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General
Health: 400 (+75)
Mana: 300 (+57)
Speed: 370 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+1.8%)
Regen
HP5: 6 (+0.45)
MP5: 5 (+0.4)
Protection
Magical: 30 (+0)
Physical: 9 (+2.6)
Basic Attack
Damage: 34 + 1.45 (+ 20% of Magical Power)
First off, charge your second skill. It will stay charged, so don't worry about it, but be mindful that a basic attack will trigger it. Your second ability ( Stellar Burst) explodes at max range of your basic attack or on contact to any body, wall or Ymir. Try pointing it to the middle of the wave or camp and get used to its normal range to deal the most damage.
Going into the lane, you will now get the first ability ( Radiance), it will heal you up to 25% of your missing health. It is also the main stack builder of your passive ( Unstable Manifestation), which gives you a boost on your basic attacks, being the most at full stacks.
If you are going mid lane, the Ward should be put on the first Harpy camp when you go to farm it with your jungler. It will help you out to see if you are going to the ambushed. Your Healing Potion might be useful here too so you can stay alive.
Now comes your third ability ( Disapparate), your main escape ability. Bellow you, it will appear a circle disappearing as a timer, giving you free mobility, perfect for fleeing or harassing, ending with you phasing out and being immune to snything (even heals) until the timer runs off a second time or you right click. Be mindful that your trail will explode when you enter phasing, stunning your enemies and damaging them.
Last but not least, your ulti ( Supernova), it will normally cast at the given trail, not really hard to master since only the first hit is at full power and knocks up your enemies for a brif time. Try hitting more than one enemy or the trail it will use (forth or backwards). It's very situational and can help you escape or start fights. Choose wisely.
Vampiric Shroud should keep you alive on early game, so get good and kill the minions!
Later on, remember that you are squishy, so Healing Potion and Ward are a must to pick up fights.
Don't take fights head on, always try to be sneaky.
Always try to keep your stacks up. Your first is the best builder and you can notice how the "heat" fades away gradually. Find the sweet spot before popping another ability, that's the key for a good DPS carry.
Your third is a good chasing ability and ocasionally leaving it until it fades away naturally, when your are running away, is the best.
Remember that you can still attack without penalty when you activate your third (innate Fatalis!).
This is my first and maybe last guide. I did it out of spite of seeing a bad Sol player with 4 masteries... *sigh* I'm about to master her and couldn't stand it. lol
She became quickly my favorite because I could mostly kill anything! (LOL Broken OP ADC NO MID)
PS inside a PS: I use her as ADC and shut up (past tense) anyone that didn't trust me with that role. VVGG
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