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Susano S7 Smitefire Contest Winner!!!

51 9 637,495
9.8
by NeoXceptr updated April 11, 2020

Smite God: Susano

Build Guide Discussion 67 More Guides
Tap Mouse over an item or ability icon for detailed info

Susano Build

Mobility & Sustain

Build Item Assassin's Blessing Assassin's Blessing
Build Item Boots Boots
Build Item Hand of the Gods Hand of the Gods
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Power & Sustain: 1

Build Item Assassin's Blessing Assassin's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Power & Sustain: 2

Notes Arondight is to replace boots as final item

Notes

Arondight is to replace boots as final item

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Multi Potion Multi Potion
2
Build Item Mana Potion Mana Potion

Burst

Notes Arondight is to replace boots as final item

Notes

Arondight is to replace boots as final item

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Hydra's Lament Hydra's Lament
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Shifter's Shield Shifter's Shield
Build Item Arondight Arondight

Power/Mobility

Build Item Masamune Masamune
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Bloodforge Bloodforge
Build Item Arondight Arondight

Additional Pen.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield

Power/Utility

Notes Recommended for Competitive Matches or other lane purposes

Notes

Recommended for Competitive Matches or other lane purposes

Build Item Talaria Boots Talaria Boots
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Potion of Power Potion of Power
Build Item Elixir of Speed Elixir of Speed
Build Item Elixir of Power Elixir of Power

Hybrid/Protections

Notes Recommended for Competitive Matches or other lane purposes

Notes

Recommended for Competitive Matches or other lane purposes

Build Item Winged Blade Winged Blade
Build Item Ancile Ancile
Build Item Runic Shield Runic Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Susano's Skill Order

Storm Kata

1 X Y
Storm Kata
3 4 6 7 10

Wind Siphon

2 A B
Wind Siphon
2 15 16 18 19

Jet Stream

3 B A
Jet Stream
1 8 11 12 14

Typhoon

4 Y X
Typhoon
5 9 13 17 20
Storm Kata
3 4 6 7 10

Storm Kata

1 X
Susano moves three times in quick succession; after each attack he has up to 3s to fire the next one.

First Attack: 100% Damage to all Enemies in a cone.

Second Attack: 100% Damage to all Enemies in a circle.

Third Attack: 50% Damage while Dashing forward.

Ability Type: Dash Special
Damage per Hit: 40 / 65 / 90 / 115 / 140 (+50% of your Physical Power)
Damage (Max): 100 / 163 / 225 / 288 / 350 (+138% of your Physical Power)
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Wind Siphon
2 15 16 18 19

Wind Siphon

2 A
Susano commands the winds to blow, dealing damage in a cone in front of him.

Enemies in the center of the attack are pulled toward him.

Ability Type: Cone
Damage: 90 / 120 / 150 / 180 / 210 (+70% of your Physical Power)
Radius: 35
Cost: 80 / 75 / 70 / 65 / 60
Cooldown: 16s
Jet Stream
1 8 11 12 14

Jet Stream

3 B
Susano throws forward a gust of air which creates a whirlwind, dealing damage every 0.75s for 3s. He may activate this ability again to teleport to the whirlwind.

If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 10s.

Ability Type: Projectile Special
Damage Per Tick: 25 / 35 / 45 / 55 / 65 (+25% of your Physical Power)
Damage (Max): 100 / 140 / 180 / 220 / 260 (+100% of your Physical Power)
Range: 45
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16s
Typhoon
5 9 13 17 20

Typhoon

4 Y
Susano summons a hurricane at his location, creating a Vortex that drags enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at its current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.

Ability Type: Line
Max Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Range: 70
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Special Thanks To Smitefire Community!

In honor of being one of the many Smitefire Season 7 Contest Winners I would like to thank all of you! The good, the bad or any constructive criticisms. Without any of it I wouldn't be able to apply the changes necessary to make the guide as successful it has been the past couple of years!

Feel free to see the other winners guides!

Happy Easter as well!

Disclaimer

I find myself having to create a disclaimer for guide purposes

[*] I, NeoXceptr, will be guiding towards CONQUEST ONLY, no other game modes.
[*] I, NeoXceptr, don't utilize ANY gods the same way they're viewed by popular demand or per build.
[*] I, NeoXceptr, define builds provided aren't required for the same transition in match as on Smitefire.
[*] I, NeoXceptr, only provide opinions that best meets personal satisfaction when utilizing the gods.
[*] I, NeoXceptr, also don't vouch the proper way to build ANY god since it's left optional by Hi-Rez for creativity.


If all is understood, then we can continue with one of many guides that exist for Susano.

Intro



Please vote and comment good or bad feedback
Most builds provided by (NeoXceptr) would be towards CONQUEST ONLY, no other game modes. "Wind Burst" build is not recommended for novice players that are learning the game or yet alone the character.

Hello! New here to Smitefire, but I'm active on Smite and Susano is my #1 god. The tips I have to share are strictly to compliment positioning and build (power and penetration), mainly because Susano scaling is high on his abilities.

Susano provides great AoE damage and CC which strengthens your team fights. Compared to fellow assassins such as Nemesis, Bakasura, Ne Zha, Mercury etc... Other assassins typically build critical, attack speed, penetration and power to compliment basic attacks to a higher degree. Susano's common build doesn't compliment his basic attacks to an equal caliber, which means there's a good chance of being out boxed if the enemy gets close especially if any abilities are missed or on CD. If you attempt boxing a diverse basic attack enemy you will have a hard time unless you have defense in your build. Enemy CC worsen this condition into maximum effect with combined damage!

The rumor is commonly known for Susano to fall off late game, but in my opinion it varies. If the enemy team is well coordinated, such as with their builds and formations, then yes it will be difficult late game. However, not all enemies on the opposing team (mages, hunters or assassins) build defensively or group up to avoid bad positioning. This weakness should be exploited late game which will result in Susano's full potential.


Feel free to visit my newest Amaterasu Guide!

Previous Nerfs/Buffs

More details of certain changes are found on the Official Susano Smite page. Bugs or item procs are not included below, yet they are included in the link above on the official page.

3.15 Update:


Jet Stream
[*] Reduced range from 55 → 45.
[*] Changed cooldown from 17/16/15/14/13s → 16s at all ranks.

3.19 Update:


Storm Kata
[*] Increased pre-cast time for the first slash from .1s → .4s.
[*] Damage from the First and Second Attack reduced from 55/90/125/160/195 → 40/70/100/130/160
[*] The Third Attack of Storm Kata now deals 20/35/50/65/80 (+33% of your Physical Power)
[*] Scaling reduced from 80% → 65% [?]


Typhoon
[*] Now only applies a knockup effect when fully charged

3.21 Update:

Storm Kata
[*] Reverted the pre-fire change to Storm Kata’s first hit, from .4s → .1s.

Typhoon
[*] Typhoon now changes visually and will Knockup enemies after charging for 1s.

4.1 Update:


Wind Siphon
[*] Increased Physical Damage Scaling from 25% → 60%

Jet Stream
[*] Changed the Ability Description to correctly indicate the actual Damage from 20/35/50/65/80 → 20/30/40/50/60
[*] Changed the Physical Damage Scaling to correctly match the Ability Description from 35% → 30% per tick (140% instead of 120% total scaling)


Typhoon
[*]Now deals Bonus Damage the longer it charges, in addition to the Base Damage. Maxing out at 100 Damage at all ranks

4.7 Update


Storm Kata
[*] Hydra’s Lament will now only proc on the first stage of this Ability

4.9 Update


Typhoon
[*] Reduced Typhoon’s Vortex strength from 115 → 88
[*] Reduced the strength Movement Speed Penalty of targets affected by Typhoon from 40% → 10%

Both these changes allow players to have faster Movement and help them escape quicker from the pull of Typhoon

4.13 Update


Previous Passive
"Swift as the Summer Storm"
[*] For each trained Ability that is on Cooldown, Susano gains bonus Movement Speed.
Speed Per Stack : 4%


New Passive
"Gathering Storm"
[*] Each time Susano successfully deals Damage to at least one enemy god with an Ability he gains a Stack. At 4 Stacks, his next Ability that hits an enemy god will deal bonus Damage. Stacks last for 5 seconds.

[*] Bonus Damage: 25 + 60% of your Physical Power


Storm Kata
[*] Decreased Base Damage from 40/70/100/130/160 → 40/65/90/115/140
[*] Decreased Physical Power Scaling from 65% → 55%

4.16 Update


Wind Siphon
[*] Decreased Cooldown from 18s -> 16s

"Movement Speed"
[*]Increased Movement Speed from 365 -> 370.

Susano previously had lower base movement speed than all other assassins to balance out his strong movement abilities. His ability to slip in and out of fights has been reduced with the rework to his passive, greatly reducing the frustration experienced when playing against him. However, with the loss of this effect has caused his performance to be consistently underwhelming. His Movement Speed is being brought up to be more in-line with other Assassins.

4.23 Update


Wind Siphon
[*]Increased Base Damage from 60/75/90/105/120 to 80/105/130/155/180.

5.24 Update

Typhoon
[*]Adjusted the pre-fire time on this ability so that the Typhoon starts deploying immediately upon fire. This will cause the Typhoon to reach its fully charged state sooner.

6.12 Update


Storm Kata
[*]Decreased scaling per hit from 55% to 50%.

Typhoon
[*]Scaling reduced from 140% to 125%.

7.0 Update


Jet Stream
[*]Decreased Physical Power Scaling per tick from 30% to 25% per tick
[*]Increased Cooldown after teleporting to an enemy from 8s to 10s

7.2 Update


Gathering Storm
[*]Decreased Physical Power Scaling of the bonus damage from 60% to 40%

Pros / Cons

Pros

+Great CC
+High Mobility
+Great Escapes
+Strong Presence
+High Burst Damage


Cons

-Destroyed by CC
-Requires Late Game Exploits
-Requires Auto-Attack Cancellations Late Game
-Low Boxing Potential (based on build provided)

Abilities

Start Sequence



[*] Jet Stream has lower CD (10 secs after minion or god teleport) & lower mana cost WITH mobility. Though Storm Kata has more damage (+20), it has higher mana cost & longer CD.

[*] Wind Siphon allows Susano to stick better if any early gank opportunities arise, especially during mid lane rotation.

Skill Sequence



[*] Starting at level 4 you prioritize Storm Kata for damage & CD reduction.
Due to this new passive you want to ensure you have movement speeds implemented into your build to give yourself a feel to the old passive. Gathering Storm is a built in Heartseeker, but it works only off damaging enemy gods rather than minions or camps. This is extremely powerful when you focus a target on the third stack because once you engage the fourth stack will activate and you will do HEAVY damage.

[*] Third Phase: (Dash) is now critical to finishing an enemy due to 33% scaling.
[*] Stuns and silence disables your Storm Kata, remember to select the ability again to finish it.
The most complex ability if you attempt to AAC between the 3 second flow. The scaling 65% on the first two attacks and a 33% scaling for the dash to total 163% per 3.19 update; which will be the main damage out of all the abilities after Typhoon. This is the reason why power and penetration are far more important than critical's or attack speed.

[*] Can save an ally by pulling the enemy god away from allied target
[*] This ability follows a basic attack immediately after it's executed which procs instantly
Generally you want to use this skill as an initiation into Jet Stream or to pull in a fleeing target. Also can be used as an initiation into Typhoon to lock the enemy into the eye of the storm for basics.

[*] Escapes : Ring of Spears / : Pillar of Agony / Re-positions while rooted.
[*] This ability follows a basic attack immediately after the teleport which procs instantly
This skill allows you to hitch hike on enemy gods mobility. Most knowledgeable enemies will save their escape until this expires. If the enemy happens to escape after this ability expires it's always good to have Horrific Emblem accessible to confirm kills, unless they have Purification Beads to counter. When around [*] gods use Jet Stream wisely as it will make or break your play before you hit cooldown.

[*] Great initiating move for team fights, to disengage combat or to save an ally.
[*] Enemy has to be grounded to experience the power of this ability.
Typhoon is a CC ultimate that traps the enemy in the eye of the storm. Typhoon provides high scaling at a total of 140% which is another reason why power is important in Susano's build.

Combos

[*] This portion of the guide is to layout combinations that compliment certain situations. Be mindful that your transition in build as well as timely (AAC) impacts the effectiveness of the following

Abilities - 1:Storm Kata, 2:Wind Siphon, 3:Jet Stream, 4:Typhoon

Combo A: 2:Wind Siphon> 3:Jet Stream> 1:Storm Kata into 4:Typhoon if they're not already dead.
[*] This is more effective for enemies that have no idea you're behind them. After sticking 3:Jet Stream, you want to give the enemy a second or two as they attempt to make a futile escape. Teleport then 1:Storm Kata with a few basics between or after the skill.

Combo B: 3:Jet Stream> 2:Wind Siphon> 4:Typhoon> basics before or between 1:Storm Kata.
[*] This combo is mainly used to close the gap and kill confirm targets. 3:Jet Stream is used as a utility to close the gap on the targets fleeing or on edge of an objective. Try to align your 2:Wind Siphon with more than one target for the streak hype.

Combo C, 2:Wind Siphon, 4:Typhoon, 3:Jet Stream, 1:Storm Kata
[*] An unusual flow, yet just as effective as any other combo being used. This combo locks the enemy god into your ultimate 4:Typhoon and if they happen to jump out you teleport with 3:Jet Stream. Afterwards follow up with 1:Storm Kata as 4:Typhoon reaches max charge and release 55 units out while dashing in for the finish!

Combo D: (Minion Clear): 2:Wind Siphon> 1:Storm Kata
-Front lane minions are melee with more health / Back lane minions are ranged archers with less health-
[*] What you want to do is 3:Jet Stream the front wave, required for Phoenix Minions only; 2:Wind Siphon the back wave to the front then 1:Storm Kata them all together. Be mindful that your only survival is gaining distance with Swift as the Summer Storm, Typhoon or 3:Jet Stream if available.

Combo E: (50% or less health): 4:Typhoon> 1:Storm Kata
-This combo isn't recommended for tanks such as warriors or guardians-
[*] This has been used to follow up on damage that has already been done by your team. Knocking your enemies up into the air with a charged 4:Typhoon leaves them open for additional damage. I typically follow up with 1:Storm Kata, which is the second highest scaling ability.

Combo F: (Requires Objectives): 2:Wind Siphon> 4:Typhoon+ Objectives
-Try to employ early/mid game since some gods become objective tanks late game-
[*] No other skill is needed to zero someone with this combination. Trapping an enemy with jump, dash, teleport, Crowd Control Immunity/Global ultimate on cooldown in the objective will guarantee a kill. Perhaps the most rarest combo to be used unless the enemy is aggressive enough to tower dive or sit at the outer rim of the objective.

Combo G: (Requires Blink Relic): 4:Typhoon+ Blink> 2:Wind Siphon> 3:Jet Stream> 1:Storm Kata
[*] This combo is best to premeditate your attack by allowing 4:Typhoon to charge slightly before you blink to your target. 2:Wind Siphon pulls your target to ensure they're in range for the incoming 4:Typhoon. Follow up with 3:Jet Stream and 1:Storm Kata as needed.

Auto-Attack Cancelling


Defining AAC


Auto Attack Cancelling (AAC): This is basic attack damage that can be combined with Susano's abilities to improve overall damage output. Out of mastering 82 gods so far, Susano is the only god that has various of combos with ability and AAC alike.

AAC Interval: MAX of 3 seconds into abilities.

Heavy Crowd Control highly effects the flow of (AAC)


"Instant Cast" helps one get use to (AAC) with Susano. It remains a more skill based with "Normal Casting", which can impact learning.

Requirements


Health and protections absorbs damage scaling, therefore (AAC) may be required more than normal on certain targets.

Below are items that may require additional (AAC):

Health & Protections

Examples


Abilities - 1:Storm Kata, 2:Wind Siphon, 3:Jet Stream, 4:Typhoon

AACX: 2:Wind Siphon> (AAC)> 3:Jet Stream> (AAC)> 1:Storm Kata (Cone)> (AAC)> 1:Storm Kata (Area)> (AAC)> 1:Storm Kata (Dash)> (AAC)> 4:Typhoon> (AAC)
[*] This is a very popular (AAC) combo with Susano, but the timing and the detail required makes it more complicated than visually presented. Remember that basic attack follows after 2:Wind Siphon & 3:Jet Stream, which are given basics within the abilities themselves.

Items


Offensive


Items are describe in details below:

Offensive

Defensive


As an assassin you will hardly ever have the need to be defensive. Usually warriors and guardians covers this aspect where the assassins, hunters and mages lack. This would only apply towards HIGHLY COMPETITIVE matches where you're required to equip defensive items. Competitive matches are usually identified as the following:

[*] Getting jumped due to possible enemy communication and wards.
[*] Attempting to single out a target, but the enemy allies intercepts.
[*] Enemy team are actively moving around in pairs if not as a whole team.
[*] Low health target baits you into a dark ally to get raped by enemy allies.

Below are optional defensive items:

Defensive

Relics

Most relics compliment certain gods and situations versus enemy gods. These are recommended relics to have on Susano to provide more edge and survive-ability.


Relics

Jungling

Conquest Map


Credit:Brianmuffin17

As of now, you can pair with mid lane (optional) to secure speed first at 23 secs. Once at 30 secs you can choose your rotations as listed below.

Two Options
[*] Speed --> Mid Camps --> Mana --> Mini Harps.
[*] Speed --> Mini Harps --> Mana --> Mid Camps.
[*] Speed --> Mid Camps --> Allied Damage or Damage Invade

Out of the three options you want to make sure you mirror the enemy jungler. Mirroring can prevent allied camps from being taken if you're intercepting enemy rotations and countering their attempts. If the enemy jungler has experienced lane pressure and is low on health, use this chance to rotate to enemy camps with wards or rely on lanes to call out rotations.

Try to run camps until at least 1600 gold for Warrior Tabi by then you're at least level 5 when you return to the fountain. Once back in the jungle your physical power has increased by +40, with your ULT ready to be deployed.
The meta permits only one blessing, which is assassins blessing



Jungler Tips:
[*] Create a route.
[*] Failed ganks can still aid lane due to jungler presence.
[*] Mid lane easily connects you to Solo and Duo for ganks
[*] Keep the mind set of a jungler THROUGHOUT the match
[*] Don't over extend your presence too long during team fights.
[*] Confuse the enemy by creating the illusion that you left the lane to attempt another gank.
[*] The jungle is YOURS! Once is obtained use health for sustain & wards to help lanes stay aware.

There's three lanes, twenty camps, nine on the enemies side & the other nine on your teams. There's two you will dispute which are the oracles & the solo side mid harpies. There's three group objectives which is the Gold Fury, Pyromancer & Fire Giant. In the late stages of the game you may be able to solo these as other gods, but not as Susano. Susano lacks recovery which means the damage he takes may outweigh what he puts out. Either way, you should always have vision and or team agreement before committing to a team objective. Be observant while collecting jungle exp & jungle buffs for potential team fights or ganks. Typically enemy junglers will try you and attempt to take your buff camps from solo(mana), mid(damage), duo(pen) or jungler(speed). When the camps re-spawn be sure to be there first before the enemy. Dedicating yourself to a lane negatively impact other lanes that may be having a hard time.

Like mages, assassins are squishy even though they're agile. However, unlike mages assassins needs to be close to do damage. This is why being exposed for too long can over extend what your able to execute. Team fights ALWAYS have CC involved and you don't want to get caught in any of it if you can avoid it.

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1
Kriega1 (143) | April 7, 2020 3:27am
No tier 1 mace + assassin's jungler start?
1
Devampi (105) | April 7, 2020 5:51am
looking at the author's note I don't think he updated it for the Mace change, which should cost around the same as Morningstar since last? patch. (or at least had it's cost reduced to allow for extra pots?
2
Matheusfirmi (3) | February 24, 2020 7:27pm
Hey nice guide.

You should add some other Purchase Order such as "Hybrid final Build" and "Final build after Elixir of Speed".

Also i want to warn you that are some parts that need review. An exemple is on Jungling tutorial "Two Options
[*] Speed --> Mid Camps --> Mana --> Mini Harps.
[*] Speed --> Mini Harps --> Mana --> Mid Camps.
[*] Speed --> Mid Camps --> Allied Damage or Damage Invade"

There are THREE options over TWO, just a warning tho.

Keep the great work! Cheers.
1
NeoXceptr (1) | March 1, 2020 6:30pm
Good idea!
1
Devampi (105) | January 24, 2020 2:23am
maybe some feedback or something you haven't gotten around yet, however I would like to ask you to recheck certain things in the guide itself. Certain parts feel like they haven't been checked for ages or look mismatched for when S7 hits (like an example is the relic section: Hand of the Gods is still listed as the old Wrath of the Gods/ Fist of the Gods)

Another thing is that you have included a lot of "removed" stuff in the middle of the guide, like the rituals, god changelogs (this one could be included however I would place it below as trivia. it's better to change the top one to a guide changelog so frequent users can easily find thigns that changed) or the old Susano passive. IMO this clutters up the guide as most people won't look at it (or can even get confused by it even if they don't pay attention), because it is not relevant to the current state of the game. You can still include stuff like this, however I would suggest using a section at the end of the guide.

looking past those 2 points it's still a good guide.
1
NeoXceptr (1) | February 24, 2020 12:07am
Thanks! Not active on Smite like I use to be, hence the lack of up keep to the guide its self. I'm more so proud of presentation and organization of the guide. I personally feel like this guide is on a different caliber. I will edit the guide immensely before the end of March 2020.
1
Devampi (105) | February 24, 2020 1:04am
looking forward to it and I know the feeling
1
GaseousClay (1) | September 17, 2019 8:47pm
>loves playing susano
>plans to main him
>26games later learns from this writeup his 3 has 50% CD if you tele and his ULT gives u the "succ"
(Also forgot to try new heartseeker)
-_-
1
NeoXceptr (1) | October 12, 2019 7:48am
Amaterasu & Susano are my top favs! He is a great god. Still miss his old passive, but hey!
1
xmysterionz (71) | September 17, 2019 3:51pm
I still not seeing Frostbound Hammer as a decent option for Susano

Also, nice guide. Some bbcode mistakes but good guide
1
NeoXceptr (1) | October 12, 2019 7:57am
Then don't choose Frostbound... It's a good item if he's used in other roles if not jungle, like perhaps solo. Never visioned Poseidon or even Thoth as carry, yet at the end of season 6 they are. The builds are again left optional and opinions won't change that. Ty for feedback!
1
Cooldillan (3) | May 22, 2019 9:27am
For your ability order I have a slight problem.

At level one it is more optimal to get your three over the one due to the cooldown and clear.
1
NeoXceptr (1) | June 12, 2019 3:57pm
That's whats on the guide... What are you trying to say exactly?
1
boogiebass (46) | June 12, 2019 5:10pm
Your guide shows you upgrade the first skill at level 1.
Load more comments (2 more replies) →
2
Cooldillan (3) | April 24, 2019 11:05am
Everybody just remember I got REED at for having frostbound hammer and witchbladenin my susano build and yet this guy doesn’t...
0
Kriega1 (143) | April 24, 2019 11:37am
But Frostbound is bad on Susano. Witchblade isn’t great either
0
boogiebass (46) | April 24, 2019 11:20am
Holy **** man. It's in the past. Let's forget about it and move on.

Also, Me and Kriega literally talked about frostbound in the comments below.
0
Branmuffin17 (394) | April 24, 2019 11:12am
I haven't personally reviewed this build for over 2 years, but you can also note that Kriega already talked about NOT using Frost/Witch in the comment below.
0
boogiebass (46) | April 22, 2019 2:00pm
I think *****r's shield is in there a little too late to be effective. At that point you can just consider mantle or magis cloack
1
Kriega1 (143) | November 27, 2018 6:58am
Add Urchin and mantle as alternative items.
0
boogiebass (46) | November 27, 2018 8:32am
How do you feel about frostbound, blackthorn hammer, and witchblade?
0
Kriega1 (143) | November 27, 2018 8:34am
Wouldn't get frostbound on susano jungle. blackthorn would be better suited for a solo lane build if picked up at all.

Nemian or Midgardian would be better options than witchblade for susano. He can't get good use from it that Erlang can.
Load more comments (2 more replies) →
2
DV-8 (35) | April 15, 2018 9:50pm
This is a really nice guide! I appreciate the work done on it.

Thanks for sharing!
3
TheGreatWound (1) | July 7, 2017 7:42am
So, just so you now I suck at assassins so this is an honest question. You mentioned how you can get boots second because of the passive but what would happen if instead of boots you just got some other item with movement speed and skip boots altogether?
1
NeoXceptr (1) | July 19, 2017 10:20am
Come to think of it 4.13 will make all of this irrelevant
1
NeoXceptr (1) | July 18, 2017 4:17pm
I've seen Stone Cutting Sword and Heartseeker as a substitute for boots. It's definitely an option nor is it a bad decision
1
Anothny | June 15, 2017 7:34am
i agree, frostboundsusanoisverygood
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