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I'll make this into a proper guide later, for now let me just tackle the obvious questions:
Reinforced boots instead of warrior boots?
We're not going to be critting much, and 6% attack speed is nothing. The 30 physical power is nice but it's nothing compared to the 30% CC reduction of resolve
Fatalis instead of Frostbound Hammer?
I don't like the Frostbound Hammer, I find that -25% movement only matters at the start of the game before the CC becomes too heavy because after all if you're chasing then the -25% movement speed is only just compensating for your loss in movement speed when you start attacking. -20% CD reduction and the two abilities will keep you stuck on your target much better, just make sure you have a constant supply of mana potions or mana buff. The health would fit nicely into this build but the attack speed and movement speed increase is so much better.
Ankh of the Golem instead of Soul Eater?
I'm stacking attack speed for Qin's blades so lifesteal isn't as big a deal here; I never finish it until the end game if at all, I mainly use it for early sustain and then late game I may finish it after Qin's blades either before or after my stone of Gaia depending on whether I need the damage boost. You'll be rocking ~3800HP late game so this one item gives you a relatively cheap +50 physical power. If you're really kicking butt, maybe sell it and get a proper damage item like Devourer's Gloves to replace the lifesteal or just a Deathbringer if you're feeling feisty.
Stone of Gaia?
You don't need physical protection, you already passively have a heap of it and you're building a bruiser not a full tank. However your magical protection is pitiful; this gives it to you along with a passive 0.4% health regen which because of your massive health is about 15 health a second. This is pretty huge. This item also helps mitigate the fact that health stacking is extremely vulnerable to Qin's blades.
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