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Sylvanus - Support - Updated 7.3

13 5 66,389
7.8
by Pilko6 updated April 18, 2020

Smite God: Sylvanus

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Sylvanus Build

Starter

Notes Start with this so you can go into your thebes as early as possible

Notes

Start with this so you can go into your thebes as early as possible

Build Item Guardian's Blessing Guardian's Blessing
Build Item Glowing Emerald Glowing Emerald
Build Item Multi Potion Multi Potion
4

Final Build Before Selling boots

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shoes of Focus Shoes of Focus
Build Item Lotus Sickle Lotus Sickle
Build Item Pestilence Pestilence
Build Item Relic Dagger Relic Dagger
Build Item Stone of Binding Stone of Binding

Optionals to Replace Boots

Notes I would always do Pridwen myself for the CDR, mixed protections and that shield can do some serious work for you

Notes

I would always do Pridwen myself for the CDR, mixed protections and that shield can do some serious work for you

Build Item Void Stone Void Stone
Build Item Pridwen Pridwen
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation

Relics

Notes If you don't play blink-ult Sylvanus, what are you doing with your life?

Notes

If you don't play blink-ult Sylvanus, what are you doing with your life?

Build Item Blink Rune Blink Rune
Build Item Magic Shell Magic Shell
Build Item Horrific Emblem Horrific Emblem
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 8 11 12 13

Wisps

2 A B
Wisps
2 4 6 7 10

Nature's Grasp

3 B A
Nature's Grasp
3 15 16 18 19

Wrath of Terra

4 Y X
Wrath of Terra
5 9 14 17 20
Verdant Growth
1 8 11 12 13

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
2 4 6 7 10

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
3 15 16 18 19

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Wrath of Terra
5 9 14 17 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Sylvanus Threats

Tap each threat level to view Sylvanus’s threats

Max
2
Major
0
Even
2
Minor
0
Tiny
0

Playstyle

So, Sylvanus is probably my go-to support nowadays, his CC lockdown is incredible at burning enemy beads, his pull is too funny not to pull the jungler through a wall, honestly, he needs nerfing.

BEFORE the laning phase actually starts, you can help your solo and midlaner out with mana uptime if you can buy quick enough. Run directly to the solo laner's tower, plant a seed, then recall, then run to middle with your refreshed mana and speed buff, plant on mid, then make your way to the PURPLE camp and tank that for your ADC, you should be able to get there before it starts so long as you buy within 20 seconds and get moving instantly. DON'T bother going to solo lane if they are running a Cu Chu (obviously).

Early game you need to play carefully until you hit ~lvl 4-5 because if they dive your ADC and you haven't saved your #1, they're dead. The only time you use your #1 early is if you're the aggressive lane (normally you will be because his early game wave clear with his AOE autos are OP) You want to establish lane dominance early and hold pressure, you are NOT as good on the backfoot early game as you are the front (because you should be taking blink as your first relic). Also, don't forget to WARD, it is your job to ward as often as possible (note, you can only have 2 wards at any one moment in use, this includes your free vision shard)

Because of how S7 works, you want to pretty much stick with your ADC til approximately 11 minutes, earlier if you take the T1 tower, once that is done or 11 minutes pass, rotate yourself around where needed, don't over rotate to fights that will be over by the time you get there, you will get used to this in time, it's just experience and common sense

Late game, you want to blink-ult initiate teamfights, hit your wisps (to apply tick damage to enemy and add the lotus crown procs to your team as they dive after you) then root the squishiest target (if they haven't popped beads already) and if your team aren't garbage, GG, fight will be over, you will have CC locked the enemy team out of the fight, forced actives and ults to respond to you, stunlocked and slowed the enemy team so it'll be easy for your ADC/Mid/Jungle to do the DPS

Pros / Cons

Pros:
Good team sustain
Strong CC to initiate and snowball fights

Cons:
Very weak if alone, built for team sustain & teamfights
With prominence of antiheal options, wisps are more used to proc your lotus crown than to heal your team

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1
Pilko6 | April 26, 2019 8:20am
I knew there was a piece of gear I was missing, didn't fill it in right, thx

Warlock staff is there if you feel like you have enough protections from your gear/aura over the enemy team that you can spec more HP & magic dmg, i've only done it once when the team was stomping
1
Kriega1 (143) | April 19, 2020 12:38pm
Any time you think of getting Warlocks, just get Pythags or Ethereal instead.
1
Kriega1 (143) | April 24, 2019 7:23am
Where's sovereignty? Also why is Warlock's staff listed?
1
Gulfwulf (81) | April 24, 2019 9:31am
Sylvanus is one of the two guardians (the other is Terra) who I think can get away without buying Sovereignty, but I think it's a better item than Breastplate of Valor or Heartward Amulet.
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League of Legends Build Guide Author Pilko6
Sylvanus - Support - Updated 7.3
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