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Terra: Rockin' Hard - A support guide for when you have a good or bad ADC

0 0 7,882
by WolfHandOfDeath updated August 6, 2016

Smite God: Terra

Build Guide Discussion 0 More Guides
Choose a Build: Supp w/ good adc
Supp w/ good adc Supp w/ bad adc
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Terra Build

Starting

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
5
Build Item Cursed Ankh Cursed Ankh

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Lotus Sickle Lotus Sickle
Build Item Bulwark of Hope Bulwark of Hope

Defensive

Build Item Sovereignty Sovereignty
Build Item Rod of Asclepius Rod of Asclepius
Build Item Mantle of Discord Mantle of Discord

Agressive

Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Valor Breastplate of Valor
Build Item Divine Ruin Divine Ruin

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
1 15 16 18 19

Crushing Earth

2 A B
Crushing Earth
3 4 6 7 10

Monolith

3 B A
Monolith
2 8 11 12 14

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
1 15 16 18 19

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
3 4 6 7 10

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Monolith
2 8 11 12 14

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 2 / 4 / 6 / 8 / 10
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root: 1s
Damage per Tick: 10 / 12 / 14 / 16 / 18 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90s

Introduction

Hi! First build here!

Terra is a god mostly viable for a support role. She lacks the magical scaling power to be a great jungler or mid, but if you're aggressive enough, her sustain makes her quite viable in the solo lane. The way I build and play Terra varies enormously on whether or not my adc is good. By good, I'm referring to the follow-ups they give. If they can follow up on a stun or a root, you're going to want a little extra CDR and Power so you can give them the opportunities and they can take them. For not-so-great adc's, I recommend building Lotus Crown and Asclepius first, because it gives your adc that little extra boost when you use your Monolith.

Abilities

Terra's Abilities have a huge variety of CC and altogether have a lot of potential for setting up kills.

1. FORCE OF NATURE

Terra's 1 is a dash, and it has many more uses than one might originally expect. If you use Force of nature on Monolith or Crushing Earth, your dash turns into Nemesis' dash. (You get ANOTHA ONE) Best cases to use her one:

Escape coupled with Monolith for that extra length
Aggro root with Monolith
If you miss Crushing Earth, use both dashes to send shrapnel at the enemy
Clear coupled with Monolith (Monolith in the middle of the wave, dash into it, then back out)

2. CRUSHING EARTH

Terra's 2 does a lot of damage and is a stun. Best cases to use her two:

Like a Ymir Wall, to block enemies and then stun them.
For clear
Hit an enemy god to set up a kill

3. MONOLITH

Terra's 3 heals quite a bit, changing to a root and a D.O.T when hit with Force of Nature
Best uses for her three:

Healing teammates
Setting up kills (Force of Nature on Monolith)
Blocking a Hou Yi "Ricochet" (It's great)

4. Terra's Blessing

Terra's ultimate ability heals teammates if they get hit 4 times by an enemy god, gives 30% CDR, and makes all abilities cost --0-- ALSO MOVEMENT SPEED
Best Uses for her ultimate are:

To help adc chase that kill
Teamfights
When someone out of range needs help
When Sh*t's going down and you gotta get there fast as f**k boi

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League of Legends Build Guide Author WolfHandOfDeath
Terra: Rockin' Hard - A support guide for when you have a good or bad ADC
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