Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Kuzenbo guides

Some build

2 2 41,402
by bicduf59 updated February 14, 2017

Smite God: Kuzenbo

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Kuzenbo Build

basic build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord
Build Item Genji's Guard Genji's Guard
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spear of Desolation Spear of Desolation
Build Item Chalice of Mana Chalice of Mana
Build Item Blink Rune Blink Rune
Build Item Shield of Thorns Shield of Thorns

advanced build (if you jungle)

Build Item Shoes of Focus Shoes of Focus
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chalice of Mana Chalice of Mana
Build Item Blink Rune Blink Rune
Build Item Shield of Thorns Shield of Thorns
Build Item Sundering Spear Sundering Spear

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 7 10 12

Shell Spikes

2 A B
Shell Spikes
2 6 8 11 14

Sumo Slam

3 B A
Sumo Slam
3 15 16 18 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 4 7 10 12

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 6 8 11 14

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 15 16 18 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Chapter Title

i think its a good build for the moment

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Branmuffin17 (394) | March 6, 2017 1:45pm
Hi bicduf59,

I wonder exactly how this guy is being played, and played against...with those built-in thorns (damage reflect), is the general preference to just completely avoid attacking him unless he's the only target? And also, how does this play with Shield of Thorns and Hide of the Nemean Lion, numerically?
Loading Comments...
Load More Comments
League of Legends Build Guide Author bicduf59
Some build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved