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Scylla - High Damage Ability Spam MONSTER

0 0 4,827
by MONKEYSPANX updated May 11, 2017

Smite God: Scylla

Build Guide Discussion 0 More Guides
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Scylla Build

Starting Items

Build Item Soul Stone Soul Stone
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Full Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant

Situational/Luxury

Build Item Warlock's Staff Warlock's Staff
Build Item Soul Reaver Soul Reaver
Build Item Divine Ruin Divine Ruin
Build Item Bancroft's Talon Bancroft's Talon

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 9 10 11 12

Crush

2 A B
Crush
1 4 6 7 8

Sentinel

3 B A
Sentinel
3 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 13 14 17 20
Sic 'Em
2 9 10 11 12

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 4 6 7 8

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 13 14 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Tips

Do not upgrade a skill at level 8! Hold levelling until you hit level 9. This will allow you to max out crush! Hold off on putting points into your ult until you max out Sic'Em. The extra damage and 3 man root is more valuable than the 100-200 damage gained from upgrading your ult.

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League of Legends Build Guide Author MONKEYSPANX
Scylla - High Damage Ability Spam MONSTER
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