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Spergules, Lord over all the spergs

2 0 8,596
by Helioture updated August 21, 2013

Smite God: Hercules

Build Guide Discussion 3 More Guides
Choose a Build: Balanced Defenses
Balanced Defenses VS. Magical VS. Physical Super Sperg
Tap Mouse over an item or ability icon for detailed info

Hercules Build

Starter Items

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Cloak of Meditation Cloak of Meditation

Core Items / Mid

Build Item Tabi Tabi
2
Build Item Warrior Tabi Warrior Tabi
Build Item Voidblade Voidblade
2
Build Item Void Shield Void Shield
Build Item Smithy's Hammer Smithy's Hammer
2
Build Item Ankh of the Golem Ankh of the Golem

Late

Build Item Bulwark of Hope Bulwark of Hope
3
Build Item Shifter's Shield Shifter's Shield
3
Build Item Hide of Leviathan Hide of Leviathan
3
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Fist of the Gods Fist of the Gods
Build Item Cloak of Meditation Cloak of Meditation

Full Build

Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Ankh of the Golem Ankh of the Golem
Build Item Bulwark of Hope Bulwark of Hope
Build Item Shifter's Shield Shifter's Shield
Build Item Hide of Leviathan Hide of Leviathan

Always buy

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Ward Ward

Situational / Good choices

Build Item Ninja Tabi Ninja Tabi
Build Item Sovereignty Sovereignty
Build Item Jotunn's Wrath Jotunn's Wrath

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
1 4 6 7 10

Earthbreaker

2 A B
Earthbreaker
2 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
3 8 11 12 14

Excavate

4 Y X
Excavate
5 9 13 17 20
Driving Strike
1 4 6 7 10

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
2 15 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
3 8 11 12 14

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 9 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

How to Sperg

LET ME STRESS: At this point in the guide it's more of a step-by-step "Here's how I play Hercules" more than anything else.

More to come, as for now it's a placeholder for all the different item builds I go to suit different teams.

A few notes:

    Go into battle undaunted with a properly leveled 3rd skill. Activate it before fights to soak up everything.

    Use your 2 -> 1 combo to bring people far behind your lines. Aim a hit with your 2nd skill to snag them in - then position yourself to push them further into your territory.. or tower.

    Your ult is the spergest of all. These builds guarantee a lot of damage for Spergules while keeping him tanky, so your ult will hit intensely hard - This coupled with its relative ease of use can claim tons of lives.

    Combine his ult with things such as Anhur's Obelisk, Thor's wall, and so on - Recommendations would be the "pinball" combo: Use Odin's Ring of Spears as a basketball hoop, and then see the ball bounce and deal massive damage.

    Also, throw the ball into walls and corners at close range. This makes it deal extra damage.

Items that are central/important:
Warrior Tabi - Spergules doesn't have natural Phys. Pen. Get this.

Focused Voidblade - Nice stats in general, plus more Phys. Pen.

Ankh of the Bear or Ankh of the Golem - Pretty central in general, no matter what build. Gives you a ton of money's worth.

Eye of Retaliation - Right alongside Sperg's passive, this makes him spew more hurt as he gets more hurt. Mostly only if you are going a very offensive build.

Jotunn's Wrath - I like because of a number of reasons. It's cheap, adds points to Sperg's low MP pool, physical damage and penetration, alongside a nice helping of cooldown reduction. Herc is very dependent on picking off enemies with his skills, so it definitely helps.

Hide of Leviathan - Even if the enemy team has their damage almost one-sided to either physical or magical, I tend to get this. The passive and general helping of stats really gets you tanky - And again, an addition to Spergules' MP pool is always appreciated.


Lastly, my choice of actives:
Meditation - Sperg has a very low mana pool. With his heal, he is virtually infinitely sustainable, but his MP pool restricts that. Meditation allows you to stay outside of spawn very long, and when upgraded fully you can also heal a ton of your health if in a pinch.

Hand of the Gods or Fist of the Gods - Since Sperg's usage of mana should be low due to his mana pool, he can't exactly spam his skills to get last hits, and his attacks are slow. Of course, you will get more damage later, but this will help early, especially if you're in solo lanes. When upgraded to Fist of the Gods late in game, this will give you a bit more control over the battlefield.

Aegis Amulet - This really doesn't need explanation, but well.. This allows you, at the right times, to dodge a lot of ults and skills that could deal high damage. But use it wisely, because your enemies might catch up to you in the second or two that you're out while using it. Luckily, when fully upgraded it does shield for a bit of damage.

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1
Helioture | August 18, 2013 4:21am
Sperg and Spergules is really just a play on his name more than anything else, and sort of a really obscure in-joke. Ask me why I chose to center this build around calling him that? ..And I'll let you know that I really don't have any idea. Besides that, thanks for the input! It's really great to have, and will definitely be taken into consideration.

First, to address JararoNatsu, I might not be able to put too much work into the guide these next days, but I'm definitely planning to flesh out why I chose what I chose in the guide, but as it stands right now, I whipped this up very late yesterday just to get the idea out, and just jut down a few extra notes that I thought could be mildly helpful. That does not mean I made this guide just to be an alt-tab guide; I definitely want to make this a better one. As for the BB coding/pictures/etc. I'm learning, albeit slowly. ( Or at least trying. )

To answer Raventhor - While I do agree with you that Mitigate Wounds ( See, I'm learning! ) definitely is an insanely strong spell early, I have personally not felt the need to max it first, since my 2 - 1 combo tends to do the job - Which becomes considerably easier as Driving Strike has very high damage. Because of this I tend to very quickly eliminate people before Mitigate Wounds even has a chance to take full effect. I'll have to experiment with this, though, since your first two skills have just as much potential in level 1 as they do in level 5 for pulling people into your territory, bar the damage of course. I can see why you'd want to focus on the heal and just stay alive forever.

As for choosing Ninja Tabi over Warrior Tabi and the issue about physical penetration... Now this one I will take into consideration. I really love CDR on Herc, and since you said he doesn't need that much penetration with a Focused Voidblade I'll try it out.

On the topic of skills, I really did kinda neglect those, didn't I. I only really mentioned his passive in the little tidbit about Eye of Retaliation in the description, and I should definitely also flesh out my choice of skill build.

Last about the choice of items - yes, they do make him insanely tanky, but I did really focus all my attention to making all these builds (except Super Sperg) to be both tanky and give him the means to deal a ton of damage. It might not look like it, but he definitely can wreak havoc with these items, and be almost unkillable to boot. I might tweak them more to be weighed towards a bit more damage.

Again, as said in the description, more to come. I can't really guarantee whenever, though.
1
Raventhor (158) | August 17, 2013 8:39pm
Is Sperg supposed to be a reference to Grim Adventures of Billy and Mandy?

Anyway, not a bad build. I disagree with maxing Driving Strike over Mitigate Wounds, however. The extra poke is nice, but Mitigate Wounds heals 120% at max rank, meaning any damage you take is literally healing you. Maxing this out, while you may not do as much *damage* in a trade, you will ALWAYS win a trade. And since you're going with a lot of protections - Ankh, Voidblade Bulwark, Leviathan - the healing really makes you unkillable.

So I'd max Mitigate Wounds over Driving Strike over Earthbreaker

Unless this is a jungle build, because you don't have bumba's so I don't know. The healing would still, with blue buff, give you infinite sustain, so I'd probably still take it over your 1, as it lets you last longer in the jungle versus your jungle partner, and as such you can counter-jungle his buffs.

I'd consider Ninja Tabi over Warrior Tabi as well. Voidblade gets through enough protections, and you should never be fighting tanks. Any bruisers will lose to you because they'll probably only have voidblade, and you're the best trading bruiser in the game with Mitigate Wounds. The CDR when stacked with Jotunn's Wrath will let you perform many 2-1 combos in a single fight.

Add in use of Purification Beads against those like Hades, Ares, etc.

My only caveat in general, though, is I'd try to focus him as more of a bruiser than a tank. You already have a tank in most situations in conquest, so you should be doing a lot of damage - which Hercules is good at. Don't waste time building him full tank when you already have so much healing on your 3.

As far as the *guide* is concerned, as Jararo said, make a skill section (to explain them in depth, including his passive which you have 100% neglected in the guide), make an items section that's more in depth, including in your secondary builds, an actives section that elaborates on the possibilities of many more than you have, and a teamfight section outside of your small tips and tricks.

All in all though, still a +1 from me. This guide has more positives than negatives, but I'd give it a 3/5.
1
JararoNatsu (51) | August 17, 2013 8:28pm
Could you please define "Sperg"? I think that would be rather beneficial.

Other than that, the guide itself doesn't give anything to look at. You basically have told us:

1. Sperg does this, so do it.
2. Sperg doesn't have this, so get this.
3. Sperg likes this, do like it.

You give very little information on items and you have four complete builds, most of which have good core items but not so good 4th-6th.

I would recommend that you really go into detail here. Tell us why EVERY item is important to YOU, or in this case Sperg. Tell us how you/Sperg would play through the ENTIRE game, not just how to use his abilities.

Pictures, some BB Coding, really add detail here. There's not much here as it is.
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League of Legends Build Guide Author Helioture
Spergules, Lord over all the spergs
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