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Scylla's Painful Polynomicon

1 0 30,665
by SinkableRuby updated April 23, 2016

Smite God: Scylla

Build Guide Discussion 0 More Guides
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Scylla Build

Your Painful Poly

Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes of the Magi Shoes of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Polynomicon Polynomicon
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 8 11 12 14

Crush

2 A B
Crush
1 4 6 7 10

Sentinel

3 B A
Sentinel
3 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 9 13 17 20
Sic 'Em
2 8 11 12 14

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 4 6 7 10

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 13 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Guide on Painful Polynomicons

WARNING - It is advised that you use this build in 1-v-1s, as I haven't tested it in other gamemodes. But, it's your choice, and I'm just making the build, so do whatever.

Basically, I made this guide based on the effectiveness of a build I had used in Smite. It was surprisingly much more powerful than my normal build, so I wanted to share it.

As a recap, the order will be this: Vamp. Shroud, Magi Shoes, Warlock's Sash, Polynomicon, Spear of Desolation, Rod of Tahuti, (Sell Vamp Shroud for Soul Reaver)

This build won't have too much power very early on, but late game will be easier than usual. The Polynomicon does lots of damage to foes who haven't built protections, so try and focus them in battle.

---Scylla Strategies---
Speaking as a diamond Scylla, using this build or whatever build, you NEVER want to be on the front lines. As Scylla, always stay behind your support, and if there is one, close to a healer, because Scylla is famous for having tons of damage, but infamous for having very little health. Just stay within poking range, but nowhere near melee range, and make sure you're not hit. This build is a little bit more suited to close encounters, but still. Try not to risk it. (I've done that one time too many.)

Sic 'Em - Your initiation/kill opportunity. You can get not only pokes and team setups if you land this move, but kills for yourself as well. Sic 'Em roots enemies and holds them scaling from 1.15 seconds to 1.75 seconds at max rank. Often, someone on my team will get a stun in battle, and I'll root them with Sic 'Em, and we'll get a free kill. But Sic 'Em also goes into your 2 and your 4 (and technically your basic attack as well), so if you're using this for 1v1s (Which you should be) then don't worry!

Crush - Your biggest burst poking tool. This attack not only clears minions and does lots of damage, at max rank, it increases the magical damage inside the radius, and it slows. This is the ability you want first.

Sentinel - Your escape. With this tool it is very important that (unless you're leaving the fountain with it) you must almost never use it to chase or to initiate. I'm telling you, the moment you dive into that team, your cooldowns are gonna block you from victory. Be wary of those cooldowns. That being said, you can also use sentinel as a ward, but no one does, so it's not advised. Remember, you need that escape!

I'm a Monster - Your biggest damage move. With this move, you'll usually use it to finish off a kill, or perhaps to bait an aegis. In 1v1s, it's alright, but in team fights, it's amazing. When you kill someone with this move, the duration is prolonged and you can strike again. It can also be used to escape when your 3 is on cooldown, as it increases movement speed.

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League of Legends Build Guide Author SinkableRuby
Scylla's Painful Polynomicon
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