Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Sol guides

Sol, the Broken Sun (Mid/Solo/ADC S2)

0 0 17,758
by Yazyflame updated October 25, 2015

Smite God: Sol

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Sol Build

Starter

Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Ward Ward

Main Purchase order

Build Item Demonic Grip Demonic Grip
Build Item Shoes of the Magi Shoes of the Magi
Build Item Polynomicon Polynomicon
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Actives

Build Item Greater Purification Greater Purification
Build Item Aegis Pendant Aegis Pendant
Build Item Greater Sprint Greater Sprint

Situationals

Build Item Divine Ruin Divine Ruin
Build Item Spear of the Magus Spear of the Magus

Sol's Skill Order

Radiance

1 X Y
Radiance
2 8 11 12 14

Stellar Burst

2 A B
Stellar Burst
1 4 6 7 10

Disapparate

3 B A
Disapparate
3 15 16 18 19

Supernova

4 Y X
Supernova
5 9 13 17 20
Radiance
2 8 11 12 14

Radiance

1 X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time. The damaging area persists for 3s.

Ability Type: Circle, Heal, Damage
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 18% of missing Health over 5s
Heat: 30 / 40 / 50 / 60 / 70%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 11s
Stellar Burst
1 4 6 7 10

Stellar Burst

2 A
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Area Basic, Slow, Damage
Damage: 40 / 65 / 90 / 115 / 140 (+40% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35% for 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Disapparate
3 15 16 18 19

Disapparate

3 B
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Line, Buff, Damage
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Heat: 10%
Cost: 60
Cooldown: 16s
Supernova
5 9 13 17 20

Supernova

4 Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Ability Type: Circle, Knockup, Damage
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power)
Heat: 40%
Cost: 100
Cooldown: 90s

Introduction

Welcome! Read on-



Hello, everyone! I'm Yazyflame, a semi-casual (tryhard when there are free gems) player. I mostly just read guides and I'm fine with them, but a bad Sol player made me come back here to check the builds (geez- he was using a Fatalis...).

Stats

General
Health: 400 (+75)
Mana: 300 (+57)

Speed: 370 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+1.8%)

Regen
HP5: 6 (+0.45)
MP5: 5 (+0.4)

Protection
Magical: 30 (+0)
Physical: 9 (+2.6)

Basic Attack
Damage: 34 + 1.45 (+ 20% of Magical Power)

Pros/Cons

Pros


    - High single target damage
    - High mobility
    - Immunity to slows and invulnerability (skill based)
    - Innate slow (skill based)
    - Can solo camps by mid game
    - Doesn't have clothes
    - Cute and sexy

Cons


    - Very squishy
    - Requires a good talkative team
    - Can be ambushed very easily
    - Hard to fully master
    - Requires awareness and good map reading

Main Strategy and skill talk

First off, charge your second skill. It will stay charged, so don't worry about it, but be mindful that a basic attack will trigger it. Your second ability ( Stellar Burst) explodes at max range of your basic attack or on contact to any body, wall or Ymir. Try pointing it to the middle of the wave or camp and get used to its normal range to deal the most damage.

Going into the lane, you will now get the first ability ( Radiance), it will heal you up to 25% of your missing health. It is also the main stack builder of your passive ( Unstable Manifestation), which gives you a boost on your basic attacks, being the most at full stacks.

If you are going mid lane, the Ward should be put on the first Harpy camp when you go to farm it with your jungler. It will help you out to see if you are going to the ambushed. Your Healing Potion might be useful here too so you can stay alive.

Now comes your third ability ( Disapparate), your main escape ability. Bellow you, it will appear a circle disappearing as a timer, giving you free mobility, perfect for fleeing or harassing, ending with you phasing out and being immune to snything (even heals) until the timer runs off a second time or you right click. Be mindful that your trail will explode when you enter phasing, stunning your enemies and damaging them.

Last but not least, your ulti ( Supernova), it will normally cast at the given trail, not really hard to master since only the first hit is at full power and knocks up your enemies for a brif time. Try hitting more than one enemy or the trail it will use (forth or backwards). It's very situational and can help you escape or start fights. Choose wisely.

    Now the last tips:

    - Try to be sneaky, foresee the range and what skill your enemy will use.

    - Your third ability is very useful to escape (you can even go past Ymir's wall at full lenght), but also useful for harassing (YOU DON'T NEED FATALIS).

    - Don't worry about using the trail of your third as a setup, it's more useful doing it while moving backwards and your attacker just steps on it (then spice it good).

    - Your second ability also slows down enemies!

ADC and mid game strategy

Pick a second Healing Potion instead of a Ward if you are going ADC.

Don't be afraid of picking more pots to stay in lane, rely on your speed buff and basic attacks when you can, always save mana for your third. Get your items fast and choose your actives. Most of them are situational.


Againts CC -> Greater Purification
Against burst damage -> Aegis Pendant
If not a CC but need to run away -> Greater Sprint

If there are lots of heals -> Divine Ruin instead of Rod of Tahuti
If there are not many tanks -> Spear of the Magus instead of Obsidian Shard


Don't sell your Vampiric Shroud until you are already building your 4th item!

Last thoughts and end game

Vampiric Shroud should keep you alive on early game, so get good and kill the minions!
Later on, remember that you are squishy, so Healing Potion and Ward are a must to pick up fights.

Don't take fights head on, always try to be sneaky.

Always try to keep your stacks up. Your first is the best builder and you can notice how the "heat" fades away gradually. Find the sweet spot before popping another ability, that's the key for a good DPS carry.

Your third is a good chasing ability and ocasionally leaving it until it fades away naturally, when your are running away, is the best.

Remember that you can still attack without penalty when you activate your third (innate Fatalis!).

PS:

This is my first and maybe last guide. I did it out of spite of seeing a bad Sol player with 4 masteries... *sigh* I'm about to master her and couldn't stand it. lol

She became quickly my favorite because I could mostly kill anything! (LOL Broken OP ADC NO MID)

PS inside a PS: I use her as ADC and shut up (past tense) anyone that didn't trust me with that role. VVGG

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved