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Slippery, Like Bhudda

0 1 9,025
by Tardashian updated January 15, 2014

Smite God: Mercury

Build Guide Discussion 2 More Guides
Choose a Build: Sick Hops, Brah
Sick Hops, Brah The More Reasonable Approach
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Initial Build

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Boots Boots

Ganks for Days

Build Item Boots of Celerity Boots of Celerity
Build Item Winged Blade Winged Blade
Build Item Heartseeker Heartseeker
Build Item Witchblade Witchblade
Build Item Hastened Fatalis Hastened Fatalis
Build Item Golden Bow Golden Bow

Optionals

Build Item Fist of the Gods Fist of the Gods
Build Item Frostbound Hammer Frostbound Hammer
Build Item Fatalis Fatalis
Build Item Jotunn's Wrath Jotunn's Wrath

Disclaimer

!WARNING!
This was meant to be a joke build, but worked exceptionally well. After I saw Mercury's Passive , I, out of a dumb whim thought "Let's do a full on speed build!"

Introduction

Ever wanted to smack Poseidon so fast he couldn't even call Zeus on his shell phone? Or take a swipe at the Greek sun god before he can even Apollo-gise? With this build, you'll always get away, in a Minotaur two (too soon?) And easily being able to gank using hit-and-run tactics have never been easier!

Chapter One: Welcome to the Jungle

For starters, ALWAYS grab the Speed Jungle first. Mercury's passive gives 20% of his movement speed converted to power, so that gives you an extra 18 physical power at level 1 with no items PLUS the movement speed, as opposed to the 6 contributed by the Power Jungle.

Proceed to help your teammates grab other buffs, then jungle as you'd normally do.

Chapter Two: Ganks McGee

Now that you've reached level 4-to-5, you're ready to gank. For the most part, his really isn't too needed unless the weakened god retreats to his tower, in which you can straight in, and, at the right angle, straight through the tower's radius itself (it's hard to explain.)

My standard combo is:
+ +
And auto attack if necessary.

Is the perfect initiator for duels. Quickly closing the gap is essential to the Hit and Run tactic, and is perfect in the jungle for there's normally walls nearby to toss them into. Max second, for the higher the ability is, the longer you spin him in place, even helping your teammate(s) catch up!

In my opinion is the funnest ability Mercury has. Mainly for the delay before it fires. If paired with , makes it a perfect hinder to the enemy's advances towards you, which in most cases will give you enough time to away! My advice is, like most others; Max first, for it also has a very large utilitized use in jungles.

Is the least useful in early levels, but ends up making you the powerhouse you are once maxed. The 60% attack speed for 5s is astonishingly effective. Even if so, I'd recommend maxing this last.

Is the main cleanup in a teamfight, I mainly use it to pick off the retreating enemy(s), or even retreat myself if needed. Being able to instantly dash across the map (with a small chargeup,) is excellent, but most useful picking off low-HP gods, or jumping in to help a teammate close to death himself.

Chapter Three: Proof of Victory


This, being my first build guide, and having no prior experience of forums or BBcode, I ask that all criticism be constructive.

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1
Subzero008 (112) | January 23, 2014 5:07pm
Yeah, this guide needs an update, but I'll downvote anyway, since you lack any gameplay besides a ganking tutorial, and a items section, etc. A lot of things are missing, basically.
1
MRLoki (1) | January 16, 2014 10:43pm
really bad date to post a build using celerity boots huh xD

better luck next time !
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