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The All Father Jungle

1 2 25,046
by GravesHero updated July 24, 2018

Smite God: Odin

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Odin Build

Build Item Assassin's Blessing Assassin's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Masamune Masamune
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Blink Rune Blink Rune
Build Item Bracer of Radiance Bracer of Radiance

Odin's Skill Order

Lunge

1 X Y
Lunge
1 4 6 7 10

Raven Shout

2 A B
Raven Shout
2 8 11 12 13

Gungnir's Might

3 B A
Gungnir's Might
3 15 16 18 19

Ring of Spears

4 Y X
Ring of Spears
5 9 14 17 20
Lunge
1 4 6 7 10

Lunge

1 X
Odin lunges to his target location, doing damage to all nearby enemies.

Ability Type: Circle, Leap, Damage
Damage: 120 / 165 / 210 / 255 / 300 (+70% of your Physical Power)
Radius: 20
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12s
Raven Shout
2 8 11 12 13

Raven Shout

2 A
Odin summons a flock of Ravens that create a shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. The shield will not expire while Odin is using Lunge, and will always detonate upon landing, dealing bonus damage.

Ability Type: Circle, Buff, Damage
Shield Health: 100 / 160 / 220 / 280 / 340 (+50% of your Physical Power)
Duration: 4s
Bonus Damage: 15%
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Gungnir's Might
3 15 16 18 19

Gungnir's Might

3 B
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every second, Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second rune allows Gungnir to stun.

Ability Type: Line, Crowd Control, Damage
Pulse Damage: 45 / 75 / 105 / 135 / 165 (+30% of your Physical Power)
Pulse Slow: 20%
Gungnir Throw Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Attack Speed: 30%
Stun Duration: 1.2s
Range/Radius: 60/20
Cost: 70
Cooldown: 12s
Ring of Spears
5 9 14 17 20

Ring of Spears

4 Y
Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal, and their power is reduced by 15%. Odin is immune to Slows and Roots while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2.5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.

Ability Type: Area, Buff, Damage
Damage: 120 / 190 / 260 / 330 / 400 (+75% of your Physical Power)
Duration: 5s
Physical Power: 5 Power per stack, max 10 stacks
Healing Reduction: All Healing
Slow: 25%
Radius: 30
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Odin Threats

Tap each threat level to view Odin’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Introduction

Odin jungle is ultimately a team fighting jungle pick. Odin has tankiness throughout the game with his shield and a team fighting ultimate. Getting around the jungle will require double movement speed early simply because of him being a warrior. I do encourage you all to try this, especially if you struggle with assassin's or are a support/solo laner main. Lastly, my goal for this is to include videos/images on here and give a 2nd build should Bumba's masks change the build.

Skills

When building skills you are going to have your focus on the strength of your bird bombs. These are done by activated your 2(shield) then leaping in with your 1(lunge). This can one shot Squishies early once trans is finished. Your ultimate reduces attack speed so it isn't that high of a priority in the early game. As far as his 3(gungir's might) is concerned after you bird bomb and ult or blink ult gank lanes. That is your finisher, after all the main damage is dealt by you and your teammates

Items

Assassin's Blessing - A fully evolved assassin blessing will provide the much needed penetration since the early focus is on speed in jungle. This is where your sustain will come from. Your goal when attacking camps is using your 1 and 2. Stay away from your 3 on camps.

Transcendence - Trans is crucial for Odin. It gives you the much needed mana early for odin to continue in the jungle. When Soul Eater is all said and done you are looking at roughly 49 power after conversion from Trans itself, Soul Eater, and Jotun's.

Warrior Tabi - These are the standard boots for Odin, you want these over all the other boots because it provides the most power.

Masamune - This is the first item that will keep you alive in team fights. You want this because it does provide 50 power, 100 health, and that important 10% movement speed. The main thing is the passive giving you a stacking 7 magical and physical protection per good in 55 unit radius. This will keep you alive longer in your ultimate.

Soul Eater - Fully evolved it provides 60 power and cooldown to keep you sustained in teamfights. Something like bloodforge or devos don't work as well because you don't have the health gains that come with this item.

Jotun's Wrath - Final item to increase Odin's mana from items and what this item really does is turn Odin into someone that can fight tankier opponents. Faster shields means more sustainment.

The Crusher - This item concludes Odin's penetration and provides attack speed to the equation.

Blink - This item is crucial for early ganks and late engagements.

Bracer - Late game this will provide you with enough to sustain in a teamfight. If your team is squishy the deviation to this would be a magic shell.

Team Work

Odin shines the brightest when having hard CC from at least 2 players. This is because his bird bomb is essentially 100% accurate. Your focus throughout the game is to secure team kills in ultate. You do not always have to get the kill, but your team does need to jointly kill on your ganks especially since before 2nd relic rarely will you see Phantom veil. As you venture into the late game you cannot simply bird bomb and expect to survive, even if you get a kill off of it. Your focus now becomes to engage with the ultimate and use your 2 for protection and 3 for its slow.

Pros / Cons

Pros - Early burst pressure through his bird bomb, teamfighting ultimate, slow, forces opponents to get phantom veil, high chance to snowball if you can hit abilities, can play from behind.

Cons - Early movement speed, can be countered in air or on landing with an instant CC, 1v1 will not win most of the time in a pure basic battle until you get masamune.

Summary

Odin is great jungler, it just comes down to how accurate that you can bird bomb and use your ultimate. Hope you enjoyed my first guide, I will continue to update.

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Collapse All Comments

1
Kriega1 (143) | July 25, 2018 11:14am
Is this levelling order right?

Also I don't recommend Bracer of Undoing as a second relic, especially if you have no defense.

Speaking of defense consider alternative items like Void Shield, Ancile, Runic Shield etc...

Another thing, Odin isn't the best user of Soul Eater so I don't recommend it on him.
1
Branmuffin17 (394) | July 25, 2018 11:35am
No, Raven Shout should always be the first ability to be leveled. It's got use for both defense and offense and either choice will still have effect, whereas Lunge, if used defensively as an escape, doesn't really see any added benefit from leveling it (other than 1s CD per level).
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