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Patience! 2.0 - Rama Guide (Season 6)

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Smite God: Rama

Build Guide Discussion (6) More Guides

Purchase Order

Final Build with Crits Notes Standard Build for Rama using Crits. If you feel you need more pen, follow this order, if you feel you need more power (against squishies) then rush Rage first than Executioner.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer

Final build without crits Notes Standard Build for Rama without use Crits. The last two items are situational and you can choose from "situational items" section.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow

Start Notes Standard start for Rama mainly in conquest. One mana potion is more than enough since you are not skill-dependent.

Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Hunter's Blessing Hunter's Blessing
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core items Notes Extra mana to your Astral Strike, attack speed, some power and lifesteal. Everything you need.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi

Bridge Items Notes Maybe your 3rd item. Some cheap items to help in some situations to become a thread sooner. Recommend do one as the 1st item after finished your boots and stack item (3rd item) (if you want. You can also skip this).

Build Item Ichaival Ichaival

Crits Notes Crits that work well on him.

Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer
Build Item Wind Demon Wind Demon
Build Item Rage Rage

Situational items Notes Situational items to help you in specific situations

Build Item Toxic Blade Toxic Blade
Build Item Odysseus' Bow Odysseus' Bow
Build Item Atalanta's Bow Atalanta's Bow
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord

Rama's Skill Order

Astral Strike

Astral Strike

1 X
1 4 6 7 10
Pick Me Up

Pick Me Up

2 A
3 8 11 12 14
Rolling Assault

Rolling Assault

3 B
2 15 16 18 19
Astral Barrage

Astral Barrage

4 Y
5 9 13 17 20

Introduction



Hi everyone, my name is x MysTeRioN z. I play this game on Xbox one.
I`m here to help you play with this guy that can be a literally carry at end and a real problem the enemy team if used in the right way.


Art by Zennore via DeviantArt


"I never miss my target!" - Rama


This guide was already posted because I clicked the wrong button, then it came with a lot of mistakes and untested items and builds, so I decided to make a rework on it base on the early feedback (everything: builds suggestions, discussions, jokes about my English, items recommendations...) and post it when finished, but here it is, because again, I'm a stupid and pressed that f***ing button.

I'm open to suggestions to make this guide even better, so don't forget to like this guide (if you liked) and tell me what I should improve, what I should change and if this guide was helpful for you.

Pros / Cons


Pros:
  1. Good individual damage
  2. Good escape
  3. Good chaser
  4. Good attack speed buff
  5. Good wave clear
  6. Full ADC
  7. Good carry at late game



Cons:
  1. Squishy
  2. No relevant skills (except the ultimate)
  3. The passive could be better
  4. Ultimate is easy to miss
  5. Somehow has a boring gameplay
  6. Extremely dependent of basic attacks
  7. Shines only from Mid-Late Game
.
.
.

details



Skills


Astral Quiver


Type: Passive

Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time in 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows.


TIPS AND HOW TO USE



Astral Strike


Type: Basic Attack Buff


Cooldown: 0 secs

Bonus damage 10/20/30/40/50
Slow per hit: 10% (Max 3 stacks)
Slow duration: 2secs
Cost: 20 mana + 1 Astral Arrow per shot


Rama changes his normal arrows to his powerful arrows: The Astral Arrows. After the change Rama basic attacks go through walls, slows enemies, and pass through enemies too.

TIPS AND HOW TO USE


Pick me Up


Type: Attack speed buff, pickup


Cooldown: 15-11 secs
Attack speed increased: 30/35/40/45/50%
Attack speed duration: 3secs
Drop Chance: 10/20/30/40/50 (Passive)

Rama focuses in kill the target so he increase his attack speed. This skill also may drops an Astral arrow after any astral arrow has been used.

TIPS AND HOW TO USE


Rolling Assault


Type: Dash


Cooldown: 11 secs
Bonus damage: 20/40/60/80/100
Cripple duration: 1/1.25/1.5/1.75/2 secs

Rama Rama performs a roll in the direction he is currently moving. If there is at least 1 astral arrow stacked, the next basic attack will cause bonus damage and will cripple the enemy.

TIPS AND HOW TO USE


Astral Barrage


Type: AoE (Area of Effect) (Ultimate)


Cooldown: 90 secs

Damage 1st shot: 100/150/200/250/300 (+30% of your Physical Power)
Damage 2nd shot: 150/225/300/375/450 (+45% of your Physical Power)
Damage 3rd shot: 200/300/400/500/600 (+60% of your Physical Power)

AoE 1st shot: 15
AoE 2st shot: 10
AoE 3st shot: 7.5

Rama uses all his forces to jump in the air becoming untargetble. While in the air he can shoot 3 powerful arrows increasing the damage after each shot and decreasing the area.

Tips and how to use



Skill Order



This skill order will provide high damage and good clear wave.

Astral Quiver: As soon as possible stack some arrows

Astral Strike: Upgrade at levels 1 - 4 - 6 - 7 - 10 (1st priority)

Pick me Up: Upgrade at levels 3 - 8 - 11 - 12 - 15 (2nd priority)

Rolling Assault: Upgrade at levels 2 - 16 - 17 - 18 - 19 (3rd priority)

Astral Barrage: Upgrade at levels 5 - 9 - 13 - 17 - 20 (As soon as available)

Skills Combos


+

Assault Strike + Pick me Up

  • The usually fight combo.
  • You will use it often in your fights, Astral Strike will provide a powerful basic attacks and Pick Me Up will make this attacks be fired faster.


+ +

Assault Strike + Rolling Assault + Pick me Up

  • The chase combo.
  • You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him.

+ + +

Assault Strike + Rolling Assault + Pick me Up + Astral Barrage


  • The ultimate chasing combo.
  • You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him, and if he escapes from your range you can use Astral Barrage to secure the kill (Kill secure = KS)

How to play


Early Game


  • You are VERY WEAK at beginning SO YOU MUST PLAY SAFE.
  • Try to clear the wave as soon as possible, and try to don't take damage from the wave. If the enemy cleared his wave first, retreat to your tower.
  • If you cleared the wave first put some pressure focusing the enemy ADC preferentially. But if the support is dying, kill him.
  • Try to don't start unnecessary fights until you have power, unless if you are ahead of enemy ADC.
  • In teamfights try to participate from some distance and run for your life if someone focus you.
  • PUT WARDS ON THE MAP to avoid be Ganked.
  • Poke your enemy as soon as possible but not too much or he will call for help and put you in seriously trouble, mainly if the jungler is a early/mid game character such as Ratatoskr.
  • FOCUS ON FARMING, you need to get big as soon as possible so every farm you see, do it if possible (camps or minions waves).
  • There isn't so much to do here. Just be careful to don't die. IF THE ENEMY GETS BIGGER THAN YOU, YOU WILL SUFFER, so be careful.
  • Ask for help every time you need, and don't do anything that can compromise you.

DON'T CHASE AN ENEMY IF YOU ARE NOT SURE YOU'LL KILL. DON'T GO IF THE ENEMY HAVE TEAMMATES NEAR HIM.

Prefer to don't try and stay alive instead of dying trying and feed the enemy.

Mid Game


  • Now you become some sustainable with your lifesteal and do a decent damage to enemies and towers.
  • Now it's time to become a little aggressive. You will see your basic attacks doing something like 175~200 basic attack.
  • I recommend you start playing a little more aggressive, but not too much aggressive. Remember that your escape is good but CANNOT save you well from some good gank by multiple enemies.
  • REMEMBER THAT OBJECTIVES ARE MORE IMPORTANT THAN KILLS, so it's time to start do your job, carry the game doing the objectives.
  • ALWAYS try to participate of teamfights now, 'cause your damage will make a big difference
  • Now it's a nice moment to start rotate to surprise enemies and blow them with your basic attacks.

Late Game


  • Time to group up.
  • You should be doing something arround 300+ basic attack damages and crits make this even bigger (if you did.)
  • Enemies are afraid of you now (and they are right).
  • Enemies probably will focus you so stay close to your team and try do hit as many basic attack as possible.
  • You can easily take down an entire fenix, fire giant, gold fury... so time to group up and mainly focus on objectives.
  • Keep behind of your teammates and help them as much as possible.

Builds



Crit Build Example


Situational Items



Understand the 4 steps and rush the right item:
    The 4 questions to be answered:
  1. What is the problem?
  2. What item I did (or I intende to do that) won't help me or isn't helping me with this problem?
  3. What is the best item below that better solves my problem?
  4. Will I loose something very important to this match changing this item?
If you answer all this question in the right way, you will change the right item and the new one will helps you a lot. Choose wisely!!!!!

click to see


Final Considerations




Art by bunnytush via DeviantArt


Let's go now, get you support and go hit some arrows on the enmies in Duo Lane!



Rama is a good and easy adc to play with high probabilities of carry the late game. Master his ultimate and first skill and you will be a killing machine

I intend update this Guide as soon as possible keeping it always updated, so check it with some frequency to see the new tips and builds.


Special Thanks:
  • iTwistedSpartan - The guy who did this amazing arts of minimal Rama in the headers (Via DeviantArt)
  • branmuffin17 - The ultimate counsellor who help me with tips, builds and long explanations
  • boogiebass - The funny guy who helped me with some tips and builds to this Guide.
  • Tlaoc1050 - The cupid man that gave me some tips.
  • Gulfwulf - My english guardian <3, who help me with my english giving some tips.
  • Kriega1 - The serious guy who helped with some tips.


Check my other Guides:
Art by Zennore via DeviantArt

That's it, thank you for reading my guide!


Changelog



12/2018

11/2018

10/2018

09/2018


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1
[-]
xmysterionz (25) | February 18, 2019 8:58am
Comments below this are from Season 5 and above it from Season 6
1
[-]
quack911 | October 11, 2018 5:51am
I strongly disagree with the ninja tabi choice, rama has one of the strongest stims in the game ninja tabi is unnecessary. Secondly rama is notorious for being one of the best hunters for tank busting, so why would you prioritize or even think about building crit. I recommend adding ichiaval and titans bane to the second non crit build and have that as the primary no discussion build
1
[-]
xmysterionz (25) | October 11, 2018 6:44am
Hello Quack,
I understand your points, let's give my explanations.

Ninja Tabi is better than warrior on Rama due the attack speed it provides and the extra mana to let you fire more astral arrows with astral stike. Yes, rama has an excellent attack speed buff when he uses his Pick Me Up, but it lasts only 5 secs, costs mana and has a cooldown, so you won't be able to use this skill so often and he does not have a high base attack speed, so, in my opinion ninja fits much better than warrior, mainly with non-crit build that has Qin's Sais.

Second, as said in the non-crit build comment, it has only 4 items because the other 2 is totally situational and you can choose these items from the situational items (that can be Titan's Bane for example).

For last but not least, the builds does not have order, so the crit build is not primary, it's just showed first because this season crits are working well and people usually look for crit builds, but you have the build without crits right below if you think crits are not important.
2
[-]
Kriega1 (52) | October 11, 2018 9:33am
Ninja Tabi is also good if the enemy solo/support happens to pick up Midgardian Mail.
1
[-]
boogiebass (21) | September 5, 2018 11:52am
Looks very solid.
@bichmuffin: would you think warrior tabi would be a good choice? Isnt the purpose of crits to have higher burst? (Go in on a weakened enemy and kill him in as few hits as possible)? So wouldn't warrior tabi be better for crits? Especially since rama has attack speed steroid in his kit?

Also, consider magis cloak as a situational (a very extreme situational, but still)
1
[-]
xmysterionz (25) | September 5, 2018 2:40pm
I already did it man, even before I read this. As Rama says, patience :v
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League of Legends Build Guide Author xmysterionz
Patience! 2.0 - Rama Guide (Season 6)
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