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Rama Staple ADC Build - Season 8

1 1 5,307
by DevilPanda updated February 17, 2021

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

Starter

Build Item Leather Cowl Leather Cowl
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Full Build

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Demon Blade Demon Blade
Build Item Fail-Not Fail-Not
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Hunter's Cowl Hunter's Cowl

Boot Replacement

Notes Dominance for consistency

Bloodforge for survivability

Notes

Dominance for consistency

Bloodforge for survivability

Build Item Elixir of Speed Elixir of Speed
Build Item Dominance Dominance
Build Item Bloodforge Bloodforge

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 6 7 10

Infinite Arrows

2 A B
Infinite Arrows
2 15 16 18 19

Rolling Assault

3 B A
Rolling Assault
3 8 11 12 14

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 4 6 7 10

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
2 15 16 18 19

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
3 8 11 12 14

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Rama

This build has been what most pro adc players have been using, the build is extremely good and is the main reason adc's are saying they feel stronger this season.

Leather Cowl gives insane atk spd% and lifesteal for early game clear, its movement speed really helps with getting fed and into the team fight faster and sometimes can actually save you from assassin ganks (sometimes not even needing to outplay).

Transcendence is insanely powerful due to most adc starters giving not much mp5 or mana, personally I would always build devourers gauntlet over this, but you gain so much lifesteal from Leather Cowl and that it becomes obsolete.

Wind Demon is insane this season due to having 5% more crit and the extra atk spd% lets you pop off early game.

Fail-Not is a core item for winning 1v1's and setting up the entire kit by mainly giving 20%cdr and 20-35% crit and 10% pen.

Shadowsteel Shuriken is pretty much required for ADC's to give anti-heal and for some reason this season got buffed to be even more powerful.

Hunter's Cowl is just a generic upgrade that makes you EVEN MORE POWERFULLLL!!!

Lastly, Pick either Dominance for the final nail in the coffin to nuke tanky gods or pick Bloodforge if the enemy team has nobody building protections and have insane survivability (usually against bad players for padding stats).

In Conclusion, I was kinda bummed out that this was the only really working adc build this season. From my research, I found that there was no real reason to drift away from using other items than in the ones listed in the build. When you're the main damage dealer the only thing that is important when it comes to surviving is eliminating the threats (and lifestealing like a mf)..

Rama

For Season 8, you will want to typically help Red Buff with Middle, then rotate to Purple buff, then into your lane. For Early game, you should always focus minions, and work on getting fed as possible. Make sure to get wards for the scorpion and enemy jungle after you return to the fountain.

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League of Legends Build Guide Author DevilPanda
Rama Staple ADC Build - Season 8
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