Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Cernunnos guides

The Real Hunter. Cern Build for Clash/Arena

2 3 33,109
5.4
by Pipiloco updated September 4, 2018

Smite God: Cernunnos

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Cernunnos Build

Lots of squishies.

Build Item Attacker's Blessing Attacker's Blessing
Build Item Atalanta's Bow Atalanta's Bow
Build Item Bloodforge Bloodforge
Build Item Toxic Blade Toxic Blade
Build Item Poisoned Star Poisoned Star
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Tanky enemy team

Build Item Attacker's Blessing Attacker's Blessing
Build Item Atalanta's Bow Atalanta's Bow
Build Item Bloodforge Bloodforge
Build Item Toxic Blade Toxic Blade
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
4 9 11 12 13

Bramble Blast

2 A B
Bramble Blast
1 2 6 7 8

Horn Charge

3 B A
Horn Charge
3 14 15 16 18

The Wild Hunt

4 Y X
The Wild Hunt
5 10 17 19 20
Shifter of Seasons
4 9 11 12 13

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
1 2 6 7 8

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
3 14 15 16 18

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16 / 15 / 14 / 13s
The Wild Hunt
5 10 17 19 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Chapter Title

The Real Hunter. Cernunnos Build for Clash/Arena

Introduction

Fitst guide ever. I am cern main. I only play clash and some arena. This is not the best build for conquest. Conquest requires a very specific build path in order to compete and survive the early game. This build has some of the highest damage possible for Cern in the late game with the maximum movement speed possible as well as decent attack speed, some sustain and pen. This build can be quite weak early game but this is why it only works in clash, because u have help early game until u get some items online. It is important to focus on farming and keeping an eye on using your ult to stop enemy attacks on your lane or the other lane. If the enemy is pushing the other lane hard, go help, throw your ult and bramble and have the enemy back a bit, but then go back to your lane to keep farming. This build can be expensive so its important to focus on farm, help your team from getting crushed but don't go all in and get yourself killed. anyways, there are many tips and explanations that I want to share but I will update this guide later on with all that. For now I'll give a quick explanation for this build. I have built Cern in all possible ways, 15 to 20 different builds, they can all work great under different circumstances but eventually u need something that is gonna burst end game, that has enough attack speed because aiming in this game can be absolutely difficult and some people are great juking. And you also need something that gives you enough movement speed to allow you to chase. Common builds don't allow you to chase properly, why did they remove fatalis?, because it was broken on hunters. why people don't build frostalis... because u lose out on alot of damage. With this build you can reach a theoretical extra 47% extra movement speed with a theoretical 30% slow for up to 5 to 7 seconds with just one easy crit to refresh the passives. For a total combined 77% increase in movement speed if you add them(why not), all this while criting constantly, having 40 pen against on most assassins, hunters and mages. they usually have around 70 protections, while lifestealing, debuffing with poison star, his 1 passive, and antiheal. attack speed will be 2.33 to 2.43 depending on if you need exe or not.

So why no boots, boots is a pretty weak item in general compared to all the other items that go into your other 5 slots, people always buy it because they need the movement speed but the other stats are unimpressive. so with the buff to atalantas having 10% passive movement and with the 10 percent extra from poison blade you can be at 20% movement without needing boots. and the extra stats in those items more than make up for not having boots. with atalantas and poison blade you can now chase enemies with atalantas pasive, you will have enough pen (40), your attack speed will go up 60%, the antiheal is great for 1v1 fights and in geneal. this build is truly broken, but its a late game build, early game u have to be careful cuz kill potential is more limited. just try and not fall behind in levels, you can always carry lategame if u get enough farm. So, on top of what I mentioned above you also get 20% movement from wind demon and 15 slow from poison thus increasing chase potential, and if you get a kill, u get 10 movement passive prom bloodforge, this build starts to feel strong right when u buy poison star and start hitting a few crits. If you haven't completed bloodforge then u need to be a bit more careful. There are builds that can make cern early game very strong, blessing, boot, asi, ichival, into qins, but late game this build fall off real fast, and ultimately u just wanna melt people and towers late game and my build will do that. try the build, you will have a minimum of 37% movement speed pretty much at all times, that also helps with positioning, dodging and rushing towers or titans while others are distracted.

Like i said i have tried many many builds, and I like cern because he is the most versatile hunter in terms of builds, and I have played the other builds for months, but nothing compares to this late game. I used to start obow on cern and would do great, but lategame sometimes u need to 1v1 people and u can get bursted with obow but the item is also broken in general. Anyways, you can always build toxic blade before bloodforge if it fits your style or the situation. you can always go for wind demon and deathbringer 5th item and save poison star for the end. its all up to you, but if u complete the build and u have just a bit of frontline u will destroy. I guess it is possible to use this build in casual conquest.
If you decide to play clash, always invade the enemy left blue at the beginning, you just have to leave base really fast and hide behind the wall, soloing this buff will give u level 5 before anyone else and in some cases u can just go in hard and get a first kill. you will also need two health pots and u will pop one as u start the buff, use bramble and stay close to the buff to use your passive, u will have the buff before the waves meet and your bramble will be up again.

Out of the fountain go attacker blessing (cuz its broken), and level 1 atalantas with the 2 pots, grab a ward if you please, u will be a bit weak early game, so at least help your team with the ward to prevent surprise ganks. and ultimately, if u get to lategame and go the triple crit build, just the extra damage from the crits can offset not having exe for tanks, crits are broken, you are increasing your damage by 140%, while exe only gives you 36% pen, but hey in some instances if the enemy has 3 tanky gods u make just have to go exe, otherwise u will not do enough damage until its too late.

I love chasing mages to with this build, they think they can just dash and escape. They are always surprised when they are getting critted for 500 while when noone is supposed to be able to chase them. happy hunting. Please comment on your results.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
DrinksAdmirer (1) | October 20, 2018 3:04am
1.Boots provide good stats for their cost
2.Crit is not the way to go if you want to shred down tanks!
1
Cantgetryte | October 6, 2018 1:33am
For Arena only I use a build almost identical just diff order and as you said I play cautious in the beginning. Why different order? Depending on my team letting me farm or if someone is building stacks, which is usually the case, i feel safer with cheaper cost for movement speed ratio. I went 15-1 after i first started using it. Since then I think its been used (or very similar build) a lot by different hunters and people have been learning to counter it. Most Arena matches last 15-20 minutes sometimes less so economy vs time...I go with boots first then sell them late game for Atlantis. 700 gold gets you into a crit item or attack speed item that much quicker vs counting on hitting an enemy to gain your speed boost. Plus 1500 gold (Ninja Tabi Boots) vs 4400 gold (ATL BOW & Toxic Blade) for:
18%(1) vs 20%(2) movement speed is a demanding investment for too little reward starting out. Again im saying just starting out and Arena only. I know you pointed out the cost of this build and i agree. When it comes on line it is pretty unstoppable in most situations. Thanks for putting the guide together Hope to see more cern mains put there versions up.
1
Kriega1 (143) | September 5, 2018 12:49am
Toxic blade on a hunter when it’s not out of necessity? Also you’re making the same mistake as others thinking Atalanta’s is a boots replacement when it isn’t, and is meant to complement boots on certain scenarios and only in certain builds.
1
Gulfwulf (81) | September 5, 2018 2:13am
I'm still not sold on not buying boots. They have good stats for the price. I can see selling them late, but that early movement speed really comes in handy.
Loading Comments...
Load More Comments
League of Legends Build Guide Author Pipiloco
The Real Hunter. Cern Build for Clash/Arena
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved