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Odin: Depth perception is for little girls

1 1 6,597
by Lollingsgrad updated October 10, 2012

Smite God: Odin

Build Guide Discussion 0 More Guides
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Odin Build

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
3
Build Item Mana Potion Mana Potion
3
Build Item Healing Potion Healing Potion
2
Build Item Creeping Curse Creeping Curse
Build Item Heavenly Agility Heavenly Agility
Build Item Ankh of the Golem Ankh of the Golem
3
Build Item Fatalis Fatalis
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Qin's Blades Qin's Blades
Build Item Stone of Gaia Stone of Gaia

Odin's Skill Order

Lunge

1 X Y
Lunge
1 13 14 15 16

Raven Shout

2 A B
Raven Shout
3 8 10 11 12

Gungnir's Might

3 B A
Gungnir's Might
2 4 6 7 9

Ring of Spears

4 Y X
Ring of Spears
5 17 18 19 20
Lunge
1 13 14 15 16

Lunge

1 X
Odin lunges to his target location, doing damage to all nearby enemies.

Ability Type: Circle, Leap, Damage
Damage: 120 / 165 / 210 / 255 / 300 (+70% of your Physical Power)
Radius: 20
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12s
Raven Shout
3 8 10 11 12

Raven Shout

2 A
Odin summons a flock of Ravens that create a shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. The shield will not expire while Odin is using Lunge, and will always detonate upon landing, dealing bonus damage.

Ability Type: Circle, Buff, Damage
Shield Health: 100 / 160 / 220 / 280 / 340 (+50% of your Physical Power)
Duration: 4s
Bonus Damage: 15%
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Gungnir's Might
2 4 6 7 9

Gungnir's Might

3 B
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every second, Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second rune allows Gungnir to stun.

Ability Type: Line, Crowd Control, Damage
Pulse Damage: 45 / 75 / 105 / 135 / 165 (+30% of your Physical Power)
Pulse Slow: 20%
Gungnir Throw Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Attack Speed: 30%
Stun Duration: 1.2s
Range/Radius: 60/20
Cost: 70
Cooldown: 12s
Ring of Spears
5 17 18 19 20

Ring of Spears

4 Y
Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal, and their power is reduced by 15%. Odin is immune to Slows and Roots while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2.5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.

Ability Type: Area, Buff, Damage
Damage: 120 / 190 / 260 / 330 / 400 (+75% of your Physical Power)
Duration: 5s
Physical Power: 5 Power per stack, max 10 stacks
Healing Reduction: All Healing
Slow: 25%
Radius: 30
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Item Explanation

I'll make this into a proper guide later, for now let me just tackle the obvious questions:

Reinforced boots instead of warrior boots?

We're not going to be critting much, and 6% attack speed is nothing. The 30 physical power is nice but it's nothing compared to the 30% CC reduction of resolve

Fatalis instead of Frostbound Hammer?

I don't like the Frostbound Hammer, I find that -25% movement only matters at the start of the game before the CC becomes too heavy because after all if you're chasing then the -25% movement speed is only just compensating for your loss in movement speed when you start attacking. -20% CD reduction and the two abilities will keep you stuck on your target much better, just make sure you have a constant supply of mana potions or mana buff. The health would fit nicely into this build but the attack speed and movement speed increase is so much better.

Ankh of the Golem instead of Soul Eater?

I'm stacking attack speed for Qin's blades so lifesteal isn't as big a deal here; I never finish it until the end game if at all, I mainly use it for early sustain and then late game I may finish it after Qin's blades either before or after my stone of Gaia depending on whether I need the damage boost. You'll be rocking ~3800HP late game so this one item gives you a relatively cheap +50 physical power. If you're really kicking butt, maybe sell it and get a proper damage item like Devourer's Gloves to replace the lifesteal or just a Deathbringer if you're feeling feisty.

Stone of Gaia?

You don't need physical protection, you already passively have a heap of it and you're building a bruiser not a full tank. However your magical protection is pitiful; this gives it to you along with a passive 0.4% health regen which because of your massive health is about 15 health a second. This is pretty huge. This item also helps mitigate the fact that health stacking is extremely vulnerable to Qin's blades.

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League of Legends Build Guide Author Lollingsgrad
Odin: Depth perception is for little girls
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