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Stay right there Kappa, I won't hurt you

0 0 10,075
by JackOfMostTrades updated September 24, 2017

Smite God: Kuzenbo

Build Guide Discussion 0 More Guides
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Kuzenbo Build

Sell Lono's and Watchers for last 2 items

Build Item Lono's Mask Lono's Mask
Build Item Watcher's Gift Watcher's Gift
Build Item Shoes of Focus Shoes of Focus
Build Item Spirit Robe Spirit Robe
Build Item Stone of Gaia Stone of Gaia
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Void Stone Void Stone
Build Item Warlock's Staff Warlock's Staff

Situationals

Build Item Gem of Isolation Gem of Isolation
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ethereal Staff Ethereal Staff
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Mystical Mail Mystical Mail
Build Item Hide of the Urchin Hide of the Urchin

Relics

Build Item Shield of Thorns Shield of Thorns
Build Item Magic Shell Magic Shell
Build Item Blink Rune Blink Rune
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 7 8

Shell Spikes

2 A B
Shell Spikes
2 9 10 11 12

Sumo Slam

3 B A
Sumo Slam
3 13 14 15 16

Watery Grave

4 Y X
Watery Grave
5 17 18 19 20
NeNe Kappa
1 4 6 7 8

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 9 10 11 12

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 13 14 15 16

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 17 18 19 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

How Kuzenbo Works

Kuzenbo is very underestimated I have seen in many matches I've played as him. Viewed as a joke of a god in the eyes of most people, however those who do so will feel like a joke when you're through with them. I'll quickly run down how to effectively use his abilities before going to the build I provided.

Water Bowl
This passive makes you surprisingly tanky, getting up to 10% damage mitigation naturally at full stacks. Take note its very easy to build up said stacks, and despite losing half stacks on a knockup or similar forms of CC, they are pretty easy to build up again, especially against DoT gods.

Nene Kappa
Watch my nene! This is a nice ability you can use to help clear the wave by throwing a turtle at them, you know, the best way to clear a wave. Your little buddy nene kappa also pops out once he stops traveling to start slapping whoever peaks his interest. You can do some sick Hou yi rebounds with the turtle shell to catch some enemies off guard when turtles start attacking them from random directions. Getting a direct hit on the god gives a nice slow to catch up to them and allows Nene Kappa to get some nice hits in before he expires. Additionally, he gains a portion of your health and protections as his own so get absurd amounts of tank and your enemies will struggle to kill off the little guy.

Shell Spikes
Now this is the other fun ability you get to have. Basically you get a mini thorns built into your kit to reflect all the punishment you receive back at your opponents. And not only does this reflect damage, it also significantly reduces your cooldown on your Nene Kappa for every tick of damage you take, which is why playing against DoT gods makes your life easier. Being attacked by enemies for chasing a low health ally will only recharge your Nene Kappa and actually help you confirm the kill. Take note that Shell Spikes combined with Shield of Thorns and Hide of the Nemean Lion adds up to 115% reflected damage on basic attacks and 90% on any other form of damage, racking up to absurd amounts of damage output should you find yourself in the middle of every enemies ult, which is usually where you want to be!

Sumo Slam
This is your dashing ability and your main contribution to the team in terms of Crowd Control. Not only do you push and drag an enemy with you as you dash, it also works as a silence so you can interrupt channeling abilities like Belch of the Gods, Wing Gust, Bludgeon and many others. Great for peel. This ability causes damage whenever you collide with enemy minions, gods, and walls, with a max of 3 hits of damage. At max level this adds up to 600 base damage with 105% magical scaling... And that hurts. You can also use this ability to quickly turn the tides between a a pushed up tower as the aggressive god ends up under tower and bodyblocked by you and potentially a nene as well so they remain stuck and forced to suffer major damage from the tower or die to it.

Watery Grave
This ultimate makes you go full beyblade on your enemies, popping in your shell and spinning about to knockup enemies slighly and disrupt them as you spin about. There are 4 main uses for this nice ultimate. You can either use to it finish off that one enemy with a tick of health left with the rest of your kit exhausted, to hop into a teamfight and disrupt the enemy team a bunch, to peel enemies off of allies and yourself, OR to keep enemies under your tower after you shove them there with your Sumo Slam. Overall a a nice ability to have on hand.

Now for the build!

Watcher's Gift
This is the standard starter item for most guardians for that extra gold income since most minion wave kills will go to your partners in-lane. The health and mana given by its passive for minion assists is also extremely nice to survivability in addition to the bits of protections and health it gives.

Lono's Mask
This item is also included in a bundle with Watcher's Gift for the same reasons, gold income and health stacks for survivability. If you manage to reach full stacks really early in the game with Lono's Mask, feel free to sell it and buy another one to get 800 total free gold when the second one is done stacking.

Shoes of Focus
This item is pretty nice for the stats it gives, mana and cooldown are the primary benefits of these shoes compared to the second option you could grab which is Reinforced Shoes. Although Reinforced Shoes gives great CC reduction and protections, the build we are focusing on in particular tends to struggle with cooldown reduction which is why Shoes of Focus are preferred.

Spirit Robe
Now while this item doesn't give as much universal protections as Mantle of Discord or Hide of the Urchin, Its cooldown reduction, CC reduction originally lost from not having Reinforced Shoes, and its passive make it more ideal compared to the other two choices at hand. Spirit Robe gives you a solid 15% damage mitigation when faced with hard CC from things like No Escape, Mummify, and much more. Combined with your Water Bowl that makes for 25% damage mitigation when stuck in a CC burst, which is where you'll likely find yourself as you reflect a bunch of damage back at the enemy. It's also nice since it only has a 15 second cooldown so it will be activated often.

Stone of Gaia
You can either run this or Warlock's Sash depending on how you feel, but this is just personal preference. To help bolster your health to absurd levels and also provide massive amounts of sustainability, this little rock will benefit you greatly. Combined with other health items, Stone of Gaia's passive will give back lots of health in short periods of time AND give even more regen while you hit with some CC, which you will find yourself in a lot of it.

Hide of the Nemean Lion
This little beauty has Kuzenbo written all over it. This gives you some bonus reflection damage against basic attackers which really helps when the team is heavily oriented towards basic attacks. You should gauge whether to get this or Void Stone depending on the enemy's team comp. Besides the damage reflection, the Mana regen and protections provided are also a nice boon for you. If the enemy's team isn't very oriented towards basic attacks, I'd lean towards Breastplate of Valor for a lot of cooldown reduction or Jade Emperor's Crown to help lessen the damage dealt by physical enemies.

Void Stone
This item is a staple for pretty much every guardian in the game, its high magical protection are heavily desired along with the health and power, but most importantly, it gives out that nice magical protection reducing aura that makes enemies more susceptible to your abilities or your friendly neighborhood mage.

Warlock's Sash
It may seem extremely weird to see Warlock's Sash at the end of the list, but he main reason of getting this item is to make your health even more absurd. Even without stacks 300 health is nothing to scoff at, especially when your already a tanky monster without it. Full stacks gives you 600 total health to add to your overflowing healthpool, and increasing how much health you regen from Stone of Gaia. The power and mana are also a nice bonus to have. If you aren't feeling like this is working nicely for you, Gem of Isolation is also a nice pick as it activates on Shell Spikes to slow down enemies who attack you while escaping, making for an easier chase.

Conclusion

Every day, 5,000 Nene's go unwatched, but for 1 game a day of Kuzenbo, you can help find someone to watch these Nene Kappas and give them a better future.

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League of Legends Build Guide Author JackOfMostTrades
Stay right there Kappa, I won't hurt you
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