The Seventh Avatar Of Vishnu: Rama
A Guide to Dominating Joust
Introduction: The Basics of Rama
Rama is currently, in my opinion, the current most viable Hunter for the Joust 3v3 gametype.
Rama's Passive allows him to passively stack 'Astral Arrows' (Up to 5 at a time,) which are used by his abilities. His arrows, when used by his [1], his basic attacks will pierce enemies, apply a stacking slow, and deal bonus damage. After using his [3], for the next 5s, his next basic attack will cripple an enemy, and deal bonus damage, while negating the basic attack movement debuff. His [2] is a personal buff which increases his attack speed up to 50% for a total of 5s. His [2] also has a passive which allows 'Astral Arrows' to drop onto the ground after he uses a skill requiring an 'Astral Arrow.'
Rama is used as an Attack Damage Carry, relying on critical hits and his physical damage caused by basic attacks and attack speed. When used and build correctly, Rama can be one of, if not the, most viable Gods for the Joust 3v3 gametype.
Add more game modes and options in you're build to give newer players something to use for that said situation. With just limiting yourself with Rama Joust 3vs3 little to no one will use this guide. I myself fell into that same mistake but fixed it and had huge success. Best of Luck.