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Hey guys. First guide here. Osiris is one of my favorite gods to play, even though I had no desire to play him for a while, once I did, I saw how amazing his potential is. very underplayed god.
I'm an aggressive player, and if you play right, there is no need for heavy defense. This build will revolve around having one protections item, attack speed, lifesteal, and frostbound. I tend to always have top damage and top damage taken with this build. Hope you guys enjoy it!
Pros
-Good CC
-High Damage
-Great Sustainability (Must make use of tether)
-Good Solo and Team fighter.
-Good Early and GREAT late game.
Cons
Not many...
-Very basic attack dependent.
-Only escape is Ultimate (but cooldown is pretty short)
-In 1v1, I have trouble with mages with AOE. They can sit in it and there isn't much you can do.
Death's Toll and Tier one Ichaival can be started with for ANY game type, even Arena where I rarely use a starter. The sustain you get from Death's Toll is very helpful early game. FINISH Ichaival then buy boots.
Warrior Tabi OR
Ninja Tabi- These are really the only boots I use with them but ninja tabi is also very viable. For some reason, even without the penetration warrior tabi use to provide, the damage from warrior's seems much more useful early game. I suggest starting with warrior then switching if you plan to use
.
Frostbound Hammer- Gives you health for some tankiness. The slow is a necessity to be able to stick to people and basic them down, plus it keeps them in Tether's radius until stun.
Qin's Sais- Necessity. Osiris basics are short and sweet and he has awesome progression. Once you get Qin-sais, they MELT.
DEFENSE ITEM- It's honestly up to you and the situation as to when and what defense item you want. Normally I go MANTLE OF DISCORD if their team has both physical and magical. NAMEON LION is great if you are only facing physical/auto attackers. BULWARK for Magical. SPIRIT ROBE for CC.
Bloodforge- Your damage really picks up with bloodforge and you begin to get the lifesteal that keeps you alive. EXCHANGE DEATH's TOLL for Bloodforge.
Asi- More attack speed and lifesteal. Once you have Bloodforge and Asi, that all the lifesteal you need to keep you alive. EXCHANGE ICHAIVAL for Asi.
The Executioner (Situational)- If your facing enemies with some protections, it would be a good idea to pick up executioner for the penetration. You can switch it for
OR your one defense item if you have a good team.
I really believe one lifesteal item isn't enough for the purpose of sustain. Asi and Bloodforge combo has done wonders for me with high damage characters. I use this combo with Bakasura and Erlang Shen as well, and when others would jump into a fight, destroy an opponent or two then die, I'm still alive and kicking going for the pentakill.
Osiris can really be a fun god to play and be a major asset to a team. I think most people would love him if they give him a chance (NEEDS MORE SKINS!!!). If no one wants to be a guardian, and you still want major damage and great sustain, OSIRIS IS THE BEST and most fun. I use this build for every game type (though I don't really play Conquest). I think he can solo most gods. I hope you enjoyed this guide. I can't imagine a better build for an aggressive play style but everyone plays differently. THANKS! Feedback is welcomed.
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I'm going to comment on the item choices; you take take it or leave it as you prefer.
Warrior Tabi may be a slightly better choice in the early game when built after Ichaival, as the higher power will help you do more damage with your abilities, and you've already built an attack speed item. Technically, though, your basic attack DPS will actually be almost identical at the point that you get the full boots either way. Also, at the point you continue down the item list, the DPS you get from Ninja is going to start outclassing that of Warrior Tabi...and the higher attack speed means you're getting more out of Qin's Sais' passive as soon as you complete it. Unless you need that extra oomph from Spirit Flail for your wave clear in a mode like Conquest, you really should consider Ninja Tabi. If not at the beginning, it should be a replacement option at the end.
I see no problem with the progression from that point to Frostbound Hammer, Qin's Sais, and Mantle of Discord, though you might also consider Spirit Robe instead of Mantle, for the lower price and the passive damage mitigation...depends how well you're doing at the time, perhaps.
You do indicate this is for aggressive players, so I can understand not building any further protections, though most Solo laners usually will add more, since they are looked at to soak up some damage for the team.
As for the final items, it is almost always suggested NOT to build double-lifesteal, at least at the end of this season 3. You're also sorely lacking significant penetration. You do list The Executioner "if having tank trouble," but you seriously need some pen as core. If I just replace Asi with The Executioner, at full stacks of Exe you're able to do around 100 DPS (~25%) more across the board, from squishies to tanks greater DPS increase to tanks the higher the protection they have.
Just a consideration. If you want to play around with the numbers, check this site out: http://eliteownage.com/smitebuilder.html
Regarding your skill leveling, you've made a bit of a mistake. You have 6 points into Judgement Tether and 4 into your ult. Also, depending on how the match is going, you might consider putting more points into Judgement Tether before maxing Sickle Strike. Sickle just doesn't do a hole lot of damage, and that's the only thing you're increasing as you level it up. Instead, focusing on Tether is going to really help your boxing due to the damage reduction, allowing you to soak up more...you're relying on your DPS from basics anyway, so Sickle Strike is really only needed for the enhanced effects of Spirit Flail.
That said, another path you might consider would be to forego Frostbound Hammer, relying on the Sickle Strike + Spirit Flail combo to keep them slowed...at that point, you could replace the health you're losing from Hammer with a nice protection/health boost from Hide of the Urchin. Again, just a thought. Hope this info helps.
*edit* One other thing...depending on the mode and possible lane opponent, you may want to consider some counter-build items...something like Witchblade to counter an Erlang Shen or something.