Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Osiris guides

Send them to the Afterlife! ~ High Damage and Sustain

1 0 25,826
by KoG_Alexander updated January 10, 2017

Smite God: Osiris

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Osiris Build

Starting

Build Item Death's Toll Death's Toll
Build Item Short Bow Short Bow
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Basic Purchase Order

Build Item Death's Toll Death's Toll
Build Item Ichaival Ichaival
Build Item Ninja Tabi Ninja Tabi
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais
Build Item Mantle of Discord Mantle of Discord
Build Item Bloodforge Bloodforge
Build Item Asi Asi

One Defense Item

Build Item Mantle of Discord Mantle of Discord
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade
Build Item Pestilence Pestilence

Full Damage- Final Build

Build Item Warrior Tabi Warrior Tabi
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Bloodforge Bloodforge

Final Build w/ Defense

Build Item Ninja Tabi Ninja Tabi
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais
Build Item Mantle of Discord Mantle of Discord
Build Item Asi Asi
Build Item Bloodforge Bloodforge

Relics (Situational)

Build Item Hand of the Gods Hand of the Gods
Build Item Cursed Ankh Cursed Ankh
Build Item Shield of Thorns Shield of Thorns
Build Item Magic Shell Magic Shell

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
2 12 15 18 19

Spirit Flail

2 A B
Spirit Flail
1 4 6 7 10

Judgement Tether

3 B A
Judgement Tether
3 8 11 14 16

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 9 13 17 20
Sickle Strike
2 12 15 18 19

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
1 4 6 7 10

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
3 8 11 14 16

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Lord of the Afterlife
5 9 13 17 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.4s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

Intro


Hey guys. First guide here. Osiris is one of my favorite gods to play, even though I had no desire to play him for a while, once I did, I saw how amazing his potential is. very underplayed god.

I'm an aggressive player, and if you play right, there is no need for heavy defense. This build will revolve around having one protections item, attack speed, lifesteal, and frostbound. I tend to always have top damage and top damage taken with this build. Hope you guys enjoy it!

Pros / Cons

Pros
-Good CC
-High Damage
-Great Sustainability (Must make use of tether)
-Good Solo and Team fighter.
-Good Early and GREAT late game.

Cons
Not many...
-Very basic attack dependent.
-Only escape is Ultimate (but cooldown is pretty short)
-In 1v1, I have trouble with mages with AOE. They can sit in it and there isn't much you can do.

Items

Death's Toll and Tier one Ichaival can be started with for ANY game type, even Arena where I rarely use a starter. The sustain you get from Death's Toll is very helpful early game. FINISH Ichaival then buy boots.

Warrior Tabi OR Ninja Tabi- These are really the only boots I use with them but ninja tabi is also very viable. For some reason, even without the penetration warrior tabi use to provide, the damage from warrior's seems much more useful early game. I suggest starting with warrior then switching if you plan to use .

Frostbound Hammer- Gives you health for some tankiness. The slow is a necessity to be able to stick to people and basic them down, plus it keeps them in Tether's radius until stun.

Qin's Sais- Necessity. Osiris basics are short and sweet and he has awesome progression. Once you get Qin-sais, they MELT.

DEFENSE ITEM- It's honestly up to you and the situation as to when and what defense item you want. Normally I go MANTLE OF DISCORD if their team has both physical and magical. NAMEON LION is great if you are only facing physical/auto attackers. BULWARK for Magical. SPIRIT ROBE for CC.

Bloodforge- Your damage really picks up with bloodforge and you begin to get the lifesteal that keeps you alive. EXCHANGE DEATH's TOLL for Bloodforge.

Asi- More attack speed and lifesteal. Once you have Bloodforge and Asi, that all the lifesteal you need to keep you alive. EXCHANGE ICHAIVAL for Asi.

The Executioner (Situational)- If your facing enemies with some protections, it would be a good idea to pick up executioner for the penetration. You can switch it for OR your one defense item if you have a good team.


I really believe one lifesteal item isn't enough for the purpose of sustain. Asi and Bloodforge combo has done wonders for me with high damage characters. I use this combo with Bakasura and Erlang Shen as well, and when others would jump into a fight, destroy an opponent or two then die, I'm still alive and kicking going for the pentakill.

Skills

Sickle Strike - Use for poke and slow. LEVEL SECOND for more damage (applicable in duels). LEVEL THIRD for more sustainability/fight capacity.

Spirit Flail - Your most damaging ability and what you use to constantly poke. Great to use when you get the tether stun off. ALWAYS MAX OUT FIRST. Don't underestimate it's damage, especially against squishies.

Judgement Tether - I think people underrate this ability. It is amazing. Tether is what allows you to have to only buy one defense item and still be a good tank. LEVEL SECOND for more sustainability, THIRD for more damage. You want to use this ability whenever you start a fight and have as many enemies within it's radius. If facing gods with escapes, use it after you see them use their escape. Getting the stun off is important when trying to burn down an enemy. Once you get the stun, always have your 2 and/or Ultimate ready.

LORD OF THE AFTERLIFE - Osiris's ultimate is a leap. Gives you no basic attack penalty. Good for starting. GREAT to use when you get tether stun off. You can use it when some one is trying to get away (especially if you still have tether on them). AND it's your only escape. Walk through or jump over Odin ult, or just jump away from any bad situation.


USUAL COMBO
-> -> -> /
2-3-1-2/4(when tether stuns/they try to run away)

BASIC! BASIC! AND BASIC!

Conclusion

Osiris can really be a fun god to play and be a major asset to a team. I think most people would love him if they give him a chance (NEEDS MORE SKINS!!!). If no one wants to be a guardian, and you still want major damage and great sustain, OSIRIS IS THE BEST and most fun. I use this build for every game type (though I don't really play Conquest). I think he can solo most gods. I hope you enjoyed this guide. I can't imagine a better build for an aggressive play style but everyone plays differently. THANKS! Feedback is welcomed.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Branmuffin17 (394) | January 9, 2017 3:44pm
Hi Alexander,

I'm going to comment on the item choices; you take take it or leave it as you prefer.

Warrior Tabi may be a slightly better choice in the early game when built after Ichaival, as the higher power will help you do more damage with your abilities, and you've already built an attack speed item. Technically, though, your basic attack DPS will actually be almost identical at the point that you get the full boots either way. Also, at the point you continue down the item list, the DPS you get from Ninja is going to start outclassing that of Warrior Tabi...and the higher attack speed means you're getting more out of Qin's Sais' passive as soon as you complete it. Unless you need that extra oomph from Spirit Flail for your wave clear in a mode like Conquest, you really should consider Ninja Tabi. If not at the beginning, it should be a replacement option at the end.

I see no problem with the progression from that point to Frostbound Hammer, Qin's Sais, and Mantle of Discord, though you might also consider Spirit Robe instead of Mantle, for the lower price and the passive damage mitigation...depends how well you're doing at the time, perhaps.

You do indicate this is for aggressive players, so I can understand not building any further protections, though most Solo laners usually will add more, since they are looked at to soak up some damage for the team.

As for the final items, it is almost always suggested NOT to build double-lifesteal, at least at the end of this season 3. You're also sorely lacking significant penetration. You do list The Executioner "if having tank trouble," but you seriously need some pen as core. If I just replace Asi with The Executioner, at full stacks of Exe you're able to do around 100 DPS (~25%) more across the board, from squishies to tanks greater DPS increase to tanks the higher the protection they have.

Just a consideration. If you want to play around with the numbers, check this site out: http://eliteownage.com/smitebuilder.html

Regarding your skill leveling, you've made a bit of a mistake. You have 6 points into Judgement Tether and 4 into your ult. Also, depending on how the match is going, you might consider putting more points into Judgement Tether before maxing Sickle Strike. Sickle just doesn't do a hole lot of damage, and that's the only thing you're increasing as you level it up. Instead, focusing on Tether is going to really help your boxing due to the damage reduction, allowing you to soak up more...you're relying on your DPS from basics anyway, so Sickle Strike is really only needed for the enhanced effects of Spirit Flail.

That said, another path you might consider would be to forego Frostbound Hammer, relying on the Sickle Strike + Spirit Flail combo to keep them slowed...at that point, you could replace the health you're losing from Hammer with a nice protection/health boost from Hide of the Urchin. Again, just a thought. Hope this info helps.

*edit* One other thing...depending on the mode and possible lane opponent, you may want to consider some counter-build items...something like Witchblade to counter an Erlang Shen or something.
Loading Comments...
Load More Comments
League of Legends Build Guide Author KoG_Alexander
Send them to the Afterlife! ~ High Damage and Sustain
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved