smite God: Thoth

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Thoth Build

Starter

Notes Go 3 health potions and 2 multi potions. Pop your shard when you think you can land a kill.

Notes

Go 3 health potions and 2 multi potions. Pop your shard when you think you can land a kill.

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Claw Shard Claw Shard

True Damage Build

Notes With this build, you will have 730 power with 45 flat pen (With Thoth's passive) and 40% pen. You will deal true damage to anyone who has 75 magical protections or lower. Before buffs, your fully charged ultimate through your 3 wall will deal 1571 damage, which is around 3/4 of a squishy's health. With buffs, you will probably be able to one shot a squishy. You will deal true damage to anyone with no magical defense items. Even if they have a Gauntlet of Thebes buff, you will still do true damage because they will have 72.5 protections. A full 325 magical protections tank will only have 150 protections against you. They will take 40% of your damage instead of 23.5% A 200 magical protections tank will only have 75 magical protections against you. They will take 57% of your damage instead of 33%. A squishy will take 100% of your damage instead of 61.5%. That is a 40% increase in damage which is nuts. The Spear Of Desolation passive will dramatically reduce your normal cooldowns and your ultimate in a team fight. The way you should play with this build to get the most damage out of the item passives is to initiate a group fight by full ulting the squishies and then dashing in to finish them off. You will get your abilities back very fast from Spear of Desolation so you can keep going, you will deal more damage to the already ulted enemies thanks to both Rod of Tahuti and Staff of Myrddin. After the squishies are eliminated, move onto the tanks to finish them off. Ult the squishes, dash in and him them with the punish part of the dash, then use your 1 on them if any are left alive, then move onto the tanks. This method has worked very well for me. All you have to do is be able to land every ability you throw out and you will be the scariest god on the battleground.

Notes

With this build, you will have 730 power with 45 flat pen (With Thoth's passive) and 40% pen. You will deal true damage to anyone who has 75 magical protections or lower. Before buffs, your fully charged ultimate through your 3 wall will deal 1571 damage, which is around 3/4 of a squishy's health. With buffs, you will probably be able to one shot a squishy. You will deal true damage to anyone with no magical defense items. Even if they have a Gauntlet of Thebes buff, you will still do true damage because they will have 72.5 protections. A full 325 magical protections tank will only have 150 protections against you. They will take 40% of your damage instead of 23.5% A 200 magical protections tank will only have 75 magical protections against you. They will take 57% of your damage instead of 33%. A squishy will take 100% of your damage instead of 61.5%. That is a 40% increase in damage which is nuts. The Spear Of Desolation passive will dramatically reduce your normal cooldowns and your ultimate in a team fight. The way you should play with this build to get the most damage out of the item passives is to initiate a group fight by full ulting the squishies and then dashing in to finish them off. You will get your abilities back very fast from Spear of Desolation so you can keep going, you will deal more damage to the already ulted enemies thanks to both Rod of Tahuti and Staff of Myrddin. After the squishies are eliminated, move onto the tanks to finish them off. Ult the squishes, dash in and him them with the punish part of the dash, then use your 1 on them if any are left alive, then move onto the tanks. This method has worked very well for me. All you have to do is be able to land every ability you throw out and you will be the scariest god on the battleground.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Staff of Myrddin Staff of Myrddin
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Chalice of Healing Chalice of Healing
Build Item Ward Ward

Relics

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement

Thoth's Skill Order

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 4 6 7 10

Evade and Punish

2 A B
Evade and Punish
2 8 11 12 14

Glyph of Pain

3 B A
Glyph of Pain
3 15 16 18 19

Final Judgement

4 Y X
Final Judgement
5 9 13 17 20
Hieroglyphic Assault
1 4 6 7 10

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. Additionally, these Basic Attacks deal an additional 25% damage to jungle minions. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 10% and reduces the cooldown by 0.5s (this can only occur once per shot).

Ability Type: Line, Damage
Damage Per Shot: 45 / 65 / 85 / 105 / 125 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55/85
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Evade and Punish
2 8 11 12 14

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash, Root, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55/75
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Glyph of Pain
3 15 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Area, Buff, Damage
Ability Bonus Damage: 15 / 25 / 35 / 45 / 55 (+5% of your Magical Power)
Basic Attack Damage: 30 / 35 / 40 / 45 / 50 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 9 13 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line, Damage
Damage: 420 / 480 / 540 / 600 / 660 (+120% of your Magical Power)
Range: 100/130
Cost: 100
Cooldown: 90s

Thoth Threats

Tap each threat level to view Thoth’s threats

Max
1
Major
2
Even
0
Minor
0
Tiny
0

Thoth Synergies

Tap each synergy level to view Thoth’s synergies

Ideal
1
Strong
1
OK
0
Low
0
None
0

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
LightCC | January 20, 2024 11:25pm
The numbers are not as big in 10.13 as they are in the notes here (i.e. don't get to 75 raw protection reduction, etc., but Thoth still does a large amount of damage with this build.

It can be hard to get hits with the window against other players a lot of the time, but it does give you extended range to poke with. Also, getting a big damage hitter AND a stun after completing your dash is huge, whether advancing or retreating. I like Charon's in the first spot here because it can take a while to complete but once you do you get 8% movement - would love to work more movement into any build. I tried a lot of ways to improve this build but it's really hard with the current mix of items available...

Don't forget to get your 500 and 3k potions at the end of the round.. Damage buff also does particularly well with his high magical power rating.
1
Kriega1 (143) | January 21, 2024 6:05am
I mean in a actual match you'll be building Reaver instead of Rod or Myrddin anyway
Loading Comments...
Load More Comments
League of Legends Build Guide Author BrotherAshton
Thoth True Damage Build Year 10
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved