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This is my first time posting a build so I am open to all suggestions and criticism. Also I will be updating this build relatively regularly.
Hard as Rock - crits do an extra 25% damage against him instead of the usual 100%
This basically renders crit based carries worthless.
Roll Out - turn into a boulder that runs over minions and stops when you hit a god. Builds speed and damage until it reaches max speed. slows enemies that are hit. At full speed knocks back enemy gods.
This is your chase, your escape, your initiation, and your strongest attack. It wrecks everything. This is great for ganking because it can launch an enemy into a tower, wave of minions, or your allies all while damaging the mess out of them. Its also handy for just traversing the map to quickly reach areas. Another perk is that it is wonderful for destroying a wave of minions. At first you may find it a little hard to control because enemy gods can strafe without way too much difficulty. It also isn't very useful when in the middle of a team fight or up close brawling because it can't reach it's full potential but it is still rather handy. Also when you reach max speed you become cc immune but before that happens a lot of gods like to attempt a cc to neutralize you so watch out for that.
Shock Wave - a wide reaching conical aoe. It does more damage to close enemies and when they are at range it does 50% of it's maximum. It also has a slight knock up.
This move is a magnificent minion killer and rather good damage overall. It is also handy because it has a slight knock up. This attack makes jungle Geb a possibility. Handy during battle whether it is a team fight or just a brawl. The cool down isn't terrible but it is one of the reasons I highly suggest some cdr.
Stone Shield - Applies a shield to either you or one of your allies. Also can cleanse cc. Adds an amount based off of it's level and an amount equal to 20% of your max health.
This thing is amazing. You can use it to go after some of the more risky kills or to take on a tower with no minions. It's also amazing to put on a friendly carry or mage to let them wreck face. It could potentially double their health. Also it is great for saving a friend who has low health. One thing to keep in mind is that at high levels and when you have plenty of gear it is often best used for it's cleansing ability not the damage mitigation.
Cataclysm - a big aoe centered on geb that stuns and deals damage based on a percentage of the targets CURRENT HEALTH not total health.
This attack is good but not amazing. It can easily hit a wide range of enemies but doesn't do much unless used at the very beginning of a fight. It is really helpful for taking the enemies down a notch right as a brawl is about to happen and it stuns them long enough to allow you or your allies to apply good amounts of damage.
The way in which you use Geb's abilities varies greatly depending on the game type, the build, and simply how far into the match you are. Now I understand this is generally pretty obvious but I feel this applies in a more drastic way for Geb than some other gods. For instance in Arena you will often find yourself using Roll Out for escapes and chasing whereas in Conquest it is an amazing gank move and great for isolating enemies or pushing your lane. Now onto actually how to use this walking mountain.
A great general chain to initiate fights is to run in with your Roll Out (Gank if you can to easily eliminate one enemy, or if in arena and at full tilt you can hit a tank to temporarily make them exit the fight or hit something close and squishy, hopefully melee, to hurt them and lessen enemy damage potential for a short time or you could end it when close so as to not push any enemies away for best use of Cataclysm, or hit someone just before you reach full tilt so they don't get knocked back) OR use blink if you have it, then you use Cataclysm to stun and so it can deal as much damage as possible. After that you generally would use Shock Wave to add more cc to your enemies and deal some decent aoe damage. If you need to you can use Stone Shield before Shock Wave if the incoming fire on you or one of your allies is too much or if you notice an incoming cc. After that you auto attack a bit until Shock Wave is off of cool down. If all goes well you can wipe out your enemies rather fast if you have more friendly cc to stop any enemies who survive after shock wave and the torrent of attacks from your allies.
What you can use Roll Out for after initiation
After your initial attack you should save Roll Out for either escaping or chasing. It can also be used to peel an enemy off of a ally who is low on health by attacking them from the side or whatever way would best help your ally.
This skill can be used for many situations and the way you use and what you use it for are heavily based on your build. If you build damage there is a good chance you shall be using it to mitigate incoming damage on yourself whereas as a tank you have all of the protections you generally need so it's main use is saving your allies or simply buffing your carry (or some other ally) during a fight. Late and mid game the damage mitigation is still incredibly handy but the much handier function of it is the cleanse. CC enables a team to utterly destroy a character and with this you may save you or your allies if you are able to predict when an enemy is going to use their cc. Another good function is to allow you or another ally to chase a low health enemy to the depths of hell or to simply hit a enemy tower a bit to finish it off or just apply some extra damage.
As previously stated it is good for initiation as long as it is used correctly but it is also basically what allows Geb to do anything. It is his mobility, his most damaging ability, his initiation, his gank, his chase, and his escape. It is amazing but it also has it's flaws. It takes a good bit of time and distance to hit max speed/damage which makes it much less useful during a team fight or just simply an close range brawl. It can also be quite hard to land in some scenarios. This attack is relatively unique and your use of it can make or break Geb.
This attack is simple and easy to use. Use it for some wave clear or to simply dish out damage in the midst of a fight.
ONLY USE AT BEGINNING OF A FIGHT PERIOD This attack can not kill, and the lower health the enemy is at the worse it is. It is used in initiation for the stun and so it can actually get out some damage other than that basically ignore this skill.
Fast and maneuverable
Has lots of hard hitting potential
Can take quite a beating and still keep going
Look bad *** while kicking ***
Has a cleanse
Giant and so is really easy to hit and focus
New and so a lot of people are using him
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