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THA POWER

2 0 42,460
by Rakai159 updated February 15, 2016

Smite God: Kumbhakarna

Build Guide Discussion 1 More Guides
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Kumbhakarna Build

Build Item Reinforced Shoes Reinforced Shoes
Build Item Warlock's Staff Warlock's Staff
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor
Build Item Ethereal Staff Ethereal Staff
Build Item Soul Reaver Soul Reaver

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
1 15 16 18 19

Groggy Strike

2 A B
Groggy Strike
2 4 7 8 10

Mighty Yawn

3 B A
Mighty Yawn
3 6 11 12 14

Epic Uppercut

4 Y X
Epic Uppercut
5 9 13 17 20
Throw Back
1 15 16 18 19

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Groggy Strike
2 4 7 8 10

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, crippling and rooting them.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 2s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
3 6 11 12 14

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Area
Mesmerize Duration: 1 / 1.5 / 2 / 2.5 / 3s
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 40%
Attack Speed Debuff: 30 / 35 / 40 / 45 / 50%
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Epic Uppercut
5 9 13 17 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes knockup to enemies nearby.

Ability Type: Dash
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range: 30
Cost: 100
Cooldown: 75s

This is interesting

We've all played against a Khumba. We all know chasing Khumba is almost always a stupid move. Well, this build is to make you feel the heuest when someone chases you.

Khumba's CD isn't that bad. As such, you don't really need it. I started the tank boots to get that extra CC reduction early on, and as the game develops, not having to really care to much about being stun locked is a marvelous thing, especially considering that almost all of Khumba's kit does some type of CC, and lets face it, Being the scourge on your team is the funnest thing ever.

But the Con to this build lies in the fact that you have to build stacks for sash, which is a heavy burden because of the minimal damage you initially put out. But one you have max stacks, you're not going to be complaining about the 344 Magical Power you have to smack people with.

The pro in this build, is that if you have patience, smashing the squishys late game is gunna be so worth. And being able to walk around in a team fight, spamming 3 is hilarious.

Chapter Title

The Skill progression is designed to keep the lane subdued and help you clear for sash.

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1
Flashflare | February 16, 2016 1:18pm
As a khumba player one must strive to make the enemy team want to surrender as soon as possible. If you wish to gain stacks for warlocks then maxing you first ability instead of your second adds a massive amount of damage to minions as well as enemy god . Also Khumba is known to be one of the most annoying gods because of his massive amounts off CC. Building CDR makes Khumba much more effective for stunning the enemy team and ulting more ofte .
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