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Hello everybody,
and thanks for reading my guide. It`s my first guide, here on smitefire
and my second Smite Guide.
Starting things off: this is not a full tank or solo lane build.
It is health based. You will get nuked down if you try to be a full tank
and you will not have enough damage to surive in a solo lane.
The ability picking is my choice. You can follow it, or change the order.
The other order I follow a lot is: leveling up sickening strike first.
You get a lot of health out of this build, so Strike can keep you up.
Pro`s:
-+- Has a lot of CC
-+- Much sustain, being a tank and Sickening Strike
-+- Easy to play
-+- Looks awesome
-+- Great ultimate: slow, a lot of mp5 and great damage
Cons:
--- Hard to master
--- Low damage
--- Passive: relies on your slow basic attacks
--- Melee / No ranged abilities
--- Low mana pool vs high mana cost
This build is meant for the situation where you fight 2 physical enemies
or versus a high physical damage dealer with a tank or support.
This build is meant for the situation where you fight 2 magical enemies
or vs a high magical damage dealer.
Blessing of the Nile
Passive
Sobek's basic attacks that hit an enemy grant him 5 protections for 4s. Max 3 stacks.
Before you attack / trow an enemy, always try to get 3 stacks. It gives you the edge to take less damage in the fight.
Charge Prey
First ability
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does 70/110/150/190/230 (+50% of your magical power) damage and throws the enemy behind Sobek.
Cost: 70/80/90/100/110 mana.
Cooldown: 15 seconds.
This is your main focus. I normally level it up first, because of the early damage.
With this build, it is your choice to level this up, or sickening strike.
Tail Whip
Second Ability
Sobek whips around in a circle, knocking back enemies in a 20 ft radius and doing 80/125/170/215/260 (+40% of your magical power) damage.
Cost: 70/80/90/100/110 mana.
Cooldown: 12 seconds.
This is your follow up. Keep it at level 1 as long as possible. WHen you trow a enemy,
don`t use it right away. Aim it and use it, when the enemy is on the brink of getting passed you. Then it has the most effect.
Sickening Strike
Third Ability
Sobek does an axe attack that deals 60/100/140/180/220 (+30% of your magical power) damage to all enemies in front of him and lowers their healing received by 50% for 4s. In addition, Sobek heals by 20/30/40/50/60 (+10% of your magical power) for each enemy hit, up to 3.
Cost: 70/80/90/100/110 mana.
Cooldown: 13 seconds.
Your heal. Your sustain. If you don`t want to level up, your 1, level this up. It gives you the power to stay in lane to get more experience.
Lurking In The Waters
Fourth Ability / ultimate
Sobek submerges himself, where he regens 10% mana per second, is immune to crowd control and he slows all nearby enemies by 15%. After 4s, Sobek emerges and deals 350/500/650/800/950 (+80% of your magical power) damage to all enemies in a 30 ft radius. Cancelling the ability decreases the damage.
Cost: 80/90/100/110/120 mana.
Cooldown: 90 seconds.
Your 'op' attack. Use it when an enemy gets away or in a teamfight. The slow is a must for your ad carry to get the kill. In a teamfight you can use it, to regen your mana and keep trowing people around.
With this build, teamwork is the key.
Trowing enemies gives you the assist you need.
Try to zone out enemies, early game.
Just stand behind the enemy minions and for the enemies.
Your presence alone is enough to scare most enemies.
The ones that have enough courage to stay close, get trown
and most likely: Killed.
Also again:
Well, that's it. My very first sobek build is done.
Please give constructive feedback, so I can edit this guide
or take it with me, in my following in my next build
Thanks for reading and your time.
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Looks good, but the skill order is not right, you say you upgrade Charge Prey first for the damage, but Sickening Strike does the same damage (per upgrade), has lover cooldown and heals you more for each level, and Tail Whip does more damage (per upgrade), lower cooldown, and you can easily hit it after the Charge Prey.
Charge Prey also is pretty hard to hit sometimes. You want to spam it, that's why most Sobek players upgrate it last. Try to review your skill order! Otherwise, this guide seems promising.