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Saintly Heals - Joust Guan Yu *WIP*

0 0 17,556
by frodosagbag updated March 9, 2016

Smite God: Guan Yu

Build Guide Discussion 0 More Guides
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Guan Yu Build

General Gameplay

Build Item Reinforced Greaves Reinforced Greaves
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Bulwark of Hope Bulwark of Hope
Build Item Frostbound Hammer Frostbound Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet

Tank the World Physical

Build Item Midgardian Mail Midgardian Mail
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Bulwark of Hope Bulwark of Hope
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Spectral Armor Spectral Armor
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet

Tank The World Magical

Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Bulwark of Hope Bulwark of Hope
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Genji's Guard Genji's Guard
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet

Guan Yu's Skill Order

Conviction

1 X Y
Conviction
2 6 7 12 15

Warrior's Will

2 A B
Warrior's Will
3 10 16 18 19

Taolu Assault

3 B A
Taolu Assault
1 4 8 11 14

Cavalry Charge

4 Y X
Cavalry Charge
5 9 13 17 20
Conviction
2 6 7 12 15

Conviction

1 X
Guan Yu's courageous leadership is infectious and, when focused, heals himself and his allies. Healing friendly gods reduces all Cooldowns by 2s for Guan Yu and 1s for his allies.

Ability Type: Circle, Heal
Healing: 40 / 60 / 80 / 100 / 120
Boosted Healing: 1.7x Normal Healing
Radius: 30
Cost: 45
Cooldown: 14s
Warrior's Will
3 10 16 18 19

Warrior's Will

2 A
Guan Yu charges forward, his Green Dragon Crescent Blade extended in front of him. All enemies in his path take damage and are Slowed. Hitting enemy gods lowers all of Guan Yu's Cooldowns by 2s. Guan Yu is immune to Roots, Cripples, and Knockups while dashing.

Ability Type: Dash, Slow, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+60% of your Physical Power)
Slow: 20%
Slow Duration: 2s
Boosted Slow: 40%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Taolu Assault
1 4 8 11 14

Taolu Assault

3 B
Guan Yu spins his blade in a controlled but furious display, slicing enemies for damage every .3s for 3s. Each hit steals enemy Protections, giving them to Guan Yu. Guan Yu is immune to Knockback for the duration.

Ability Type: Line, Debuff, Damage
Damage per Hit: 17 / 27 / 37 / 47 / 57 (+20% of your Physical Power)
Protections Stolen: 2 / 4 / 6 / 8 / 10 (Max. 3 Stacks)
Protection Duration: 5s
Boosted Protections Stolen: 3 / 6 / 9 / 12 / 15 (Max. 3 Stacks)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Cavalry Charge
5 9 13 17 20

Cavalry Charge

4 Y
Guan Yu mounts his warhorse and charges for 4s. While mounted, he can steer and attack and is immune to Crowd Control. Enemies hit take damage and are Slowed. Each hit increases damage from consecutive hits against that target by 20%. Enemies hit on the dismount are Stunned. You can dismount at any time by canceling.

Ability Type: Circle, Stun, Damage
Damage: 75 / 100 / 125 / 150 / 175 (+30% of your Physical Power)
Damage Escalation: 20% per hit
Slow: 25% for 2s
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boosted CC: 40% Slow and 2s Stun
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Intro and Fair Warning

As most of you guys know, Guan Yu isn't quite so strong offensively as most other warriors... ok, any other warrior, so I would never play him, but I finally got it through my skull that he can be an incredibly competent team-fight warrior. Knowing this, I decided to mess around with a nearly-pure support build, almost like a physical guardian build, who still has decent mobility. I also used to hate, absolutely HATE joust. I hated the old map, but since the update with the new map it is by far my favorite game mode,and this build is the result of that.

Now that the intro is done, now for the fair warning: This is my first published build, and so constructive C&C is appreciated. Also, you have to be a very support-minded player to use this build. You WILL NOT be able to take down fleeing enemies with low health unless you choose to use your ult, which is still iffy, because you simply lack the DPS. That being said, you will be able to harass the balls off your opponents while waiting for back up, because your sustain is ridiculous.

Purchase Orders Explained

Many times in joust, you'll see physical-heavy or magic-heavy teams, with maybe only a guardian or a warrior representing the other damage type. The first build is what I use in general gameplay no matter what the team comp, as it has decent defense against both types, but if you find yourself in a late-game scenario against a magical or physical-heavy team you may decide to trade mobility for ungodly (pardon the pun) sustain. Use your better judgement, you aren't dumb players.

Strategy

It is important to pick up a mana buff early game to avoid backing as long as possible, in the late game, your mana count is usually high enough to sustain yourself and your team without it.

Early Game: Go in ahead of your team and flurry with Taolu Assault, and be prepared to turn around and use Warrior's Will to escape to your team, throwing down Conviction when surrounded by friends, using Meditation as necessary and available.

Late Game: Go in hard with Warrior's Will, initiating teamfights at the edge of your blade. Follow with a whirlwind of steel with Taolu Assault, building stacks on your passive. Heal your teammates, rinse and repeat. At this point your cooldown will be 3 to 4 seconds on your heal, so you'll be able to stay alive indefinitely as long as you keep away from supremely high burst damage.

Yeah, Build Stats, Oh Boy!

General Gamplay items
Offensive
Physical Power: 80
Attack Speed: 1.18
Physical Lifesteal: 0%
Physical Penetration: 0
Critical Strike Chance: 0%
Basic Attack DPS: 185.26

Defensive
Physical Protection: 151
Magical Protection: 108
Health: 3150
HP5: 35

Utility
Movement Speed: 443
Cooldown Reduction: 40%
Mana: 1310
MP5: 13.8

Physical Tank Build
Offensive
Physical Power: 40
Attack Speed: 1.18
Physical Lifesteal: 0%
Physical Penetration: 10
Crit Chance: 0%
Basic Attack DPS: 138.06

Defensive
Physical Protection: 261
Magical Protection: 108
Health: 3050
HP5: 35

Utility
Movement Speed: 375
Cooldown Reduction: 40%
Mana: 1610
MP5: 13.8

Magical Tank Build
Offensive
Physical Power: 40
Attack Speed: 1.18
Physical Lifesteal: 0%
Physical Penetration: 10
Crit Chance: 0%
Basic Attack DPS: 138.06

Defensive
Physical Protection: 151
Magical Protection: 268
Health: 2900
HP5: 35

Utility
Movement Speed: 375
Cooldown Reduction: 40%
Mana: 1310
MP5: 33.8

*WIP* What's Missing and What's To Come

I don't have example stats from my previous games, but I'm going to play a lot more of this build and upload the stats to give you a more practical idea of what kind of numbers you'll be putting up on the page at the end of the game.

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