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This is my version of playing Nemesis, since her skill set is great for an execution kill. Thanks to her shield, she's great to hold and take a lane...multiple times.
This hasn't been tested on PVP yet, but I think it could work regardless.
Essentially, you get a balance of Lifesteal, Penetration, and Critical hits mixed with the power from each item you obtain. You don't need much Crit or Lifesteal for this to work, but it lets you lane hop as needed for ganks so you can regain your life in the jungle.
Ability wise
2 is your poke. You lead with that so you can jump your foe.
1 lets you escape or chase, or both. This is important for those moments that you get ganked yourself.
3 is a lifeline if you use it at the right moments. It will let you dive a turret or escape a killing blow when targeted by a high damage ability. I've survived many encounters with this shield and that's why I stat it as fast as I do my poke.
4 is a medium to low health champion initiator. You will guarantee kills with this as you steal their powers.
No matter how you build, you sell your starter item for your final piece. That should be common sense, but I have friends that will sell their starters to complete an early item. Then they wonder why they aren't as effective as they thought.
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I haven't touched jungling in Smite as much as I have with League, but I'll do some item research when I'm not too busy being a father (1st kid, little girl)
I do have some ideas for a jungle build, however, revolving around a tanky smasher of a sort, but unfortunately, my main is Athena or some other guardian. That's usually what my friends need since they have the other rolls covered.
Thanks again!