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RAMA ROMP (Rama ADC Season 2)

7 0 49,445
by Emaderton updated July 5, 2015

Smite God: Rama

Build Guide Discussion 2 More Guides
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Rama Build

The Go To Build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

If you want to build Transcendence

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
3 8 9 12 13

Infinite Arrows

2 A B
Infinite Arrows
1 4 6 7 11

Rolling Assault

3 B A
Rolling Assault
2 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 10 14 17 20
Astral Strike
3 8 9 12 13

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
1 4 6 7 11

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 10 14 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

The Go To Build

Ok, the first build is a basic for most hunters as an ADC in conquest. A lot of people like to use Ichaival in place of Hastened Fatalis. I prefer the movement speed and the Hastened Fatalis passive, it really is up to you. I always get Rage 4th, would prefer to get it 3rd but I need the attack speed first. Executioner gives a good pen boost along with a decent amount of attack speed. And of course Deathbringer last for obvious reasons. This build goes really nice with Rama's Astral Strike and Pick Me Up abilities.

If you want to build Transcendence

As a stack item, Transcendence provides the most extra physical power than any other item in the game. The reason why some choose devourers gauntlet over Transcendence is because it is a lot easier to have the early sustain that the Gauntlets provide. But in season 2 I've seen a lot more decent transcendence builds, specifically in Ranked 1v1 Joust. Because Transcendence costs about 600 more gold to complete, it really turns into an item that early game will not help as much as the gauntlets. The rest of the build stays the same except for in place of hastened fatalis I like to use Asi for Lifesteal/Attack Speed/Pen

Anti Hunter/Assassin???

WITCHBLADE!!!!!!!! This item is extremely useful in gimping an enemy hunter or assassin or an physical damage character. It decreases both the attack speed and power of any enemy god within 55 units.... Really nice item to have in 1v1 joust if going against another physical god.... However it's late game usage in conquest can be decent when in team fights also, and could even save you from dying if being ganked by the jungle and adc... Still prefer hastened fatalis though :)))

Skill Sequence

As Rama, his first two abilties (Astral Strike and Pick Me Up) are going to be your go to abilities as this character. His rolling assault ability is an evade/get away/chase down ability that is useful, and his ult Astra Barrage is good for gods trying to get away with low health and tower diving. Astral Strike provides an extremely noticeable power boost to each basic attack. So much so that it seems like your doing double the damage at times. And the Pick Me Up ability gives an really high attack speed boost (50% at max rank) to quickly dispatch a god you may be attack at the time. I recommend focusing your first two abilites since before your ult since they will be helping you do most of your damage.






Let me know of any changes/suggestions you have so I can add to this guide to help other out, Thanks

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1
Vithaliy (8) | September 1, 2015 3:29pm
I tried this build, only with Warrior Tabi instead of Ninja Tabi (in order not to overcap too much the 2.5 attack speed) and it works really good. Unfortunately, I'm not even close to Snoopy and landing an arrow of his ultimate is quite tricky... but landing all 3? o.O
1
Uzuza | July 6, 2015 9:26pm
This build works great its very easy to understand how Transcendence can out perform the Gauntlet and I recently pulled off a triple kill with the class winning the game. Thanks for the guide and best of luck ;) Here is a link for video proof-http://xboxdvr.com/gamer/Uzuza/video/4326498
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