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Terror of the Jungle

0 0 13,734
by Kylerstar updated August 19, 2015

Smite God: Scylla

Build Guide Discussion 3 More Guides
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Scylla Build

Full Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Rod of Asclepius Rod of Asclepius
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti

Starter

Build Item Bumba's Mask Bumba's Mask
Build Item Shoes of the Magi Shoes of the Magi
Build Item Rod of Asclepius Rod of Asclepius

Utility

Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation

Power

Build Item Rod of Tahuti Rod of Tahuti

Active

Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 4 8 10 11

Crush

2 A B
Crush
1 3 5 7 9

Sentinel

3 B A
Sentinel
14 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
6 12 13 17 20
Sic 'Em
2 4 8 10 11

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 3 5 7 9

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
14 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
6 12 13 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Introduction

Hey, this is Kyler. I'm a huge fan of unconventional roles. So, of course my jungler is a mage, not an assassin. I use the mage, Diana, to jungle in LoL, so I was hard pressed to find a mage to jungle with in Smite. I was very pleased with Scylla, she is an amazing mage jg, and I'm going to tell you why.

Pros / Cons

AOE
Root
High Power
Quick Clear
Mobile
Small


Useless when out of mana
More gods with silence than disarm

Items

This is of course the first item bought, so you can help your allies clear the camps for starting buffs while still getting full solo exp. Also provides 10MP5 and 10% both heal and damage when fighting against buff camps. Though will be sold at end of build for Rod of Tahuti.
This item is next for it provides power, mana, and most of all movement speed. The magical protection is simply an added plus.
3rd item built For it adds even more power, 10% More speed, and a lot of sustain with 200 health & increases health regen by 15%.
Definitly bought next for it adds another 100 power and by this point you're going to want mana to be the least of your worries. This item will scale quickly once ganks start being made.
is then purchased for the 25% CDR also the 25MP5 and 75 power aren't bad.
Is bought second to last for the added power, health, and mana. The slow is definitely a bonus to ganking.
Is purchased last for it provides no utility. Though is necessary for late game to make your power unreal.

I use this active to leave a fight or get out of a sticky situation. ALWAYS reserve this item for when you really need it. Very rarely do I need to use it to finish off a champ between all of Scylla's speed and cc.
Obviously, as a jungler, CC is your worst enemy. This item has saved my life or damned my opponents more times than I can count. I never go without it.

Abilities

Scylla's Passive is one of the major reasons she has the ability to clear and gank so well. For each of her abilities at max rank, she gains 20 power. For a max of 80 alone, bumped up to 100 additional power with the rod of Tahuti. This is also the reason for the strange ability build. And why you want to min max her abilities early game.
This ability is great for making ganks for it allows you to root your enemy and land your 2 better. Though it has no real power on its own and does not add to clearing camps. Which is why this ability leveled second, not first.
Is a very large AOE with a timed and manual detonate. Does a lot of damage and slow enemies that move through it. Just click 2 again to force detonate. This is your main clear power. In late game you will be able to 1 hit most camps with this ability. This is also your major damage to other gods. You tend to have to trick the opponent into the AOE unless you can first root them with Sick 'Em.
This ability is somewhat useful for engaging, disengaging, and jumping around your target. Though does not provide too much to her kit as a jungler, not doing any damage. Though the sentry is nice, just buy wards, they last longer. This is scaled absolutely last(Well 19. I would finish ult first if I could. If you are attached to this ability or feel in need, only place one point into it early, for at rank one it is till pretty useful.
This is a fantastic ability for finishing gods off. I never use this to initiate a fight. I always save this to chase down and finish off a god that I've weakened. Because of this, put a point into this as show above.

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1
Subzero008 (112) | August 23, 2015 9:58pm
This is a guide on how NOT to play Scylla.
1
Kylerstar | August 23, 2015 9:22pm
I 100% agree with you about the gem. Bancofts is great and the gem is just bad to begin with. Really truly only effecting one ability for I save my ult to make kills. Thanks, this is actually the same reason I don't run Crystal Sceptre on Morgana in League. Not sure how to slipped through. xD Though I do disagree with you on the Rod of Aclepious.
1
Rokkir | August 23, 2015 9:27am
Rod of Asclepius is complete Rubbish on scylla and gem of iso really should not be picked up over something like Bancrofts but overall a well rounded guide.
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League of Legends Build Guide Author Kylerstar
Terror of the Jungle
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