Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Terra guides

Terra Arena

3 0 41,422
by mattplaz updated March 11, 2017

Smite God: Terra

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Terra Build

Start

Build Item Shoes of Focus Shoes of Focus

Second Item

Build Item Lotus Sickle Lotus Sickle

Third Item (If Behind)

Build Item Celestial Legion Helm Celestial Legion Helm

Third Item (If Ahead)

Build Item Chronos' Pendant Chronos' Pendant

Fourth Item

Build Item Breastplate of Valor Breastplate of Valor

Fifth Item (vs. Heavy Physical)

Build Item Sovereignty Sovereignty

Fifth Item (vs. Heavy Magical)

Build Item Heartward Amulet Heartward Amulet

Fifth Item (vs. Balanced Team or When Ahead)

Build Item Gauntlet of Thebes Gauntlet of Thebes

Sixth Item

Build Item Stone of Binding Stone of Binding

Relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Horrific Emblem Horrific Emblem
Build Item Shield of Thorns Shield of Thorns
Build Item Bracer of Radiance Bracer of Radiance

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
3 11 12 14 15

Crushing Earth

2 A B
Crushing Earth
2 6 16 18 19

Monolith

3 B A
Monolith
1 4 7 8 10

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
3 11 12 14 15

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
2 6 16 18 19

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Monolith
1 4 7 8 10

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 2 / 4 / 6 / 8 / 10
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root: 1s
Damage per Tick: 10 / 12 / 14 / 16 / 18 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90s

Introduction

Terra is tough, stalwart, and able to crowd control and escape in a pinch. In arena's fast-paced, repetitive combat, her long cooldowns early and her lack of utility in the open-space battling pit make her weak healing power stronger.

Items

Terra begins her build by immediately purchasing Shoes of Focus and one of the four optimal relics(I personally use meditation cloak to start) before rushing to the Mana Camp to begin the team's early game. Terra should stay in the fray, constantly beating the enemy minions down and pushing them away with aggressive use of her Crushing Earth on cooldown, stunning but not always engaging. Recalling is not an option; Terra only returns when she has more than 2500 gold currently on-hand and should not go back to base if she cannot afford the next item entirely unless in dire need of health or mana.

Her second item should always be a Lotus Crown. Buffing the team's defenses by 20 each when healed, her Obelisk stays up long enough that the buff will expire only a couple seconds before a new obelisk is available in the early game, with an endgame cooldown reduction making the buff constant.

The third item, Celestial Legion Helm, should be purchased if the game is relatively even or your team is falling behind. In a manner similar to the Lotus Crown, a buff for power will be applied to your team when they remain in your Obelisk's healing and for five seconds after the expiration. Late-game, this can become negligible, allowing the Celestial to be replaced after a full build (if the game has not yet ended) for a Chronos' Pendant or substituted entirely. A Chronos' will ensure a longer uptime of the Lotus Crown buff and more of your Crushing Earth and Force of Nature for engage and escape, along with more aggression against the enemy team.

Terra's fourth item should be a Breastplate of Valor. The boost to mana, cooldown reduction, and strong physical reduction allow Terra to stay in the fight longer, use her Obelisk longer, and keep the team alive longer. If you are taking a beating too often from aggressive enemy team behavior, Valor can be bought third instead of fourth, with Celestial/Chronos' taking the fourth item slot.

Terra has a strong amount of flexibility for her fifth item. Sovereignty creates a stronger team physical defense and can be useful if there are more than one hunter, constant assassin harassment, or an overhaul of physical power on the enemy team. Heartward Amulet, on the other hand, is useful if there is an excess of magical damage, such as multiple mages or aggressive guardians. If the enemy team is well-balanced or you are far ahead, a Gauntlet of Thebes creates the median defense without any HP5 or MP5 regeneration.

For Terra's sixth item, a Stone of Binding is incredibly useful. If Terra uses her Force of Nature into her Obelisk and roots enemies nearby or crushes an opponent with her Crushing Earth, allies can gain a penetration buff temporarily. This allows the crowd control to be applied and gives your team the extra push needed to burn down their HP before they get a chance to escape.

For Relics, Terra should use any combination of Meditation Cloak, Horrific Emblem, Shield of Thorns, and Bracer of Undoing. Meditation Cloak can be useful, especially early on, with restoring team health and mana in a pinch, including Terra's. Horrific Emblem slows and reduces the damage of the enemy team, increasing your chances of landing stuns with your Crushing Earth or roots with Force of Nature into Obelisk. Shield of Thorns allows Terra to stay in the line of fire of her Obelisk, keeping it safe while returning damage to attackers and restoring her own health in the process. Bracer of undoing allows a reduction of all cooldowns with every use, allowing more uptime for Terra's Ultimate and her Obelisk.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author mattplaz
Terra Arena
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved