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That's Not Funny - Tyr guide for solo laners (S7, 7.9)

65 12 373,473
8.5
by xmysterionz updated September 13, 2020

Smite God: Tyr

Build Guide Discussion 63 More Guides
Choose a Build: Conquest Solo (more tanky, less damage)
Conquest Solo (more tanky, less damage) Bruiser (more damage, less tanky)
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Standard Build Example

Notes Standard Conquest build against a team majority physical.

Sell Gladiator's Shield for Mantle of Discord late game. A replacement for boots late game after you buy Elixir of Speed could be Heartseeker, Spirit Robe, or Masamune.

Notes

Standard Conquest build against a team majority physical.

Sell Gladiator's Shield for Mantle of Discord late game. A replacement for boots late game after you buy Elixir of Speed could be Heartseeker, Spirit Robe, or Masamune.

Build Item Warrior Tabi Warrior Tabi
Build Item Gladiator's Shield Gladiator's Shield
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Caduceus Club Caduceus Club
Build Item The Sledge The Sledge
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Mantle of Discord Mantle of Discord

Safe Start

Notes Standard start to the Solo Lane to rush a mainly tank.

You may start with your blessing only and more potions but remember they don't stack anymore.

Notes

Standard start to the Solo Lane to rush a mainly tank.

You may start with your blessing only and more potions but remember they don't stack anymore.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
3

Defensive Items

Notes If your enemy solo is magical, rush one magical defense item and if he is a healer, Pestilence or Contagion becomes a core item unless if the support already have it.

Notes

If your enemy solo is magical, rush one magical defense item and if he is a healer, Pestilence or Contagion becomes a core item unless if the support already have it.

Build Item Bulwark of Hope Bulwark of Hope
Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Magi's Cloak Magi's Cloak
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pridwen Pridwen

Offensive Items

Notes Offensive options to your solo lane Tyr that can be helpful in some specific situations,

Notes

Offensive options to your solo lane Tyr that can be helpful in some specific situations,

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Heartseeker Heartseeker

Bruiser items

Notes Items that provides defenses and power at same time. Situational items.

Notes

Items that provides defenses and power at same time. Situational items.

Build Item The Sledge The Sledge
Build Item Shifter's Shield Shifter's Shield
Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Gladiator's Shield Gladiator's Shield
Build Item Runic Shield Runic Shield
Build Item Caduceus Club Caduceus Club

Relics

Notes Relics very functional on Tyr.
Solo Lane is usually Teleport glyph and another utility relic.
High recommended Blink Rune I love this relic on Tyr.
If the enemy don't do Teleport glyph I strongly recommended you also don't do it, 'cause it's not that useful on late game.

Notes

Relics very functional on Tyr.
Solo Lane is usually Teleport glyph and another utility relic.
High recommended Blink Rune I love this relic on Tyr.
If the enemy don't do Teleport glyph I strongly recommended you also don't do it, 'cause it's not that useful on late game.

Build Item Teleport Fragment Teleport Fragment
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns
Build Item Purification Beads Purification Beads
Build Item Cursed Ankh Cursed Ankh
Build Item Magic Shell Magic Shell
Build Item Horrific Emblem Horrific Emblem

Magical Anti healer build example

Notes Build to counter a magical enemy with healing.

Spirit Robe or The Sledge or even Brawler's Beat Stick are good replacements for boots late game after you buy Elixir of Speed.

Notes

Build to counter a magical enemy with healing.

Spirit Robe or The Sledge or even Brawler's Beat Stick are good replacements for boots late game after you buy Elixir of Speed.

Build Item Warrior Tabi Warrior Tabi
Build Item Runic Shield Runic Shield
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Pestilence Pestilence
Build Item Gladiator's Shield Gladiator's Shield
Build Item Caduceus Club Caduceus Club
Build Item Mantle of Discord Mantle of Discord

Physical Anti healer build

Notes Build to get still doing a good amount of damage and tanking something.

Mantle of Discord is a good replacement for boots late game after you buy Elixir of Speed.

Notes

Build to get still doing a good amount of damage and tanking something.

Mantle of Discord is a good replacement for boots late game after you buy Elixir of Speed.

Build Item Warrior Tabi Warrior Tabi
Build Item Contagion Contagion
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item The Sledge The Sledge
Build Item Gladiator's Shield Gladiator's Shield
Build Item Mantle of Discord Mantle of Discord

Fast Tyr

Notes Ayrton Tyr Vrum Vrum!!!!

Notes

Ayrton Tyr Vrum Vrum!!!!

Build Item Talaria Boots Talaria Boots
Build Item Gladiator's Shield Gladiator's Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Relic Dagger Relic Dagger
Build Item Winged Blade Winged Blade
Build Item Mantle of Discord Mantle of Discord
Build Item Talisman of Energy Talisman of Energy

Tyr's Skill Order

Fearless

1 X Y
Fearless
2 4 6 8 10

Power Cleave

2 A B
Power Cleave
1 3 7 9 11

Change Stance

3 B A
Change Stance
14 15 16 18 19

Lawbringer

4 Y X
Lawbringer
5 12 13 17 20
Fearless
2 4 6 8 10

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
1 3 7 9 11

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
14 15 16 18 19

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 12 13 17 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tyr Threats

Tap each threat level to view Tyr’s threats

Max
3
Major
3
Even
10
Minor
5
Tiny
0

Introduction



Art by Hadassa
My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z.


I started playing with Tyr and I loved this guy mechanics and gameplay so
I'm here to help you play with this big guy that can be a REALLY trouble to enemy team if used right.

Art by RobCV via DeviantArt


"The law returns to this land!" - Tyr


I'm open to suggestions to make this guide even better, so don't forget to upvote this guide (if you liked) and tell me what I should improve, what I should change and if this guide was helpful for you. Don't forget to give me an +Rep and an upvote on this guide if you liked ;)

Pros / Cons


"Justice shall be done!" - Tyr

Pros:
  1. Good Crowd Control
  2. Ultimate with Stances
  3. Excellent escape w/ the ultimate
  4. Good teamwork
  5. Low cooldown on ultimate
  6. Power/defenses when you need it
  7. Good sustain with self-healing
  8. Has multiple CCs
  9. Beautiful ultimate animation
  10. References everywhere

Cons:
  1. Combo easy to miss
  2. No real escape without ultimate
  3. Easy countered by CC imunity/Silences
  4. Hard for beginners
  5. Weak against CC immunity objectives
  6. High cooldowns
  7. Sock PuppeTyr has an annoying laugh
.
.
.
.
.

details



Skills


"Come, justice awaits!" - Tyr

Unyielding


Type: Passive
Skill Type: Buff

Tyr is the law and nobody can touch on the law. Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for longer than 1s. If these effects are longer than 1s they are automatically reduced to 1s.


TIPS AND HOW TO USE


Fearless


Type: Dash
Cooldown: 15 secs

Assault Instance: 80/180/280/380/480 (+100% of your Physical Power) (Divided in 2 hits)
Guard Instance: 70/120/170/220/270 (+50% of your Physical Power) (1x)


Tyr fears nothing so he avance forward immune to knockup and knockback doing damage to all enemies he hits.
  • If in Assault Instance, Tyr will do 2 hits with his sword pushing the enemies forward with him and throwing then in the air at the end.
  • If in Guard Instance, Tyr will do a dash forward that knockup every single enemy he hits.

TIPS AND HOW TO USE


Power Cleave


Type: Ground Target
Cooldown: 11-9 secs

Damage: 80/115/150/180/220 (+65% of your Physical Power)
Heal: 20/45/70/95/120 (+20% of your Physical Power) per Enemy Hit (Max 3)

Tyr uses the force of law to do a massive attack with his sword in a 180 degree cone in front of him with different benefits according with which stance he is.
  • If in Assault Instance, Tyr will knockaway enemies in the air with this skill.
  • If in Guard Instance, Tyr will heal himself with every enemy he hits (max 3).

TIPS AND HOW TO USE


Change Stance


Type: Stance Change
Cooldown: 12-10 secs

Power or Defenses increased: 10/20/30/40/50

Tyr judges the battlefield choosing between his power stance or his defensive stance according to what he needs.
  • If in Assault Instance, Tyr gains physical power.
  • If in Guard Instance, Tyr gains magical and physical defenses.

TIPS AND HOW TO USE


Lawbringer


Type: Leap (Ultimate)
Cooldown: 90-70 secs

Damage: 150/225/300/375/450 (+120% of your Physical Power)

Tyr brings the law to the battlefield leaping to the aimed place applying the law force to the enemy doing damage and slowing them in 20%.

Tips and how to use


Skill Order


"I take no joy in what must be done!" - Tyr


Here I'm going to help you choose what skill you should upgrade first and what is the priority. You can have a: High sustain that is helpful in solo lane on conquest or High damage. I will explain each skill order below.

High Sustain (Recommended to Assault)


Classic Order (Recommended to other modes)


Skill Combos


"I cannot break the law: I am the law." - Tyr


Wave clear (Economic)/Poking the enemy (soft)


This is your simplified combo trying to don't waste mana. Use it on the minions waves to do a good amount of damage and finish with basic attacks. You can also use this to poke your enemy early game.


Wave clear (Complete)


This is your complete combo to clear the wave. Watch out with your mana early game, I strongly recommend you use only this mid/late game or if you get an strong early game solo, capable to clear the wave really fast early on. Use this on the minions waves to do a good amount of damage and finish with basic attacks.


Poking your enemy (Hard)


This combo you will use when you want poke really hard your enemy, but watch out, this combo consumes a good amount of mana!


The ultimate combo


This is your ultimate combo. You can use when you do want to kill someone. You can use Lawbringer to finish the enemy instead of initiate with it if you have Blink Rune.

How to play with Tyr


"Today I am judge, jury, and executioner" - Tyr


Tyr, a good warrior with a good kit, funny and challenger to play at same time. Here I will help you saying how you should play with him, the general gameplay, focused on conquest solo.

If you haven't read the Skills sections right above, I suggest you do it before stars here.

Tyr is an Skill-Based Warrior, so, focus on your skils.


Early Game


  • You will start with Power Cleave to get some early sustain, but no Fearless so you are kind weak early game (the first minutes).
  • Start playing passive and try to get a stack or two of your blessing while you still level 1.
  • Go to your blue buff (mana buff) to get some XP with you jungler. Remember you are extremely dependent of this buff to become a threat so pay attention to the enemy team don't take it. Ask for your jungler "I need the jungle buff" if he didn't go to do it. Without this buff your early/mid game (strongest phase) will be compromised.
  • Focus on minions and use your simplified combo to kill the minions and only if you need, change the stance and use your heal to avoid waste mana.
  • Try to push your enemy away from his tower, open opportunities for ganks and even to you do more damage on him. If possible throw him inside of your tower :v .
  • Be aggressive. Try to hit your combo on your enemy often taking good part of his HP.
  • Watch out your mana! A tyr without mana is like a car without wheels! Without your skills you are just a walking character with 0 threat.
  • Solo lane is usually boring. Usually you will find yourself facing another tank that also don't die or someone playing inside his tower, and you can do nothing except farm. Keep repeating the process trying to hit (poke) your enemy/push him.
  • Fight for your Ku! Fight for the totem of Ku, aside your lane. The MP5 it provides will be EXCELLENT to you, letting you cast your full combos instead of the economic versions due the extra mana you will have.

DON'T BE STUPID, early dive is suicide, prefer to don't try and stay alive instead die trying. Just do it if you are an experienced player and totally knows what you are doing. Invading enemy buffs only if the opportunities open this door to you. DON'T FORGET THE ENEMY SOLO IS NOT ALONE, HE MAY CALL FOR HELP IF YOU ARE ABUSING HIM!!


Mid Game


  • Don't be a walking bot, that pushes only your tower. If you see some opportunities of gank/help, go for it.
  • By this time you should be a little tank and capable of be the frontline. You should also be less dependent of your blue.
  • Now everyone fears you (around lvl 10) because you probably will be a little tank but will still doing an insane amount of damage, so use it at your favor and try to hurt your enemies, just don't be suicide.
  • It's nice make some ganks and start to rotate occasionally.
  • Try to help your ADC/Mid Laner get bigger and tank some objectives such as a tower almost falling or the Gold fury.
  • But don't forget your lane, defend it if necessary.

Late Game


  • Just like most part of other warriors this is when you start to fall.
  • Time to group up.
  • Don't be afraid of be the front line you're a Tyr
  • This is when you are a complete tank and capable of be the frontline.
  • Stay with your team and do the remaining objectives.
  • Tank some objectives if possible, but remember you are not a Nike with a Huge shield to tank whatever she wants, so be careful, mainly in phoenixes and/or the titan.
  • Use your CC to get enemies away from your team OR closer.
  • Also remember you are a tank so you DON'T HAVE enough damage for kill someone alone, so stay with your team.


Builds and Itemization


"A weapon of Justice" - Tyr

How to Build

Now I will talk about of how you should build the lawbringer boy properly, what your build must have to be decent and viable.



how to build

Builds


Conquest Solo Build (Looking for a powerful tank?)

bruiser builds (wanna kill and stay alive?)

Itemization


In this section I will see how some items works on Tyr and their viability in a build to this god.


Itemization

Relics


"Time to enforce the law!" - Tyr



Teleport Glyph



These are items with large cooldown that can help you in the battle or even save you life, so don't forget to get it before go to the battle. Relics are free, but can be upgraded for 500g. Players unlock their first Relic at
level 1, and their second Relic at level 12.

details about the relics


Final Considerations


"The wicked fall before us" - Tyr

So go ahead now
Let's bring law to the battlefield and make justice!!!!

Art by RobCV via DeviantArt


Although Tyr is a medium to hard god to play, you will have a lot of fun and satisfaction playing with him. Practice with a little and when you reach around mastery 3 or 4 you will be very good with him.

If you follow the tips and the builds here I'm sure you'll be AN EXCELENT TYR.

I intend update this Guide as soon as possible keeping it always updated, so check it with some frequency to see the new tips.

Just a curiosity


Special Thanks:
  • iTwistedSpartan - The guy who did this amazing arts of minimal Tyr in the headers (Via DeviantArt)
  • Kriega1, boogiebass, DV-8 and of course Branmuffin17 - The guys that helped me with some tips and feedback for this guide


Check my guides:



Art by Zennore via DeviantArt


That's it, thank you for reading my guide

Changelog


2020

2019

2018


Leave a Comment

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Collapse All Comments

1
Kriega1 (143) | May 23, 2020 3:33am
No mention of movement speed Tyr?
1
xmysterionz (71) | May 23, 2020 9:49am
You mean like what? Relic Dagger and other utility MS items?
1
Big Damage (37) | May 23, 2020 9:57am
Relic Dagger, Winged Blade and Talaria Boots, when replacing boots Masamune is an option. Super hard to catch Tyr and makes it easier to hit the Fearless combo. It's used in the SPL a lot and I've even seen it used on Sobek (except not the masamune part).
Load more comments (5 more replies) →
1
Big Damage (37) | May 21, 2020 3:17pm
Have you considered taking Blackthorn Hammer out in exchange for Hide of the Urchin or Mantle of Discord? You get 50MP5 not including base MP5 from Oni Hunter's Garb and Heartseeker. The health and minor power seems meh in comparison when you have enough mana sustain to negate the passive.
1
Devampi (105) | May 22, 2020 12:26am
You're not really grabbing blackthorn for the mana sustain. You're grabbing it for the bit of power (most common amount of power from items is 30 so 35 is slightly above it.) and cdr ir provides. Also mana is mostly a problem during laning phase even with blue buff you will still utilize it early until oni gets online. Exchanging it for urchin or discord will make you lose that early power a bit and the latter is quite expensive
1
Big Damage (37) | May 23, 2020 2:24am
You make a good point, maybe it could be a good idea to swap it late game for one of those 2 items in that context? Or a build I would consider is picking up Genji's Guard instead of Oni Hunter's Garb and late game picking up Gauntlet of Thebes to replace Blackthorn Hammer.
Load more comments (1 more replies) →
1
Kriega1 (143) | May 21, 2020 4:32pm
It isn't ideal to rush Urchin after glad shield (though it's possible if you're snowballing). Also you can always go Blackthorn + Urchin in the same build, you don't have to get one or the other.
1
Big Damage (37) | May 23, 2020 2:22am
I should have made my comment clearer, although I said to replace them, in my head it was with the intent that the build order could be changed with Hide of the Urchin or Mantle of Discord later on.
2
KirbyTheBoneThief | February 23, 2020 8:27am
I've been trying to hammer down my Tyr solo recently, so be warned that I may not have the most perfect understanding of things, but I have some questions I think should be elucidated on, or maybe point a few issues I have with the guide (no guarantee I'm right, mostly just to understand better.)

Obviously Tyr has massive mana problems, at least in my experience playing him. he can crank out a 4 ability combo as early as lvl 2, but doing it is prohibitively expensive. With enough mana to do it though, its hard to stop Tyr from clearing a whole wave in one go, or beating the Christ out of his opponent (1-2-3-2-1 especially now that guard stance Power Cleave knocks up, for a cleaner disengage after.) I like this a lot, esp the strong combo based gameplay. And the guide recommends playing aggressive in the early game, which makes sense given how much damage he can output, and if he hits his assault 1 it's hard to stop the pain train. But all of this depends on mana, obviously. I followed the general suggestion that Gladiator's Shield is a good sustain item, but trying it out, it seems mostly for sustain on health, since Tyr's health starts 250 higher than his mana, and grows twice as fast. 2.5% max mana is painfully low without high mana. the extra health in addition to Power Cleave's nice heal was nice though, along with early cdr. But with just Gladiator's Shield and blessing I couldn't keep up at all. With blue and the shield, I could just manage to eek out enough mana for decent waveclear, but all that aggresive play mentioned was totally impossible (maybe I'm just bad, I know it's ideal to hit creeps and the enemy with waveclear combos, but I never run into people dumb enough to stand in the middle of their creeps.) If I don't get mana buff (unattentive jungler, or a super aggressive opponent who shoves me under tower) then even with Gladiator's Shield, the game is over for me. Barely any mana, and given his not so great basic attacks (no area in the progression, third hit is 1.5x but painfully slow) I lose creepscore like mad. I've been told Warrior's Blessing helps with this, but again, that requires my opponent to position themselves vulnerably, which I find very rare unless they're already stomping me. On someone's advice I tried taking Mage's Blessing instead, and it's worked out much better for me (again, I might just be really bad.) The scaling MP5 isn't huge, the same as the blue buff nerf that was tried a little bit ago, but helps me much more than the fairly large 40MP per god hit once every ten seconds, because getting it requires more aggressive play and praying for bad enemy positioning, and also because it forces me to use an ability, which means I lose net mana (potentially lots if I use Fearless) and I have to put the ability on a long CD. Also it seems to majorly discourage combo based play, since you need to wait 10 seconds for another proc, so ideal usage would be hitting the enemy with only one ability every 10 seconds. And then the evolution, 15 protections is nice early, but as soon as ~18 minutes I stop noticing any difference between having it or not, right during his midgame power trip. I know that Mage's Blessing is a more aggressive item, so feel free to call be a stupid noob and ignore this, but evolving into 10CDR is great for my build, since I have more freedom to take non-CDR items. And 10 extra damage per ability hit, early game, seems enormous for Tyr's potential 1-2-3-2-1 max combo, if you have good mana sustain to do it.

Again though, my issues here all come around to mana. With Gladiator's Shield regen (which I still think is basically only good for health), you get nothing in terms of what you spend. For example, at lvl 5, a super important level for aggressive laning, Tyr has 390 base mana. Your build reccomends Gladiator's Shield and Warrior Tabi as the first two items, or Runic Shield in the anti-healing build. None of these provide any additional base mana (or, MP5 as a sidenote) so each Gladiator's proc will heal for 9.75 mana. Enough for some minor mana cost mitigation, but only assuming you manage to catch the enemy with every ability hit. If you hit the enemy every single time you cast an ability, you need to cast 5 abilities (bare minimum 250 mana cost) to get enough back for an extra ability cast. Warrior's Blessing helps with that, but given it can only proc once per 10 agonizingly long seconds, it's like putting bandages on someone who chestbumped a mortar round.

Getting around to a point, I like Blackthorn, and I like that it's included early. It has everything Tyr could ever want, big health, 200 mana (enough for 3-4 extra casts), big mana regen buff once your mana gets critical (when you'll probably be waiting for cooldowns anyway) and CDR whenever you aren't critically low on mana (and you'll obviously be casting more abilities while not super low on mana, and waiting for cooldowns once getting below 25%.) I think it's f***ing phenomenal, and so glad to see it in the build. My problem, it's third. Tyr's mana problems are horrific early (or I'm just horrible at playing him), and harshly discourage the aggressive play you recommend. I'd like to do some more math, on just how long it takes to get mana help from Blackthorn Hammer. First you have two items before it, so you need enough gold to buy those. Skipping the blessing, to get Blackthorn as soon as possible, you could start with tier one boots and round shield, to absolutely maximize your build speed. And for more money to put toward building, only buying three potions to go along with it. You'd have 200 gold leftover to finish items. Finishing Gladiator's and boots requires 1950 additional gold. After that you can start on Blackthorn, but buying the tier one Cudgel gives no mana whatsoever. For that you need tier 2 Shillelagh which gives 100 extra mana, though no passive yet. Not much, two abilities at most, but certainly helps. Just getting that 100 mana costs an extra 1300 gold though. Finishing Blackthorn to finally solve his mana problems mostly for-good, requires a total of 2200 gold. As such, spending very conservatively with your build to absolutely maximize build speed, you need to earn 3,250 gold in lane to get your very first increase to base mana (only 100 extra from Shillelagh), depending solely on the minor mana cost mitigation you get finishing gladiator's. Solving the mana outright with Blackthorn requires earning 4,150 gold, enough to buy any tier three in the game outright, and start tier one or two on basically any other. I may just be bad at Tyr, but that seems like a massive amount of time to get the item which truly solves his mana problem. For mentioning his mana issues and having to play economically, all of the suggested builds seem half-hearted at solving it, all while the guide encourages aggressive play.

Summing the mana matter up, to make the suggested first two items viable, when I've tried, I had to make Tyr chug blue Gatorade until he begged me to kill him. Which is costly, and probably not good for my favorite boi's mental health.

Now about the skill leveling. I get that why you might max Fearless first is probably because it has good base damage and a very nice 100% scaling. And I assume that the reason you might trade off between Fearless and Power Cleave instead of rushing Fearless, is because it significantly increases Tyr's healing (especially with the 3x multiplier attached to it from multiple hits.) But this totally neglects three major issues. Firstly, the guide acknowledge Tyr has long CDs, which he does. Ranking Cleave decreases its cooldown, down from the painful 12 seconds, down to 8 seconds at max. It also gives him better healing as a big big big bonus. Decreasing the CD on Cleave, to my mind, increases his damage output as much or more, than maxing Fearless, because the reduced cooldown makes it easier to use twice or maybe three times per stance. Fearless, however, never decreases in CD. If you max it first, you end up with your best, most invested in move, having a ridiculous 15 second cooldown. GLWT. On to the second issue, mana. Ranking Cleave doesn't change its mana cost. Ranking Fearless increases it by 5 per level up to 70, not much more, but Tyr already has enough mana issues without exacerbating them. Thirdly, my issue is inconsistency. Splitting ranks between two abilities pressures you to use both in one go, ideal for a combo boy, but not for making good use of mana. Maxing only one of them means getting slightly less damage, but using half of the mana for it. Additionally on the consistency matter, one of my favorite strengths about Tyr is that, because he gets the useful part of Change Stance for free, he can rank an ability an entire level faster than his competition. Switching back and forth trades this advantage away, in return for potential benefits that I think are actually a huge penalty.

I understand that the mana issues I mentioned before can be managed by buying blue gatorade or blue gatorade with unlimited refills, but in my opinion blue gatorade is much worse than grape gatorade, which combined with Tyr's healing makes him nigh-unkillable. Yet, buying the fantastic grape gatorade is scarely an option, given the big reduction in mana restoration. (This is all in my personal experience, I could honestly just be awful, but unless there's a secret "restore 300 mana instantly" button, I can't be too far off.)

Sorry if this ended up sounding like a rant, I'm honestly just looking to understand. I might suck. I admit. But I really believe in what I'm pointing out, and most of all I just want feedback and better understanding about this fantastic boi. Better understanding would help me learn him, and see how this build ticks. As a little final point, do you think building Mage's Blessing first, then Blackthorn Hammer (maybe with boots or T1 boots in between) is a good idea? It has bonus MP5 on blessing, and finishing item two is a huge mana difference, plus being a fantastic item for Tyr. Also, having Mages and Blackthorn actually offers 10 more CDR than having Boots and Gladiators, unless casting while below 25%, which should be the minority of cases. Sure, Gladiators is cheap, but that comes at the cost of it being an item that you MUST replace later. God forbid you got Warrior's blessing in addition to it, then you'd have 3 items that must be replaced. Blah blah blah, blah blah blah, end post.
1
xmysterionz (71) | February 23, 2020 10:07am
Ok, first of all, Hello KirbyTheBoneThief.

I read you entire comment and you complain about Tyr mana but you didn't mentioned on any line one of the most important objectives of Solo Laners on the early game, the "Totem of Ku". If you don't know (well now you know :p), there's a uhh, totem, you can hit near solo you can check on the following picture and by hitting it, upon applying enough damage it will desapear and you when inside your tower you will gain extra movespeed and MP5 (up to 30 extra) and this bonus persist for 10 secs after leaving the tower are which means you can just walk inside the area and return to lane to keep your mana sustain.

click to see the image


I know and understand your points about Tyr being a mana hungry god but and I'm aware of all benefits from Blackthorn Hammer and/or Mage's Blessing, however, since this totem was added at S6, rush blackthorn to mana sustain and/or mages blessing for the same proposes is very unnecessary because Tyr has many strengths on early game that allow him basically win almost any matchup against anyone with no knockback immunity and by winning the matchup you can contest the totem and secure it, and by securing it you won't need desperately this MP5/Mana nor an Einstein Mana Management. That's why builds rushing with BTH and MB as you mentioned fell.

Also notice that Gladiator's Shield provide insane healing combining your skills + stats that allow you even counter gank a jungler and kill him, it's not just the passive, the whole item has precious stats for its price. And notice that right after it you get BTH, so you really just need to manage a bit you skills, your backs and kill the totem to always have mana.

Talking about the skills my recommendations are upgrade Power Cleave (rush it) only, and only if you are on an assault or playing against someone with knockback immunity like Jormungandr. TBH, I can't remember last time I used Power Cleave without use Fearless before/after and unfortunately the healing is on one skill and the damage is on another one so you need to upgrade both. I know it seems awkward but that's the best way to extract the best of Tyr. If you get ahead you can prioritize Fearless to stay ahead, if you need more healing, then Power Cleave but in most cases you need both so upgrade both.

So, in conclusion I can say:
  • Mana is just a bit of smart management + totem + blue. You won't see yourself out of mana if you combine all the three.
  • Going with Mage's Blessing + Blackthorn Hammer as your first items can be good to snowball but what if you get behind? It's way harder to get back to the game because you will lack damage (that your opponent will have) and he might also have defenses that will make him immortal depending of the matchup. It's 0% or 100%, snowball or be snowballed, are sure you wanna risk? you might also call attention of a jungler because you will have literally 0 defenses, just pure HP and god's like Thanatos will hit like a truck on you.
  • The build you suggest was meta in the past but again, since the totem in S6, better safe than sorry, so that's why you get glad then black, because you won't lack mana and will have defenses against the solo and jungler (usually) + damage and healing.
  • And for last, since you build cheap items to sell it later, as long as you put pressure and play aggressive I see no problem replacing all the 3 items.

Do you have any additional thoughts? Did you understand?
EDIT: I gonna be honest to you, I didn't put as much efforts on this guide as I did with My cupid guide so you may find some stuffs wrong or missing information, sorry, it's hard keep all the 9 guides I have all up to date and with tons of details.
1
Devampi (105) | February 24, 2020 1:53am
Going to add onto this a bit.

Warrior's Blessing can be procced by a basic attack. You say most people don;t come near you, still they have too as most solo laners are melee. If they don;t come near, then they are too scared so you can zone them off the wave.
On top of that I don;t know how you clear waves but it sounds like you blow a lot of your kit every time while the opponent is not near. Which you wouldn;t really do unless you want to go for totem.

gonna say that the lvling depends, however I myself prefer Power Cleave over fearless because of the wave clear. [[fearless] provides a bigger snowball. still if you prioritize 1 the other will be maxed 2 lvls later. Which happens fairly quick unless you're losing.
1
DV-8 (35) | February 23, 2020 4:05pm
This is a great answer in my opinion.

Like Mysterionz, I strongly discourage the OP from bypassing Gladiator's Shield. I'm still a strong advocate for this item on him (see my earlier comment), unless going against a Magical Solo.

I feel that the OP is placing too much emphasis on Mana sustain, which leads me to wonder how he is playing and managing his Mana. This could be where a lot of the problems lie, which makes it tough for us to say exactly what changes you could make to see greater success.

One thing that I didn't see included in the guide is the option to build Talaria Boots. Now don't get me wrong, as I favor Warrior Tabi over these, but this could be a viable option for someone who is really struggling with Mana consumption. Additionally, the small increase in Movement Speed will make it easier to position yourself for a combination attack and close the distance between you and your enemy.
1
AtomicPie525 (5) | February 4, 2020 11:33am
I love how you censored your f-bomb for Ganesha as a threat, but not Cupid.
1
xmysterionz (71) | February 4, 2020 1:03pm
Ooopsss, I was kinda angry that day. Should I censor Cupid or Uncensor Ganesha? lol
Also Cupid is the most annoying adc to deal with, so, he kinda deserves it
2
AtomicPie525 (5) | February 5, 2020 6:25am
Honestly, leave it as is lol, its funny. He definitely deserves it, especially when he ults his feet so you cant go in on him.
1
Gulfwulf (81) | March 22, 2019 11:51am
I'm a bit confused about your skill leveling, Myst. Why do you wait until level 12 to put a point in Change Stance and 17 to put points in Lawbringer?
1
xmysterionz (71) | March 22, 2019 3:34pm
Change Stance doesn't make a significant difference early game, your base power is more than enough plus you usually are getting some defenses, so max Fearless for damage and Power Cleave for healing first. And about the ulti, I don't use it for damage proposes and as I get cooldowns early on, I feel comfortable to max other skills first.
1
Hleroklite | February 11, 2019 9:03am
where be hydras
1
Gulfwulf (81) | February 11, 2019 9:13am
Tyr doesn't get good use out of hydras unless you're talking about duel. Hydra is an assassin's weapon, not a tanky warrior's.
1
xmysterionz (71) | February 11, 2019 9:26am
Tyr doesn't get a good of Hydra's Lament at all. The guide is focused in solo lane, so I listed items that can be used "outside" and especially "inside" conquest solo. I don't think Tyr can make good use of hydras 'cause his basics seem really slow and he also can't cast a skill and put an AA before casting the next skill like, for example, Ratatoskr does (in a efficient way).

So I personally would never build HL on him, that's why I didn't listed it.
1
xmysterionz (71) | February 7, 2019 4:41am
Comments below this are from Season 5 and above it Season 6.
(This guide needs a lot of adjustments, I'll take care of this later). Done!
1
Zagbok | October 10, 2018 12:05pm
I just wanted to say that, that is not Tyrs ultimate combo, but it is not a bad one. Though it looks.like you already got some good advice here in the comments.
1
xmysterionz (71) | October 10, 2018 12:16pm
I called "ultimate combo" just because it uses his ultimate and all 5 skills.
1
boogiebass (46) | October 10, 2018 2:49pm
Myst, Try this Tyr combo out in jg practice and let me know if its reasonable:
AA stands for auto attack/auto attack cancel
Assault stance with max cdr:

Blink
1
2
AA
3
AA
4
AA
2
1
AA
3
AA
1
2
AA
Load more comments (10 more replies) →
1
Kriega1 (143) | October 2, 2018 6:12am
Ideally I would swap the order of Shifters and Void Shield around in the Bruiser build.
1
xmysterionz (71) | October 10, 2018 12:16pm
Why would you do it?
1
Kriega1 (143) | October 11, 2018 9:54am
Because Shifter's passive works best in the early game, gives a high amount of power and it's also cheaper than void shield. Void shield's place is fine but Shifter's isn't. Ideally though I would swap Trans for shifters and get another item instead of trans.
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1
DV-8 (35) | August 31, 2018 1:53am
Hey, myst.

I was inspired by your guide to start playing Tyr. He seems like a challenging yet rewarding god to play as.

I struggled at first with him, but I am starting to get more familiar and comfortable with him now. Your guide has helped too (you can check my SmiteGuru matches if you're interested).

Some feedback that I recommend would be to include Gladiator's Shield in the build. In my opinion, this is a great item for him that provides essential stats and strong sustain when chaining your abilities.
1
xmysterionz (71) | August 31, 2018 6:43am
Hey DV-8,
I'm glad to see you were inspired by my guide :)
I was thinking about gladiator and I would do a bridge items section but I forgot about it :v
I will add it, thanks for your feedback ;)
1
Kriega1 (143) | July 11, 2018 1:44am
Allright:

Solo Role: No Chalice of Healing listed in your start for some reason, Runic Shield should be present as an option, way too many damage items listed as options (I would only keep Brawler's Beat Stick to be honest. Also don't get Stone of Gaia anymore, it isn't good.

Relics: List Purification Beads as a jungle - ONLY item for Tyr, and also Bracer of Undoing is bad and gets countered very easily by anti-heal.

Can also list Gladiator's Shield as a situational option.

Assassin Builds: Im just going to re-do these and give a start:

Start: Assassin's Blessing, Mace, 2 x Healing Potion.

Build 1: Warrior Tabi, Jotunn's Wrath, Transcendence, Brawler's Beat Stick, Magi's Cloak, Titan's Bane.

Build 2: Warrior Tabi, Jotunn's Wrath, Transcendence, Hydra's Lament, Mantle of Discord, Titan's Bane.

Also I really don't recommend Soul Eater on Tyr.

Bruiser build is ok but build order can be improved: Warrior Tabi, Transcendence, Jotunn's Wrath, Shifter's Shield, Ancile, Void Shield.

Alternative Build: Warrior Tabi, Jotunn's Wrath, Brawler's Beat Stick, Ancile, Masamune, Void Shield.

Another Alternative build: Warrior Tabi, Jotunn's Wrath, Transcendence, The Crusher, Magi's Cloak, Mantle of Discord.

And lastly, your introduction banner/image thing says "introduciton" and not introduction.
1
boogiebass (46) | July 11, 2018 8:26am
You like the trans on tyr?
1
DV-8 (35) | July 11, 2018 10:50am
Yes
1
Kriega1 (143) | July 11, 2018 9:57am
Only for Tyr jungle. But then again it may depend on if you're building high power or bruiser. I don't really see many Tyr jungles (I don't think i've seen any this season, maybe 1 but even then im not sure).
1
xmysterionz (71) | July 11, 2018 5:54am
Thanks for your feedback.
Chalice of Healing is listed in build description but not at the beginning. Fixed.
Power options reduced.
Stone of Gaia is a good item, but maybe too much situational, it will be changed.
Gladiator's Shield will be listed as a bridge item sooner.
With the Assassin build does not mean I want to make a Jungler build. It's just a full damage build to people have fun in Arena or Clash or even in Joust. If someone wants a Tyr jungle of course he will do Assassin's Blessing and Mace cause it's the standard start for most part of skill-based junglers. Maybe late I think about make some mentions to jungle with him later.

Alternative builds are specific builds for some situations and I will added it later for all 3 cases (Solo builds, Damage builds and Bruiser Builds) ;)
2
boogiebass (46) | July 10, 2018 1:15pm
Hey myst. Just some constructive criticism.

For your solo build, i think there are better options than genjis guard and stone pf gaia. The solo laner should split responsibility with the support. So like bran mentioned, pestilence would be preferred to genji.

For your damage/bruiser builds, i dont know how i feel about transcendence on tyr. But i like the other options you listed.
1
xmysterionz (71) | July 10, 2018 1:27pm
Transcendence is awesome on Tyr, at least for me :p.
Nice power scale for skills and huge mana pool and cooldown. Everything you need in a Tyr assassin or bruiser. But you can change it if you don't want it. What item do you recommend to me instead Transcendence?
2
Branmuffin17 (394) | July 10, 2018 1:17pm
Trans can work on a Jungle build. He's got good scaling on his damage abilities, and even his healing scales. In the Jungle, he won't have the benefit of the mana buff, so he'll also appreciate the mana pool.
1
boogiebass (46) | July 10, 2018 1:41pm
Fearless in assault stance has 50% power scaling per hit (100% totsl). The only thing that has good scaling is his ult.

But yea, id just recommend another penetration item (youve listed plenty of alternatives)

But i mean, if you like transcendence, then more power to you. Ive never built it on him before.
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