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Sobek God of the Nile [Conquest]

7 0 36,971
8.8
by Redienjeru updated April 13, 2018

Smite God: Sobek

Build Guide Discussion 2 More Guides
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Sobek Build

Starters

Build Item Guardian's Blessing Guardian's Blessing
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Heavenly Wings Heavenly Wings

Core

Build Item Traveler's Shoes Traveler's Shoes
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty

Situationals

Build Item Heartward Amulet Heartward Amulet
Build Item Pestilence Pestilence
Build Item Shogun's Kusari Shogun's Kusari
Build Item Void Stone Void Stone
Build Item Stone of Binding Stone of Binding
Build Item Emperor's Armor Emperor's Armor
Build Item Midgardian Mail Midgardian Mail
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger
Build Item Witchblade Witchblade

Relics

Build Item Magic Shell Magic Shell
Build Item Cursed Ankh Cursed Ankh
Build Item Phantom Veil Phantom Veil
Build Item Horrific Emblem Horrific Emblem
Build Item Blink Rune Blink Rune

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
2 15 16 18 19

Tail Whip

2 A B
Tail Whip
3 8 11 12 14

Sickening Strike

3 B A
Sickening Strike
1 4 6 7 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
2 15 16 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
3 8 11 12 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
1 4 6 7 10

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 32.5 / 35 / 37.5 / 40%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello there, I have been playing smite since mid season 3 or so. Currently I am masters in conquest and unqualified in other modes(dislike joust if not with friends and duel). My preferred roles are Support, Solo and Mid in that order. I decided to start doing some guides due to the fact that there is a shortage of them and since smitefire helped me out when I was starting out so might as well return the favor.

This guide for Sobek is going to be support only.

NOTE: All of my guides are for conquest mainly, builds can be used in other game modes obviously. Do not take the guide for granted! I encourage you to discuss and find better build than from what I have putted up there.

Pros / Cons

Pros:
-Good peel
-Good engage
-Great kill potential in lane
-Great damage for support
-Anti-heal built in his kit
-You're a crocodile


Cons:
-A bit of lacking in pressure on the first level
-If you miss your pluck you are forced to ult in other to disengage, otherwise you can easily get picked

Skills

Blessing of the Nile - it's pretty straightforward, whenever you basic attack or hit an ability you gain a stack of 7 protection(both magical and physical) that lasts for 6 seconds and can stack up 3 times. You have to abuse his passive in the laning phase. Those extra 27 protections in early game make you extremly tanky and allow you to win straight 2v2s in most cases.

Charge Prey - your main engage ability, most of the times you won't be using it as an engage tho. In late game team fights you are most likely looking to use it as a peel option when enemy jungler or solo laner tries to dive your back line.

Tail Whip - Another peel ability, you can also use it before Charge Prey in order to confirm it if you are afraid the target has a dash he might use. If not use it for peel, it's a knock up so diminishing returns don't work on it.

Sickening Strike - Your main sustain/damaging ability in lane, it also provides 50% anti-heal, just stick it to enemy adc or a god with plenty of sustain.

Lurking In The Waters - A huge aoe slow that does ton of damage late game, use it once your abilities are on cooldown and if possible stick to enemy carries, if not the slow is a decent peel as well.

Items

STARTERS - It's a standard Guardian's Blessing combined with upgraded Heavenly Wings and 4 Healing Potion with 2 Multi Potion if you think you have a decent amount of kill potential or you can pick up another relic with either t1 of Gauntlet of Thebes or t1 of Travelers Shoes.

CORE - Gauntlet of Thebes if you are looking to farm for a late game if not, go straight for Sovereignty if you are looking to fight early on.

SITUATIONALS
- Heartward Amulet is some sort of a standard pick up after Sovereignty, instead if they have a lot of healing Pestilance if not you can also look to get Void Stone, your ult synergizes well with it. Shogun's Kusari is also viable now in heavy auto attack comps again since his protection got returned to 50, cooldown reduction and crowd control reduction is also nice. Spirit Robe into heavy CC comps, Mantle of Discord if you want overall defense stats or if ahead. Stone of Binding is an interesting pick up on Sobek, his 1 procs it twice, his 2 procs it and you can reproc it with your ult several times, so it's an interesting pick up if you are ahead. Winged Blade obviously into compositions that have a lot of slows, thing that I do late game if I decide to go for it, is that I sell my shoes and get Relic Dagger or even Witchblade instead, you will still have almost the same amount of movement speed(5% less comparing to travels shoes, but combined you will have 2% more than others with their shoes only) but you will get much more benefits out of having shoes.

Summary

So a quick summary, Sobek is a fun god to play in my opinion, he is a god with which I have the most mastery points, he has an insane kit and in my opinion he isn't picked that often for what he offers to the table. Remember not to use your pluck for engage only, keep a close eye on your back line and peel for them instead, giving your adc that extra space between enemy front line or divers will allow them to easily put their damage out.


Thanks for reading the guide, if you have any advice how on what aspects of the guide to be improved or if you have suggestions for the build, let me know.

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1
boogiebass (46) | April 23, 2018 9:41pm
Guide looks good but only one health/ multi potion?
1
Redienjeru | April 27, 2018 4:01pm
Multiple ones, I usually take 4 health and 2 multis.
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League of Legends Build Guide Author Redienjeru
Sobek God of the Nile [Conquest]
Table of Contents

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