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Hi! First build here!
Terra is a god mostly viable for a support role. She lacks the magical scaling power to be a great jungler or mid, but if you're aggressive enough, her sustain makes her quite viable in the solo lane. The way I build and play Terra varies enormously on whether or not my adc is good. By good, I'm referring to the follow-ups they give. If they can follow up on a stun or a root, you're going to want a little extra CDR and Power so you can give them the opportunities and they can take them. For not-so-great adc's, I recommend building Lotus Crown and Asclepius first, because it gives your adc that little extra boost when you use your Monolith.
Terra's Abilities have a huge variety of CC and altogether have a lot of potential for setting up kills.
1. FORCE OF NATURE
Terra's 1 is a dash, and it has many more uses than one might originally expect. If you use Force of nature on Monolith or Crushing Earth, your dash turns into Nemesis' dash. (You get ANOTHA ONE) Best cases to use her one:
Escape coupled with Monolith for that extra length
Aggro root with Monolith
If you miss Crushing Earth, use both dashes to send shrapnel at the enemy
Clear coupled with Monolith (Monolith in the middle of the wave, dash into it, then back out)
2. CRUSHING EARTH
Terra's 2 does a lot of damage and is a stun. Best cases to use her two:
Like a Ymir Wall, to block enemies and then stun them.
For clear
Hit an enemy god to set up a kill
3. MONOLITH
Terra's 3 heals quite a bit, changing to a root and a D.O.T when hit with Force of Nature
Best uses for her three:
Healing teammates
Setting up kills (Force of Nature on Monolith)
Blocking a Hou Yi "Ricochet" (It's great)
4. Terra's Blessing
Terra's ultimate ability heals teammates if they get hit 4 times by an enemy god, gives 30% CDR, and makes all abilities cost --0-- ALSO MOVEMENT SPEED
Best Uses for her ultimate are:
To help adc chase that kill
Teamfights
When someone out of range needs help
When Sh*t's going down and you gotta get there fast as f**k boi
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