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Squirrella Warfare

0 0 4,831
by D38Boss updated January 21, 2016

Smite God: Ratatoskr

Build Guide Discussion 3 More Guides
Choose a Build: Crits
Crits Physical Power and Penetration
Tap Mouse over an item or ability icon for detailed info

Ratatoskr Build

Starter

Build Item Blue Acorn Blue Acorn
Build Item Boots Boots

Core

Build Item Sapphire Acorn Sapphire Acorn

Boots

Build Item Warrior Tabi Warrior Tabi

Crits

Build Item Rage Rage
Build Item Deathbringer Deathbringer

Defense

Build Item Shifter's Shield Shifter's Shield
Build Item Magi's Cloak Magi's Cloak

Actives (Buy based on situation)

Build Item Greater Meditation Greater Meditation
Build Item Girdle of Might Girdle of Might
Build Item Greater Purification Greater Purification
Build Item Enfeebling Curse Enfeebling Curse

Ratatoskr's Skill Order

Dart

1 X Y
Dart
2 6 10 13 15

Flurry

2 A B
Flurry
4 8 12 14 16

Acorn Blast

3 B A
Acorn Blast
1 3 7 9 11

Through the Cosmos

4 Y X
Through the Cosmos
5 17 18 19 20
Dart
2 6 10 13 15

Dart

1 X
Ratatoskr dashes forward, damaging and slowing enemies for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 1s for each enemy god hit by Flurry or Acorn Blast.

Ability Type: Dash, Slow, Damage
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flurry
4 8 12 14 16

Flurry

2 A
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.

Ability Type: Circle, Debuff, Damage
Damage: 25 / 40 / 55 / 70 / 85 (+25% of your Physical Power)
Physical Protection Reduced Per Stack: 2 / 3 / 4 / 5 / 6 per stack
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Acorn Blast
1 3 7 9 11

Acorn Blast

3 B
Ratatoskr shoots a blast of three acorns forward in a cone, each dealing damage. Enemies hit by multiple acorns take 40% less damage on each acorn, down to a minimum of 20% damage. Enemies hit by 3 acorns are stunned for 1s.

Ability Type: Cone, Stun, Damage
Damage: 70/90/110/130/150 (+55% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Through the Cosmos
5 17 18 19 20

Through the Cosmos

4 Y
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals damage and Knocks up enemies. Through the Cosmos can be canceled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location.

Ability Type: Circle, Knockup, Damage
Damage: 200 / 260 / 320 / 380 / 440 (+90% of your Physical Power)
Radius: 20
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction

The Basics of this build is to get in; Deal a solid amount of damage, and get out. This build works best in Arena and Conquest, but can be utilized in other game types as well; as the crux of it is in flanking your opponents, hitting them before they can react, and running away before they deal too much damage to you.

Pros / Cons

    + Excellent Jungling
    + High DPS
    + Good Movement
    + Excellent to start or finish fights


    - Requires solid judgment
    - Guardians and Warriors can be troublesome

Creeping / Jungling

To make sure you level properly, it's best to hit any XP camps you pass, and when you hit a lane, get in a few quick creep kills. Most of your time should be spent bouncing around the lanes; flanking enemy gods when you can.

Team Work

The best use of this build is to start fights, or finish them. Working with gods with solid stuns and crowd control are the best bet for getting the most out of this build. From personal use; this god works well with Ares, Bellona, Hades, and Xbalanque, although I've had success with Posidon, Ah Puch, and Ah Muzen Cab as well.

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Collapse All Comments

1
CakeSlapping (29) | January 24, 2016 2:41am
That's fair enough, I see where you're coming from
1
D38Boss | January 21, 2016 7:41pm
CakeSlapping wrote:

If you're building for crits you're probably better off getting Opal Acorn so you can get crits off of your Dart


I've tried that, but with the Sapphire, you can fire them off at a god, and flee, so you're still getting in hits while you fall back. It's better from a strategic standpoint.
1
CakeSlapping (29) | January 21, 2016 11:46am
If you're building for crits you're probably better off getting Opal Acorn so you can get crits off of your Dart
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