Movement Speed ExplainationWhile it may seem a bit redundant to build items that primarily serve to increase movement speed like
Atalanta's Bow and
Hastened Katana considering
Spirit Flail gives Osiris an additional 20% movement speed and
Fragmented at max stacks provides an attacking debuff, it makes a huge difference when chasing, fighting, taking objectives, miss
Spirit Flail or it's on CD and when you aren't at max stacks for
Fragmented. In essence, building these items, allows you to always have the benefit of additional movement speed and an attacking debuff at your disposal so long as you can land at least a single hit on either a minion, jungle monster, objective, or an enemy god (in the case of
Hastened Katana it's a must).
Level 20 Base Stats w/o
Hastened Katana (As it grants 10% movement speed) only
Movement Speed: 443
Level 20 Base Stats w/o
Hastened Katana (As it grants 10% movement speed) only + Speed Buff
Movement Speed: 505
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Level 20 Base Stats w/ Items Not Proc'd
Movement Speed: 475
Level 20 Items Not Proc'd +
Spirit Flail
Movement Speed: 531
Level 20 Items Proc'd ONLY
Movement Speed: 546 (At 4 Stacks w/
Atalanta's Bow) + No Attacking Movement Penalty
Level 20 Items Proc'd +
Spirit Flail
Movement Speed: 584 (At 4 Stacks w/
Atalanta's Bow) + No Attacking Movement Penalty
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Level 20 Base Stats w/ Items, Nothing Proc'd + Speed Buff
Movement Speed: 531
Level 20 Items Not Proc'd +
Spirit Flail + Speed Buff
Movement Speed: 569
Level 20 Items Proc'd ONLY + Speed Buff
Movement Speed: 584 (At 4 Stacks w/
Atalanta's Bow) + No Attacking Movement Penalty
Level 20 Items Proc'd +
Spirit Flail + Speed Buff
Movement Speed: 621 (At 4 Stacks w/
Atalanta's Bow) + No Attacking Movement Penalty
The difference from Osiris' base (443) to max (621) represents a 40% movement speed increase. Coupled with the fact that all it takes is a single hit onto an enemy god to proc
Hastened Katana to remove the movement speed penalty while attacking and that you can readily proc
Atalanta's Bow at will for extra movement, Osiris isn't only fast, but deadly. Every hit (up to a point) essentially makes Osiris faster while also shredding the enemy god's protections, and should you land your
Sickle Strike and
Spirit Flail combo, they will also be slowed for an easy cleanup kill.
You can also use this speed to escape. All it really takes is you to either slow, stun, ult, or hit them with your
Spirit Flail to have a reasonably good chance at escaping should someone catch you off guard or you're losing the exchange. On top of that, if a fight does turn sour, by then you will still have max stacks on
Atalanta's Bow, so all you really need to do is either slow them with
Sickle Strike, hit them with
Spirit Flail for an extra 20% movement speed on top of what you currently have, leap, or a combination of those and you'll be able to outrun nearly any god unless hit by CC or they use a leap/dash too.
The reason I believe this to be so deadly is the overall versatility it lends itself to. Not only is it nearly impossible to escape a
Judgement Tether with that type of movement speed should they not have an escape of their own, especially if slowed, but you can easily use
Lord of the Afterlife to jump and stay in range or initiate a sure fire tether stun. You can also slow, leap, and stun or straight up do donuts around them while they have little to no chance of hitting any skill shots or abilities that are AoEs. On top of being incredibly fast and being able to slow, stun, and stay close to enemies with this build, Osiris has an attack speed of 2.33 and while not incredibly high, 150 physical power.
Attack Speed ExplainationAs you should know by now, Osiris is primarily an AA god that relies on his abilities to support just that. Since that's the case, we want to build as much attack speed as we possibly can to maximize damage output.
Before I delve into things, I want to explain why I chose
Qin's Sais over
Odysseus' Bow. While
Odysseus' Bow does indeed give more attack speed (40% vs 15%), the item is not efficient in the context of the build. Even with
Qin's Sais' 15% attack speed, if you follow the rest of the final build, you'll realize that attack speed is still nearly capped out at 2.33/2.50. This effectively means that Osiris won't really benefit much from using that over this one as the difference would only be 0.17 attacks per second or 1 extra attack for every 5-6s. On top of that,
Qin's Sais also gives you 40 physical power and deals 4% of the enemy god's max health as damage (still subject to damage mitigation) while
Odysseus' Bow does 30 damage + 50% of your physical power for every 4 basic attacks you land (also subject to damage mitigation).
If we use our build as an example, that means for every 4 attacks,
Odysseus' Bow deals 105 bonus damage before mitigation while
Qin's Sais would do ~80 bonus damage assuming the target has 2000HP before damage mitigation EVERY hit. The tankier the enemy, the more damage
Qin's Sais will do, but
Odysseus' Bow will always do 105 bonus before mitigation regardless of the enemy. This matters because during the team fight phase of the game, tanks will take the front line, meaning that the faster you burst them down, the quicker you reach the squishies. The squishies will die after 2-4 of Osiris' full hit progression combo (all 3 attacks) + abilities regardless, so the biggest benefit I see is against tanks.
I could also be wrong and the formulas that calculate %HP damage vs flat + % of physical power could favor
Odysseus' Bow instead. If that's the case, please correct or let me know.
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Level 20 Base Attack Speed w/o Attack Speed Items
Attack Speed: 1.28
Level 20 Base Attack Speed w/ ONLY
Ninja Tabi
Attack Speed: 1.48
Level 20 Attack Speed w/ ONLY
Ninja Tabi +
The Executioner
Attack Speed: 1.73
--
Since players almost always build boots and penetration items, in this case
The Executioner, for the sake of the upcoming numbers, I will assume they have and thus am using a base of 1.73.
Level 20 Attack Speed w/
Hastened Katana
Attack Speed: 1.98
Level 20 Attack Speed w/
Atalanta's Bow
Attack Speed: 1.93
Level 20 Attack Speed w/
Qin's Sais
Attack Speed: 1.88
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Level 20 Attack Speed w/
Hastened Katana +
Atalanta's Bow
Attack Speed: 2.18
Level 20 Attack Speed w/
Hastened Katana +
Qin's Sais
Attack Speed: 2.13
Level 20 Attack Speed w/
Qin's Sais +
Atalanta's Bow
Attack Speed: 2.08
Level 20 Attack Speed w/
Hastened Katana +
Atalanta's Bow +
Qin's Sais
Attack Speed: 2.33
--
The difference between Osiris' base attack speed of 1.28 and his max with this build, 2.33, represents an 82% increase.
ConclusionPhysical Power: 150
Movement Speed: 475 (base) / 621 (max)
Attack Speed: 1.28/1.73 (base) / 2.33 (max)
In your introduction, you've got the summary of how to use Osiris' kit pretty accurately...his main damage definitely comes from his basic attacks due to his base attack speed and attack progression. He definitely benefits from having Qin's Sais.
However, I will point out that the method in which you target his damage focus is inefficient and perhaps a bit misdirected. I say this with no offense meant, so will do what I can to explain myself. Hopefully you'll understand and, in the end, at least try it out if you don't fully agree. I do appreciate the effort you put into explaining your build suggestions.
First, you don't mention the role as far as I see, but his main strength is in the Solo lane, so I'll assume the build is directed that way.
You DO mention in your writeup about Tether that you choose the items you do in case they break the tether. However, the point of a match isn't about securing a kill with every engagement. If you're building well, using your abilities well, and they DO get out of range, you likely used up their escape, damaged them a pretty good amount, etc., and this gives you multiple potential advantages...force them under tower and lose XP/gold, rotate and gank another lane, steal or secure jungle camps, etc.
Also... Atalanta's Bow is just not a good item right now. It may have worked for you so far, but I'll point out some of your match details later.
In the end, I won't discount you've seen success, but this just isn't a very optimal build for Osiris. If you have questions, want further clarification, etc., I'll be happy to explain further, but I think I've covered most things in general. Would love to hear your feedback.