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Olorun Jungle, Patch 7.2 (+why to pick, +small updates)

2 1 22,578
by MEGAgamias updated February 25, 2020

Smite God: Olorun

Build Guide Discussion 0 More Guides
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Olorun Build

Start Build

Build Item Assassin's Blessing Assassin's Blessing
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

1st item completion

Build Item Assassin's Blessing Assassin's Blessing
Build Item Emerald Ring Emerald Ring
Build Item Traveler's Shoes Traveler's Shoes

2nd item completion

Build Item Assassin's Blessing Assassin's Blessing
Build Item Demonic Grip Demonic Grip
Build Item Traveler's Shoes Traveler's Shoes

Core Build

Build Item Assassin's Blessing Assassin's Blessing
Build Item Demonic Grip Demonic Grip
Build Item Traveler's Shoes Traveler's Shoes
Build Item Telkhines Ring Telkhines Ring

Finished build suggestion

Notes This is my recommended build , considering physical junglers are very popular.

You can always experiment with different item paths.

For the purpose of this guide I am analyzing my tactics, showing my tricks and generally the way i like to play Olorun jungle.

Notes

This is my recommended build , considering physical junglers are very popular.

You can always experiment with different item paths.

For the purpose of this guide I am analyzing my tactics, showing my tricks and generally the way i like to play Olorun jungle.

Build Item Polynomicon Polynomicon
Build Item Demonic Grip Demonic Grip
Build Item Obsidian Shard Obsidian Shard
Build Item Telkhines Ring Telkhines Ring
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Lotus Sickle Lotus Sickle

Other recommended items

Build Item Bancroft's Talon Bancroft's Talon
Build Item Charon's Coin Charon's Coin
Build Item Doom Orb Doom Orb
Build Item Rod of Tahuti Rod of Tahuti
Build Item Rod of Asclepius Rod of Asclepius
Build Item Shoes of Focus Shoes of Focus

Olorun's Skill Order

Focused Light

1 X Y
Focused Light
1 4 6 7 9

Overflowing Divinity

2 A B
Overflowing Divinity
3 13 15 16 17

Consecration

3 B A
Consecration
2 8 10 11 12

Sanctified Field

4 Y X
Sanctified Field
5 14 18 19 20
Focused Light
1 4 6 7 9

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
3 13 15 16 17

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
2 8 10 11 12

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Sanctified Field
5 14 18 19 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
5
Major
5
Even
7
Minor
5
Tiny
0

Self-Introduction

Hello!

I am MEGAgamias, a SMITE player since season 2. I have been playing at the top levels of ranked since late season 3. This is my first guide and what better god to start off, than my favorite off-meta pick this season!

Olorun Jungle

These are my current olorun stats and rank during the making of this guide:https://ibb.co/fHKTk09

Below you will find a guide on how to play olorun in the jungle.

Introduction

This is a guide for players that have a basic understanding of the game. This means that i don't analyze every small detail on how to play Olorun jungle and i expect you to use your imagination and the information i give you to develop your own style.

You can use this guide as a reference to play Olorun in other roles aswell.

Enough talking.
Let's go!

Pros / Cons

PROS
- Good sustain in the jungle
- Good jungle clear
- Good structure damage
- Healing and protections for the team
- Strong ultimate ability
- High reward

CONS
- Easy to get invaded by the enemy
- Weak early
- High risk

Build Analysis

Olorun is a very versatile god. Because of the critical provided by his passive Touch of Fate it is very hard to create a standard build.

In this section i will analyse the suggested build as well as its pros and cons. Feel free to build according to the situation you are facing as well as your personal preferences.


Start Build

Assassin's Blessing : Standard for junglers

Emerald Ring : It is the highest power item you can get in combination with a starter. Also it will help you build up on attack speed later which is a very important stat for Olorun. !!!Any other item will result in a slower blue buff clear time, assuming the solo laner doesn't help you with clear.

Healing Potion Multi Potion : Because of his low mana consumption and the sustain from assasin's blessing you buy these potions in case of some early game aggression where you will need to use both potions to maximize your early-game survivability. Experiment and see if you prefer Mana Potion instead of one of the recommended.


1st Item
Traveler's Shoes : These shoes provide much needed movement speed and mp5 to make sure you will have an easier time to keep up with the clearing and rotation times of meta junglers.


2nd Item
Demonic Grip : It is the cheapest item on the Emerald Ring item tree. It provides much needed attack speed and power to help you be relevant throughout the early and mid game phase, which are Olorun's weakest points.


3rd Item
Telkhines Ring : This will give you a much needed power-spike. In combination with your 2nd item purchase ( Demonic Grip) you will get a lot of value out of this purchase, due to the good synergy these 2 items have.

At this point I would like to add that the build path below is completely optional.


4th Item
Pythagorem's Piece : Provides your team a powerful aura that will help you in every scenario, with increased survivability for you, as well as extra power for your team.


lotus crown 5th Item
lotus crown : It will increase your team fight potential, as well as increase the chances of you winning a 1v1 against the enemy jungler.


6th Item
Polynomicon : Despite not synergizing well with Overflowing Divinity this item will give you a much needed burst damage boost which this build lacks.


After selling boots
Obsidian Shard : It rounds up the recommended build pretty nicely, enabling you to shred the enemy support and solo laner.

Pros
- Doesn't lack player/structure damage
- Provides a lot of utility

Cons
- Lack of burst

Skills

Below I explain in short a few key tips for each ability

1st ABILITY Focused Light
It is a short/long range ability. Depending on the situation you may not need to wait the full casting animation. The ability does the same damage at all distances. You can cast the ability early by 1) using your ability key again, 2)right clicking, 3) left clicking.

2nd ABILITY Overflowing Divinity
An ability that stacks and stores damage while you use it. If you have 0 stacks stored, the ability does 1 tick of damage.Due to poor visual feedback in-game, please remember that the cooldown of this ability is hidden until you can't use the damaging part of this ability.

This ability can trigger the Polynomicon effect only after the use of the damage-part of this ability.

3rd ABILITY Consecration
Incredibly strong in the early-game phase. You should be trying to heal your allies so you can get the protections buff which can turn a fight around.

4th ABILITY Sanctified Field
You should have a clear understanding of your enemies intentions before using this ability. Imagine your ultimate as a stun OR as a great wall of denial (depending on the situation) that can only be countered by beads and cc immune abilities.

Your ultimate is a powerful tool. Even if you are getting chased by enemies who used beads to get inside your ultimate, don't be afraid to stay and run around in it. Once the effect of purification beads runs out, your enemies will be slow again.

Combo

THE combo
Likely, the most rewarding, but sadly, the only combo i could find:

Use Sanctified Field to slow the enemies and close the gap between you and them, so you can use Consecration.
This will extend the knock-up time from Consecration to what some may describe as a lifetime.

Tactics

Early-game
Olorun has good mana sustain so don't be afraid to use your heal Consecration between camps and waves, to help your teammates out. BUT make sure to have your 3rd ability Consecration ready, if you expect aggression from the enemy team.

Olorun is weak early, meaning he does very little damage. But he is very good at supporting and protecting his team, so good synergy is optimal.

Mid-game
Now is the time that you have some damage items ''online''. Now you are able to start ganking and being annoying to the enemy team. Preferably you want to force fights in mid and duo lane because gods there, are usually easier to kill. Keep in mind that counter-ganking an Olorun jungle is extremely costly for the enemy team, because with a well placed Olorun ultimate Sanctified Field, the enemies have to invest their ultimates or Purification Beads, just to get in the fight. So be mindful.

Late-game
Use your ultimate Sanctified Field during important fights, objectives or help your teammates out of sticky situations. Also don't forget to spam your heal Consecration in order to keep your team at full health.

At this stage of the game Olorun is a beast.

Conclusion

Is it viable?

The real question is ''Are you comfortable enough?''. If you enter the battlefield thinking that lose is certain, then why try in the first place? If you want to win, first of all you have to believe. With this principle in mind, yes Olorun in the jungle can be viable and that is why i made this guide. Because I really believe in his viability despite him being a very underrated pick.

Why Olorun?

He is a control mage with very high damage-per-second (dps) and he can do well against most meta junglers at the moment. What enables him to be successful is his sustain and unique ultimate, which despite being very predictable in a lane setting (for example Olorun adc), it can be very annoying and difficult to deal with when he is constantly roaming the map.

Please help me improve

As i stated before this is my 1st guide. I tried to keep it simple, so that i don't make any mistakes. As you may have noticed, I have added a lot of new sections and improved whatever i could improve on. I was very excited to see that many people got interested and actually clicked on my guide. In short, please let me know if you would like to see an in-depth guide, or help me out to improve this guide. Any comment or suggestion is greatly appreciated.

See you in the battleground

Changelogs

Reconstructed the whole guide

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League of Legends Build Guide Author MEGAgamias
Olorun Jungle, Patch 7.2 (+why to pick, +small updates)
Table of Contents

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