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Oneshot Hel (or close)/ Arena build

27 5 126,381
8.9
by thekinshin updated April 16, 2018

Smite God: Hel

Build Guide Discussion 14 More Guides
Choose a Build: Focus light targets, avoid tanks
Focus light targets, avoid tanks exaggerated Hel if there are multiple tanks
Tap Mouse over an item or ability icon for detailed info

Hel Build

shoes of focus

Build Item Shoes of Focus Shoes of Focus

soul gem

Build Item Soul Gem Soul Gem

soul reaver

Build Item Soul Reaver Soul Reaver

ethereal staff

Build Item Ethereal Staff Ethereal Staff

chronos pendant

Build Item Chronos' Pendant Chronos' Pendant

gem of isolation

Build Item Gem of Isolation Gem of Isolation

Relic #1

Build Item Cloak of Meditation Cloak of Meditation

Blink rune

Build Item Blink Rune Blink Rune

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 6 8 10 11

Hinder / Cleanse

2 A B
Hinder / Cleanse
3 15 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
1 4 5 7 9

Switch Stances

4 Y X
Switch Stances
12 13 14 17 20
Decay / Restoration
2 6 8 10 11

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
3 15 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
1 4 5 7 9

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
12 13 14 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Introduction

Hi all, this is my first guide so be gentle eheh
Hel is my first god i got to rank diamond becouse i like to spam skills while playing, and hel is the best god to do it. I have around 700 arena matches and 25% are with Hel, so i think i know what i'm doing (at least for what it concern arena). This builds are only made for arena, if you are looking for a build for joust or conquest or other mods you are in the wrong place.
Let's start with the actual guide.

WTF are you doing?

The most tryharder will say that this builds are ****, and for the build #2 and #3 i can agree, but my main build, the build #1, gave me lots of funny moments and a really high win rate, what it does is basically transform a support into a carry.
With the amount of damage you deal you have no needs for hunters or warriors in team, you can easly end a match with 40k or more player damage (and 10/15k of healing thanks to soul gem but we'll talk about it later) without even needing to farm minions.

Items

Let's talk about the items now.
The main objective of my build (the #1 build) is to stack the passives of soul gem, soul reaver and ethereal staff to do massive true damage. Hitting an enemy with the passive of soul reaver+ethereal staff inlfict 13 to 20% of their health as true damage, +30% of your magical pawer thanks to soul gem, while at the same time you have a raw 515 magical power (at finished build) to start with wich is not bad at all.

-Shoes of Focus: you take those shoese for the speed and the cooldown, with that 10% cooldown you are going to end (counting all items) with exactly 40% cooldown wich is a must have with Hel.

-Soul Gem: soul gem is a fantastic item, it gives cooldown reduction (10%), lifesteal (12%) health and power, plus the passive wich is fantastic for Hel. The +30% of you magical pawer as damage is really good when you have 515 magical power, and with Hel is really easy to reach the 4 stacks, healing your team with the third ability give you stacks, slowing enemys with your second ability give you stacks, even making your teammates immune from CC with your second ability gives you stacks, this make it really easy to make stacks for soul gem. The second passive of soul gem is what you will use instead of the more common Rod of Asclepius to heal your teammates, and becouse you are going to be really close (in arena) to your teammates you are always going to heal them when the 4stacks pops.

-Soul Reaver: in the first 4/5 minutes of match you are going to lack a lot of mana, this is going to happen until you build Soul Reaver wich gives 300 mana, this is why you build it as the third item. Soul gem and the shoes before soul reaver becouse of their cooldown reduction. The 10% health as true damage is just fantastic when stacked with the other items. It ingores the magical defense, this make it fantastic against tanks.

-Ethereal staff: It's just good as Soul reaver if not better, you build this as your fourth item just becouse it doesn't give mana wich you need like oxygen in early and mid game. It gives that 200 health wich make Hel way more sustainable in combat. And the 20% CC is always good to have.

-Chronos' Pendant: As i sayd i like to spam skills, Chronos' pendant is a must have for Hel, wether you build her damage or support, you need to spam those skills to make those 40k of damage, or if you play as support hel, you need to spam those skills to keep your teammates alive.

-Gem of Isolation: 250 health to make you almost immortal in 1v1, 90 magical power becouse yes, and the slow wich is really good, you hit your enemies with your first to slow them, then you reach them and you hit them with your third to finish the job.

-Meditation cloak: it's a must have in ealry game becouse as i sayd you are going to finish mana every 2 minutes if not less.

-Blink: blink to a low health target, third skill, free kill.

Why not Rod of Tahuti?
With this build, any enemy that has less then 50% of their health is just DEAD if hit by your third ability, even without that 25% more damage. I did put it in the exaggerated Hel build just for fun, you don't really need it.

Pros / Cons

PROS- Melt everything, why heal your teammates when there are no enemies to harm you?
In 1v1 you are going to shot down even assassins like Loki without any problems.

CONS- Not so support as a full support build but who cares?

Summary

Fun build to use, made for Arena and ONLY Arena, it costs too much for other mods and it's less efficient. Try it and tell me how it goes, have fun ;)

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1
Mattyd | May 20, 2018 12:53pm
Since you have slow build book of Thoth
1
Kriega1 (143) | May 20, 2018 1:05pm
It's in their second build.
1
thekinshin | May 2, 2018 10:13am
I need to apologize becouse the title is indeed misleading but i would like to point out that the title is "oneshote hel (OR CLOSE)". The point of those builds is that if there is an enemy with 60-75% health you can just go in, get an easy kill with the damage you do, and get out thanks to the Hel high sustain.
Another thing, i missed to say that the real combo to kil someone is 2-3-1. The 2 to slow and debuff, while the enemy is slowed you can close in and hit with your 3, then finish him with the 1 when he is running away, and if THAT is not enough, you can even swith to light stance and 1 wich does damage to.
2
boogiebass (46) | May 2, 2018 10:25am
Your build does look like fun in arena and likely can get close to killing an enemy with your full combo and item pasives (see my jungle practice tests). However, as bran muffin pointed out, plenty of situations (enemies building health/coordinating properly, etc) will shut you down.

Just my suggestion: Try to include different builds for different scenarios.

I'll play a couple games in arena with this build and tell you how I do.
2
boogiebass (46) | April 30, 2018 9:00pm
Ok, so I've tested this in Jungle practice.

For your first build:
Without using your 2, and with the passives from Soul Gem, Ethereal Staff, and Soul Reaver activating, you can kill Ra with your 1->3-> basic attack x2


For your "Exaggerated Hel" build:
When [the passvies from all of your items activate, your 1 and 3 combo, in a fully charged dark stance, are enough to kill Ra.
Without the passives from any of your items, you can kill Ra with 1->3->basic attack.

So good job on the builds and the guide.
2
Branmuffin17 (394) | April 30, 2018 11:42pm
FYI Ra in Jungle Practice is not equivalent to a regular player.

I just compared a mirror. Immediately when I went into practice, I leveled Ra up to 20. I confirmed that both my total health and the jungle Ra's health increased.

Funny thing is, without any items, I was dealing 49 damage, and the enemy was dealing 43...combat log confirmed not only the damage, but that my Ra was mitigating more. The protections on that Ra are messed up and not equivalent.

Now, if you consider meta builds, that enemy Ra would also have gotten not only Warlock's Staff (which gives 500 health at full stacks), but also might have picked up at least 1 or 2 other items that might have some health or protections in it. I know that's one god example, but based on my calculations in my previous comment, no way is this a "one-shot" situation.

Sure, other mages might not get Warlock's, but yeah...have to take into account all the different stats, and the fact that she needs to get close to even deal that amount of damage...most other squishies will try to keep her at arm's length unless she has help in the form of a teammate's CC or the enemy not being aware...at which point, this isn't the solo kill-everyone god she's made out to be here.
1
boogiebass (46) | May 1, 2018 4:51am
Wow I had no idea jungle practice Ra wasn't equivalent to a regular player Ra. Good catch Bran!
2
boogiebass (46) | April 23, 2018 9:19pm
Only one of your builds (third one) gives penetration. I'm a bit skeptical about this one shotting, even against squishes.
1
thekinshin | April 25, 2018 10:12am
boogiebass wrote:
Only one of your builds (third one) gives penetration. I'm a bit skeptical about this one shotting, even against squishes.


you do true damage wich ingores defense.
2
boogiebass (46) | April 25, 2018 2:15pm
My apologies I should have clarified: your two other builds don't have any sort penetration. Im skeptical if Those builds will be one shotting squishies, unless hel has bonus built in penetration, outside of her #2 in dark stance.

I'll try this in jungle practice against ra and get back to you.
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League of Legends Build Guide Author thekinshin
Oneshot Hel (or close)/ Arena build
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