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Number Crunching Fafnir

2 0 35,300
by Cheepenbulky updated June 10, 2016

Smite God: Fafnir

Build Guide Discussion 2 More Guides
Choose a Build: Balanced Build (IMO)
Balanced Build (IMO) cheaper build, no mantle Damage Fafnir
Tap Mouse over an item or ability icon for detailed info

Fafnir Build

Final

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord
Build Item Gem of Isolation Gem of Isolation
Build Item Void Stone Void Stone
Build Item Soul Reaver Soul Reaver

Start

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord
Build Item Gem of Isolation Gem of Isolation

Alternate Items

Build Item Pestilence Pestilence
Build Item Divine Ruin Divine Ruin
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Spear of the Magus Spear of the Magus

Fafnir's Skill Order

Cursed Strength

1 X Y
Cursed Strength
1 7 11 12 14

Coerce

2 A B
Coerce
2 4 6 8 10

Underhanded Tactics

3 B A
Underhanded Tactics
3 15 16 18 19

Draconic Corruption

4 Y X
Draconic Corruption
5 9 13 17 20
Cursed Strength
1 7 11 12 14

Cursed Strength

1 X
Fafnir hurls his hammer forward, dealing damage to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them. The Stunned god also radiates out a cursed pulse, Slowing them and nearby enemies by 20% for 3s.

In dragon form, this ability deals increased damage that ticks 3 times over 3s. Also, the cursed pulse shreds Protections in addition to Slowing.

Ability Type: Line, Crowd Control, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Dragon Damage per Tick: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Dragon Protection Debuff: 20%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Coerce
2 4 6 8 10

Coerce

2 A
Fafnir coerces his allies into fighting harder, boosting Attack Speed for 5s and healing himself. While Coerce is active Fafnir deals bonus Magic Damage whenever the affected ally damages an enemy.

In dragon form, this ability has a larger area of effect and can buff multiple allies.

Ability Type: Target, Buff, Damage
Attack Speed Buff: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 4 / 8 / 12 / 16 / 20% of the target's power
Self Heal: 40 / 60 / 80 / 100 / 120
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Underhanded Tactics
3 15 16 18 19

Underhanded Tactics

3 B
Fafnir leaps to a target location and executes a despicable strike, dealing damage and disarming enemies in front of him for 2s.

In dragon form, Fafnir can leap much further. Also, this ability deals increased damage that ticks three times over the course of 3s and Fafnir Stuns the enemy god closest to him for 2s in addition to Disarming.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Dragon Damage Per Tick: 40 / 60 / 80 / 100 / 120 (+30% of your Magical Power)
Cost: 60
Cooldown: 15s
Draconic Corruption
5 9 13 17 20

Draconic Corruption

4 Y
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, he regains 200 Mana and nearby enemies are poisoned, taking damage three times over 3s. He remains in this form for a duration or until the ability is activated again.

As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage 3 times per second. Dragon Breath can not proc item hit effects.

Ability Type: Circle, Buff, Damage
Damage Per Tick: 80 / 100 / 120 / 140 / 160 (+40% of your Magical Power)
Duration: 20 / 30 / 40 / 50 / 60s
Dragon Breath Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power)
Radius: 30
Cost: 70
Cooldown: 90s

Intro

This is a buffer/tank build. It focuses on CDR, protections, and items that will proc from coerce. This build tops out at 251 physical protections (lvl 20 and full passive), 187 magical protections (lvl 20 and full passive), 35% CDR, and 30% CCR. The glaring weak point in this build is its relatively low magical protections; which can be compensated for, if required, by replacing void stone for pestilence (bumping up max magical protections to 217).

Abilities

Endless Greed

Bonus gold + bonus protection = lotso love!
This passive allows you to pick up watchers gift, let your ADC take all of the last hits and you will still be rolling in the gold. The protections are a nice bonus, and their are competing theories on how to treat this mechanic. Do you make sure you are always sporting 500+ gold for that sweet sweet protection bonus? Even if that gold means you could finish up some rad new item. Or do you just spend everything you can get your awesome items faster than any other support could dream of accomplishing, and treat the protections bonus as an after thought? I personally go for option number 2, but to each his/her own.

Cursed Strength

This is your only hard CC outside of your ULT. Its kind of pathetic IMO, but it does help in a pinch. The damage is acceptable and the range is nice, but this ability overall is nothing special. I personally use the hammer for a decent lane clear, that might possibly catch a guy in a stun. While in dragon mode this ability also comes paired with a pretty baller protection shred (40%), making it a mean ability if your ADC happens to be standing next to you. Second ability I max out for the damage.

Coerce

This ability is what makes this build work. It applies an attack speed buff to a single ally. But not only that it applies a 25% damage bonus that scales off of your allies damage, but behaves like the damage is coming from one of your abilities. This means you can pile up some on-ability items and have some fun with them. Coerce your hunter and watch as your Gem of Isolation puts a 25% slow on the baddies with every one of the hunter's AAs. Hence the Soul Reaver, Spear of the Magus, and Divine Ruin. All of these will proc from an attack by any of your buffed allies. This abilities self heal also gives Fafnir some decent sustain, but nothing too special. In dragon mode this becomes an AOE buff, just imagine your whole team running around with the equivalent of a frost hammer passive, fun times. First ability I max out, for the buff and the self heal.

Underhanded Tactics

a standard leap, and your only means of escape. The disarm seems almost like an after thought, but it is a nice to have in some situations. The main use for this ability is to get the hell out of dodge (can be used to jump in and peel off of an ally, but a situation where this will work out well for you or your ally are rare). While in dragon mode we add a kickass stun the mix making it pretty useful, but unless you are confident things are not going to turn sour before your CD is up, you might want to save it. Also when in dragon mode, this leap might as well be full on flight, it just is an insane amount of distance.

dragonic corruption
dragonic corruption
This ult is more of a buffer to your other abilities than anything special in and of its own right. It gives you a pretty nice AOE auto attack but outside of that, by itself its meh. The real use for this is a quasi-sanctuary on a much more reasonable CD. Watch out for your transformation back to dwarf mode though, you are a sitting duck for that one.

Core Items

Watcher's Gift
This starter allows for you to harass the other guys and buff your buddy/self constantly. And with your passive your gold intake will not suffer at all from you completely ignoring minions.

Reinforced Shoes
I build these for the CCR, with all of the harassing your are going to be doing there will be plenty of spiteful CC's thrown your way. These boots will help with that. Alternately you could build Shoes of the Magi for some extra damage and penetration, it is purely a preference on my part to build reinforced shoes (not to mention they are 150 gold cheaper). If you are going to be adhering to my build, I would avoid the Shoes of Focus. This is because half of the CDR from that item will end up being wasted by the time you are at full build.

Breastplate of Valor
an almost must have for anyone even thinking about taking a couple hits. This item gives you a good chunk of physical protections and more than half of your CDR and all for a fantastic price.

Mantle of Discord
A very pricey, but effective protections item. Just a ton of protections, plus a "get out jail free card" as its passive it is a beautiful second protections item. Most supports cannot afford to be rocking a Mantle of Discord let alone getting it as their second item after boots. But you are Fafnir and you should have more money at any point in the game than any support could hope to have, thanks to your passive. Might as well take advantage of your built in wealth and jump straight to the cadillac of protection items.

Gem of Isolation
This item ties in perfectly with Coerce and adds some extra CC to a kit that is a little lacking in useful CC. Add in the fact that it give a decent amount of health and mana, as well as some magical power. What isn't there to love.

[[

Variable Items

What reactionary items to get and when.

Void Stone
a little magical power, a little magical protections, and some righteous magical protections shred. This is your item to get if you have a magic heavy team. It usually shines brightest in team fights so take that into account when pondering this item.

Soul Reaver
a nice to have little surprise item. It proc's from your Coerce buff, and can stack with someone else's soul reaver. So it can add some serious "SURPRISE **********ER" to any gank attempt.

Pestilence
a staple magic defense item that doubles as a hefty anti-heal item. Shines during team fights, and can shut down a healer. Usually replaces Void Stone.

Divine Ruin
another anti-heal, but with offensive stats. and guess what it works with Coerce! The extra power and lifesteal from this item can add some scare potential to this character. Usually replaces Soul Reaver. Can replace Gem of Isolation in a pinch.

Celestial Legion Helm
A different form of Void Stone. where as void stone reduces enemy magical armor, celestial legion helm gives you a very reliable anti crit (as well as a little more protections and power). This item will get picked up and replace Void Stone when the other team has completely ignored any form of magic protection and/or at least one opponent is building crit.

Spear of the Magus
more protection shred with a splash or magical power. pick this up in the odd situation where magical protections are present, but you decided not to get Void Stone (because of excess crits, healing, or you just don't like void stone). It works really well in dragon mode, because of all the tick effects, and works with Coerce; but is not as all encompassing as Void Stone. You can pick up both this item and void stone if the enemy team is really stacking magical protection and you have a very heavy magic team, but this would be an odd occurrence in my experience. Usually replaces Soul Reaver

under construction

more to be added when i damn well feel like it.

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1
Workmanabs | June 16, 2016 11:15am
I'd reccomend you include some sort of behind build with extra prots in place of cdr and mana from bov. Bov is sometimes determental if you don't have a good laning phase due to the fact that you're gonna get hit hard from being behind so using something like sov to give extra prots and the passive makes sure you're at least somewhat useful. Otherwise, excellent guide.
Edit: I'm gonna test out some builds real quick to see if I can get something with decent cdr and mana with sov built in. I'll let you know the results when I finish.
Edit: Derp, I forgot that it's not actual extra prots, but more potential health which is a replacement of sorts. It comes out to more defense, just trust me I did a bit of math one time.
Edit: Alright, so I did a bit of messing around to see what does an does not work, and I think a good behind build should have both sov and heartward. Now for building both auras shoes of focus is a necessary replacement for some of the cdr you lose from not having bov. Now in my opinion if you don't have enough gold by the time you've built both sov and heartward, in my opinion at least you've probobly already lost. If you feel like you can at this point you should build mantle of discord. If you can't then spirit robe could be an acceptable replacement due to the cdr. I'm not too sure about hide of the urchin, due to the fact that you have to stack that item for it to be useful. Now at this point your cdr is either 20 percent or 25 percent depending on wether you build discord or spirit, so mail of renewal seems like a good pick at this point considering it provides extra health, sustainability, and cdr which are important for surviving a behind game. For the last item you can use something like gem of iso or soul reaver to round off your power and give your buff more of a kick. Now the biggest thing about building aura on fafnir like this is you won't be able to use your buff as often due to less mana/lower cdr for a lot of the game, but if you're dying constantly or your partner is in trouble it's better to survive and be there with the prots on your auras then to die over and over again trying to be useful with extra damage from your buff. Let me know what you think or if theres anything else you had in mind or would work better for a behind build.
1
Cheepenbulky | June 21, 2016 3:47pm
thanks for the feedback, i've been busy so haven't had much time to tweak or add, but i will take your recommendations into consideration.
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