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We've all played against a Khumba. We all know chasing Khumba is almost always a stupid move. Well, this build is to make you feel the heuest when someone chases you.
Khumba's CD isn't that bad. As such, you don't really need it. I started the tank boots to get that extra CC reduction early on, and as the game develops, not having to really care to much about being stun locked is a marvelous thing, especially considering that almost all of Khumba's kit does some type of CC, and lets face it, Being the scourge on your team is the funnest thing ever.
But the Con to this build lies in the fact that you have to build stacks for sash, which is a heavy burden because of the minimal damage you initially put out. But one you have max stacks, you're not going to be complaining about the 344 Magical Power you have to smack people with.
The pro in this build, is that if you have patience, smashing the squishys late game is gunna be so worth. And being able to walk around in a team fight, spamming 3 is hilarious.
The Skill progression is designed to keep the lane subdued and help you clear for sash.
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