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Rama: Endgame Destroyer

0 0 20,381
by GreenLemon0815 updated May 26, 2016

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

Endbuild

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Demon Blade Demon Blade
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Instead of executer:

Build Item Qin's Sais Qin's Sais

Starterbuild:

Build Item Throwing Dagger Throwing Dagger
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion

Relics:

Build Item Teleport Fragment Teleport Fragment
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 3 6 7 10

Infinite Arrows

2 A B
Infinite Arrows
4 8 11 14 15

Rolling Assault

3 B A
Rolling Assault
2 12 17 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 16 20
Astral Strike
1 3 6 7 10

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
4 8 11 14 15

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 12 17 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 16 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Chapter Title

Works best for greedy gameplay.

Items

Not much to say, i think its pretty clear.
Just one word to Blink:
Its for a fast ult into middle-lane in early-game. Just blink through the wall into jungle, dash forward with your "3", and suddenly you can reach far into middle lane with your ult and get the kill. ;-)

Pros / Cons

Pros:
-very easy to chase enemies (+46% movement)
-max attackspeed + high dmg


Cons:
-very lategame dmg
-always need blue pot

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League of Legends Build Guide Author GreenLemon0815
Rama: Endgame Destroyer
Table of Contents

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