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The Techno Viking

0 0 4,327
by BorkaKrigaren updated October 7, 2013

Smite God: Tyr

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Techno madness

Build Item Tabi Tabi
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
5
Build Item Heartseeker Heartseeker
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Frostbound Hammer Frostbound Hammer
Build Item Fist of the Gods Fist of the Gods
Build Item Bulwark of Hope Bulwark of Hope
Build Item Sovereignty Sovereignty
Build Item Cloak of Meditation Cloak of Meditation

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 8 9 15 16

Power Cleave

2 A B
Power Cleave
2 6 7 12 13

Change Stance

3 B A
Change Stance
3 4 10 11 14

Lawbringer

4 Y X
Lawbringer
5 17 18 19 20
Fearless
1 8 9 15 16

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 6 7 12 13

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
3 4 10 11 14

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 17 18 19 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hi, welcome to my jungling Tyr guide! Hopefully you will anger alot of other players and win game fast!
which is the usual outcome of this build.

Items

HoG: Because you play jungle, and you want to be able to quickly destroy those jungle camps or eventually steal jungle buff, which annoys them as hell.

Meditation: You want to be able to gank after jungling,since early jungling requires alot of mana.

Tabi: Speed and little dmg. if u wanna go lvl 2 boots, fine, lose game and don't gank!

Hp potions: Sustain in jungle is important and i consider it be worth the 250 gold the 5 potions cost. Use them constantly as you lose hp and you will be able to gank with high health and most probably wont die.

Heart seeker: Because which jungler doesn't want stacking dmg and movementspeed? An important part of the heart seeker is to avoid dying. If its you or the carry who gotta die... Let him die. You are a geater asset for the team and dying will result in losing 25 dmg untill you fully stack again.

Warrior tabi or ninja tabi? i'd go with warrior since the early ganks do more dmg then and if you gank correctly, you wont need the cooldown because they are dead before you get them back.

Jotunn's Wrath: 25% cooldown reduction is nice and the pen is nice. i'd recommend this item on every god u can buy it with! The mana is also well appreciated.

Frostbound Hammer: This item makes you very hard to escape and will also make you tankier, which is very approved in this stage of the game. since their magic dmg will most probably be quite raping this item and -->

Bulwark of Hope: --> will help you with sustaining from those pesky mages.

Sovereignty: Sustain lategame is important and you will endure full teamfights and with your movementspeed and dashes no one will be able to flee. This is your first protection vs normal dmg and if you play correct you wont need any earlier on.

Skills

Nr.1 Attack stance: Use to push them in the direction you want, gives a small speed boost but not as much as the defense stance one so use this one to attack. If chased, attack them with it and use nr 2, then change stance to defense and run them over with 3 and escape. I dont focus maxing this once since we want the jungle sustain by the heal from nr 2.

Defense stance: Use as escape or just small crowd control. I usually let them chase me towards their base, then turn around and go back and they get pushed away.

Nr.2 Attack stance: Highest dmg skill, use right after nr 1 to lift them up and actually change direction of where they land, like a little bit to right/left.

Defence stance: Low dmg but great heal. stacks up to x3 times and i max the nr2 only for this reason... Jungle sustain! use it as initiate if low, as secondare attack if you attacked camp with full health. Can stay in jungle foreververy long if you bought meditation.

Nr.3 Switch stance: Attack stance: You get 10/20/30/40/50 dmg as you lvl it up. which is why you can build ymir tank and still do the dmg needed! defence 10/20/30/40/50 def which just help you while you escape or wait for attack stance cooldown in battles.

Nr.4 Lawbringer: Use as initiate on lane ganks, or as i preferr... finished, since they might escape with abilitis and you can easily follow upp with ulti! Use as escape if you think it is the only way to survive, dying is worse than getting a kill after u got the heartseeker!

Pros / Cons

Pros: Strong and fast, high damage early, tannky with moderate damage late game. Strong trough full game. Easy no-brain junler and a great ganker! Can sustain in jungle if you got mana.
Strongest jungler in game at lvl 2-3. Can outdamage anyone else in jungle early and can easily escape with nr1 defence stance skill.
Is Norse
Is Man!
Victory move: TECHNO VIKING!

Cons: If your teammates suck you wont be able to gank well. Basically got noting bad, just keep in mind that Tyr is more based on abilities than pure base dmg, therefor... if you haven't got any many, you are useless. Hopefully you saved meditation for this moment!

Creeping / Jungling

Start mid gold. If you cannot get it solo or with only 1 person, take lower gold camp on speed side. Kill without HoG. Use HoG on speed buff and go over to other side.

Take gold, kill red. Depening on easiest gank, gank mid or solo lane. Come from behind, depending on the enemy/friend you wait for friend to cc initiate or you initiate. Keep in mind that you want to be premade or have good communication, so midlane and solo should not push, so enemy is close to tower and you might even push them into it which in 99% is a secure kill.

After gank, take mid gold camps and hope their jungler havent been on the other side you didn't wait on.

Take lower golds again and teleport home. Now gank mid/solo again and after that you invade the other jungler. go upp on the right, cross lane and kill jungler/longlane.

Congratulations, you won the game. keep in mind when mid gold spawns (about every 110 sec)

Team Work

Focus carry and mages or other squishy ones in teamfights if possible.
Great initiator if played right. nr4 behind them and push them towards waiting teammmates!
Stay alive, if teamfight is in jungle and you are almost dead, escape, heal 1-2-3 times on minions (should be around 300-400 if you hit 3 jungle creeps) and chase after the remaining opponents. You are fast and deadly, tanky and shine with manliness!

Comment or like if it helped you, if you got negative critics you can get a full premade team and il outjungle the **** out of your tyr build!

Ofc you can build him more dmg, switch out bulwark and soverignty for dmg if you want, but this is an overall strong build. Thanks for reading!

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1
SlowMotionSpeed (8) | October 7, 2013 8:09pm
Hey, I've been working on a Tyr Guide myself and been playing a whole bunch of Tyr Roles and Builds. I just got some few things to say.
Build
    For the Abilities I understand the spread apart of the change stances even though I found out it doesn't really doesn't benefit too much. The Change stance is a nice passive but not amazing.
    I get the fact that
Lawbringer is suppose to be a chase or initiate, but why put points into it last! Its an amazing ultimate, When you initiate squishies not only can you slow them and stop them from running but burst them down to 65% of their health with one move!

Heartseeker, Bulwark of Hope, and Soverneinty- I get the items having good sustain but they still have some comebacks. You have no critical, with great gritical you can literally get 700 Critical Strike and just finish squishies off with Power Cleave! You actually have enough sustain and bulk as Tyr, there isn't too much need for Defense Items unless against a very strong Mage. Lastly Heartseeker Not great for Jungle Tyr, If you get caught off guard and die. I just think there could be better items to be replaced. But its not a bad choice if you really want as much damage as Possible... Also Check out some BBCode Guide, for ex. you can Ability Name to have an effect like this Tyr. Other then that I think you can add more information and find better ways to play him. Like I said before really interesting build.

Lastly as Tyr, you don't really need HoG to clear camps. At level 3 its easy enough but can consume some mana.

Overall Playing with this build was fun and interesting, I just don't think its the most effective way to utilize Tyr.
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