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This build is made for any team up with Sobek that has any CC, mainly stun, abilities.Also focuses on early initiation. First of all, try to get right lane where you can kill the HP/Green buff asap with your Hand of Gods. With this you can dive in behind minions without worrying to much about your hp. Taking few hits, if they push more than you, to defend your tower will be possible with this buff.
The reason i called this guide, 'STAY BEHIND ME,' is because of the Allied god with his CC spell. Your allied god in lane should just farm lasts hits while waiting for you to initiate that Charge Prey(1). As soon as it hits the Allied god needs to anticipate/predict where his gonna land and hit the CC. Try not to always hit your Tail Whip(2) asap, sometime keeping it as an escape mechanic might be useful. If all goes well and they got hit by both of you, it's time to own.If it seems like they gonna make an escape hit that 'Creeping Curse' this slow in beginning game is such an hassle to the opposing team and leads to many deaths.
Late games all depends on your skill or lane domination. Choose between build 1 or 2 depending on Who is fed in there team or their carry AD or MD.
Tips: (1)Charge Prey not always used to pull god in, but to pull them out of team fights. please don't use this on low hp gods, most of the time you save them and don't kill them. Rather go for (2) or (3) to get that final hit save (1) for escape or initiation. (3) Sickening Strike is an awesome heal spell rather than offensive spell. Don;t get me rong can be used as offensive spell but with a lot a minions around that (3) can heal you so hard. Your (ult/4) Lurking In The Waters doesn't always have to be activated in the middle of team fights. Using it in jungle and coming in lane with only 2 sec before the bite, has a better effect because the opposing god wont see it coming and use his escape mechanic to late. Also can be used in between lane swaps to Regen mana and maybe get a quick buff.
Thats it! Hope you guys enjoy.
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