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Ravana, The Demon King of Lanka

5 0 68,566
by shouldercliff66 updated July 5, 2017

Smite God: Ravana

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Ravana Build

Starter

Build Item Combat Boots Combat Boots
Build Item Breastplate Breastplate
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Final Build

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Qin's Sais Qin's Sais
Build Item Frostbound Hammer Frostbound Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner

Alternatives

Build Item Genji's Guard Genji's Guard
Build Item Bulwark of Hope Bulwark of Hope
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Runeforged Hammer Runeforged Hammer

Ravana's Skill Order

Prana Onslaught

1 X Y
Prana Onslaught
2 6 7 8 11

Overhead Kick

2 A B
Overhead Kick
3 15 16 18 19

10-Hand Shadow Fist

3 B A
10-Hand Shadow Fist
1 4 9 12 13

Mystic Rush

4 Y X
Mystic Rush
5 10 14 17 20
Prana Onslaught
2 6 7 8 11

Prana Onslaught

1 X
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.

Ability Type: Cone, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+95% of your Physical Power)
Slow Percentage: 25%
Slow Duration: 2.5s
Range: 20
Cost: 30 / 38 / 45 / 53 / 60
Cooldown: 9s
Overhead Kick
3 15 16 18 19

Overhead Kick

2 A
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, increasing his Movement Speed and rendering him CC and damage immune during the action.

Ability Type: Line, Buff, Damage
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Movement Speed: 50%
Lifetime: 1s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
10-Hand Shadow Fist
1 4 9 12 13

10-Hand Shadow Fist

3 B
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.

Ability Type: Line, Root, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+85% of your Physical Power)
Root Duration: 1.25s
Healing: 6 / 17 / 28 / 39 / 50
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Mystic Rush
5 10 14 17 20

Mystic Rush

4 Y
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.

Ability Type: Circle, Buff, Damage
Damage: 200 / 275 / 350 / 425 / 500 (+110% of your Physical Power)
Damage Increase: 10%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 5s
Range: 55
Radius: 15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction

ShoulderCliff66 here, and this is my third guide. I think I'm going to take a look at some of these guide... guides to go back and make these look a bit sharper/pro-like. In the meantime, here's my Ravana build. He's a fun warrior who hits hard and can take some hits too. He's got excellent sustain with CC and heals built into his kit.

I have two other guides - one for Hou Yi and one for Erlang Shen. Check them out if you're interested. If you like this guide, give it a vote, or go into the comments with suggestions. Thanks!

Abilities

Chain of Blows:
This is Ravana's passive. It gives him a bit of survivability with every 8 hits he gains a health shield equal to 5% of his maximum health. This can stack up to 3 times.

Prana Onslaught:
This is a short range cone attack that hits all enemies in the area for 300 +80% and adds a 25% slow for 2.5 seconds. This is a great ability. Take it at level 2, and then max it first.

Overhead Kick:
This is a 30 unit long line attack that hits all enemies for 210 +70%. The real bread and butter in this ability is the fact it gives Ravana CC immunity and a short duration speed boost. All of this is really only about a second long, but when timed right it is his best method of escape and will save your life. So far, I've noticed that you can use it from some enemies' abilities, but not all. For example, Anubis just mummy wrapped you? Tease him a bit to start his ult up, then Overhead Kick your way out and let him waste his little combo on the air. It does have a long cool down though, so try to use it only when you need to - to escape, or to get that guaranteed kill. Take this at level 3 and max it third.

10-Hand Shadow Fist:
This is a 45 unit long, medium width, line attack that goes through minions and rooting the first god hit. Ravana also heals 70 health for each enemy hit - up to three It does 260 +55%, so it's not his main damage, but the root lasts 1.25 seconds and this is your set up. If Overhead Kick is down, this can also be used as some extra oomf for an escape. Take this first, and max it second.

Mystic Rush:
This is Ravana's ultimate ability. It's a leap attack, with a small area of effect. It hits all enemies in the AoE for 500 +100%, so it's got some power to it. But it also increases the damage they take by 10% and reduces the damage Ravana takes by 40% - this effect lasts 5 seconds and it has a reasonably short cooldown. It can be used to initiate, snipe, or escape and with a short cooldown it's not too shabby. Max this as you can.

Gameplay

There's a couple combos in Ravana's card deck, but they're all about the same ends - killing the bad guys. but honestly, I feel like I mostly covered this in the abilities section. Here are a couple of examples in application:


First Combo:
Shadow Fist > Prana Onlaught > AA ftw.
This is his main combo. You hit them for initial damage, rooting them. Then move in for Onslaught and auto attack finisher.

Second Combo:
Mystic Rush > Prana Onslaught > Shadow Fist > AA ftw.
This one is similar to the first, except your initiating with Mystic Rush and then slowing them for the set up to root them as they try to escape. AA to finish them off. Make sure to save Overhead Kick in case they've got a team gank set up.

Items

For your starter gear, get yourself Tier 2 boots and Tier 1 Breastplate. You'll have about 100 gold to save up, or buy some wards, pots, or whatever your heart desires. If you're facing 4+ magical gods, you can instead get Tier 1 boots and Tier 1 Enchanted Kusair, or Tier 1 Talisman. Then you'll have 550 gold to do with your heart's desires. Haha

For your main build go for the following:

Warrior Tabi.
Everyone knows you don't go out without your boots, and for Ravana the added power is nice. He doesn't have an attack chain like Erlang Shen, so Ninja Tabi are a waste, and Ravana isn't mana hungry either. I suppose you could get one of the other two pairs if you really like the passives or want to be a bit tanky, but just get the Warrior Tabi. And finish these first.

Breatplate of Valor.
Great physical defense, which is needed for Ravana's up close and personal attitude, some mana, some cooldown... what's not to love about BoV. Get this second. Or you can get it third, but you already started it in your starter items, so just finish it.
Alternative:
Genji Guard is a good alternative if you're facing mostly magical enemies. It's about the same for stats - a bit less - but tailored towards magical mitigation. You can go for Bulwark of Hope instead if you prefer the health, CC reduction, and its passive.

Qin's Sais.
Alright. I know. But Ravana's attack chain is short - only 3 hits. Well, you're going to work on getting in peoples faces. And the added power and attack speed is nice. His first two hits come out the gate fairly quickly, so there's twice you've gotten the extra oomf. His third hit isn't too long after that. I think these are absolutely worth it. You could go for Jotunn's Wrath for your third item instead, and get Qin's later - or even something else like Stone Cutting Sword or whatever, but I like getting these for their speed and passive.

Frostbound Hammer.
This item is great. Sure, it might seem redundant with Ravana's abilities, but those abilities only hit once. They're great for getting the initial root and burst of damage, but only so you can get close and finish them off. Frostbound Hammer helps secure that kill by slowing them down. It's added power gives your more damage. And finally, you can argue it's "defensive" as well with the added health which keeps you alive longer and gives a bit more oomf for his passive.
Alternative:
You can get Runeforged Hammer instead. It's passive of doing an extra 15% damage against CC'd targets synergizes well with Ravana's kit. I prefer FB, but this is a good alternative.

Jotunn's Wrath.
This is your 4th item. It gives some penetration, which we've been putting off. However, it also has some other nice stats like power and cooldown reduction. If you got this sooner in place of Qin's Sais, then now would be a good time to get the other item.

The Executioner.
More attack speed and more protection reduction. This is a solid item to finish the build with. Ravana does appreciate the attack speed and power, and the passive is nice for making squishies squishier, or bring them tanks down a notch. It's a team item because everyone else gets to do more damage too!
Alternative:
Stone Cutting Sword is a good alternative here. You lose out on additional attack speed, but you get a similar passive and a tad bit more power.

Conclusion

Ravana is a fantastic warrior who gets the kills and stays alive if you play him right. (I suppose that could be said for every god... lol) I haven't seen him a lot in game play until recently, and I noticed there's not as much for guides for him. So, I decided to make my own for him based on how I use him.

Like I said up front, this is my third build guide and if they start to garner enough attention I'm going to go back and make them a bit prettier with these guide guides that are available.

I'm open to comments and criticism. Give this a vote if you like, and leave your comments in the discussion area. Thanks!

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Collapse All Comments

1
Savagelust | July 13, 2017 8:11am
Great job on the guide, this build works just fine in Arena, and I agree with your points if he were to be used in Conquest... its a completely different playstyle.
1
Tlaloc1050 (17) | July 7, 2017 2:17am
Magical Defense should be in the main build IMO. Bluestone Pendant or Death's Toll are also other good starts
1
boogiebass (46) | August 4, 2017 9:07pm
I think it might be a better idea to switch jotunns and qins sais build order (I know you mentioned this In your guise). In my opinion I think jotunns is a brtter early game item. Also, if you decide to build jotunns 3rd, maybe build executioner before qins sais since executioner is cheaper and offers more attack speed.

Thoughts?
1
shouldercliff66 | July 7, 2017 10:06pm
I would normally agree, and if I brought him into Conquest I totally would replace FB with Bulwark. I probably would use Bluestone as a starter too, if it were Conquest. Honestly, in just arena and joust play, I haven't needed the magical defense yet. Even with the physical defense in the build, I mostly have issues with the physical gods - mainly hunters and assassins - because of the meta with pen and crit.

I'll probably add another build in there for Conquest. Thanks for the suggestions!
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League of Legends Build Guide Author shouldercliff66
Ravana, The Demon King of Lanka
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