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Hey Everyone! Welcome to my first guide :)
This one is about Neith (Neef), my current favorite god.
Remember, this is my first guide, so I don't really know a lot of things, so sorry if I exclude stuff, or mess up a pict, please give me some feedback/ constructive criticism in the comments.
This guide consists of 2 parts, an offensive build and sustain build. The offensive part and is useful if you are laning with a tank like Sobek or with a support mage like Ra or Isis
The sustain guide is for when you play a support role, or are going mid or solo.
Now. On to the juicy stuff
If you are careful enough, you can either farm a lot, or get an early game kill, then quickly recall and finish off this item. Heartseeker is very cheep and useful if you farm a lot and are careful enough, so if you can do this, buy Heartseeker if you play the role of Hunter, not Support. However, if you are falling behind, you may want to replace this item with something defensive, like witch stone
Pretty self explanatory, really, all the gods need shoes/boots. Go for warrior's instead of ninja on both builds, because you can just pick up Jotunn's Wrath if you want to, and neith REALLY needs penetration.
Always a good item to have if you are a carry or assassin, and is useful on Neith the entire game, since she relies a little on basic attacks (especially mid game), unlike Chang'e, who is completely ability.
Neith is adc. need I say more?
I never got Qin's on any god usually, but then sais came out and it is so useful on neith. Use spirit arrow for the root, and bombard the target with basic attacks and with the help of sais and deathbringer, get the kill. If the enemy gets away, your ultimate is there for you.
Just like deathbringer, but its handy to get both of them. If you are lacking defenses and are constantly dying, I recommend you sell this item or deathbringer or hearseeker for some defense.
Very useful to have especially in joust, so after you get a kill, go to a jungle camp and fill up that hp bar within a matter of seconds. Buy this item towards the end of a game, though, because early game, Neith shouldn't jungle until around lvl 10.
CDR is a little unnecessary on Neith in my opinion, because 15 seconds isn't that long, and she's a perfect blend of ability and basic attack, so you don't need the abilities that much
If you do very well early and get a few kills, get this item, because it will let you continue your rape streak. If you do get these kills, this should be the item after Warrior Tabi
This item fills in for Neith's huge lack of mana, and stacks up easily. It also helps Neith gain up to 71 physical power if completely stacked and you are farmed/fed.
Only use this if you are going as a sustain/support Neith. This can help you survive agains basic attackers like Mercury and Loki, as well as fend off some physical damage. Pretty useless if you are going offensive though.
One stack a minute? Neith takes 10 seconds to clear a wave once you reach level 10, and thats about when you will have enough gold to get this item. Don't get this item on either build.
Neith has back flip, which is great escape, and unravel, which gives attack speed debuff, so this item is pretty much unnecessary on Neith. Unless you are falling behind and are desperate for defense.
This is Neith's main attack, and is a good way to help secure a kill. This ability comes with an awesome root, which can help you set up for basic attacks as well as have a near by teammate slaughter your enemy. Deals decent physical damage too.
I understand that you are supposed to max this ability out second, and you can choose to do so on this build, but I prefer leaving this for 3rd. This is still a very good ability with decent early game damage, and good debuff, and one of the most convenient heals in the entire game. This can be used too clear waves or heal up. The best way to heal up is on a few Broken Weaves so you can easily fill up hp bar, because healing from 1 weave is the same as healing from 3 enemies.
As one of my friends once said "A Neith without backflip is a neith without lives". This ability is what makes Neith so:
-good at Solo lane
-hard to gank
-good at escape
-good at kill steals
I myself actually like to max this one out instead of unravel, and if you think I'm stupid, sorry, go ahead. It does more damage than unravel, and if you need some range to secure a kill, both Spirit Arrow and World Weaver can do it.
This ability is the best escape in existence, and can easily counter Ao Kuang's Spirit's Tempest, or Vulcan's Volcanic Overdrive and can help you disengage a team fight. However, there are specific times to use this, and it is important yo not spam this ability.
Use when: Escaping/ Disengaging and Securing a kill
DO NOT USE WHEN: Harassing enemy, clearing waves, spamming, like many people use with Ares's No Escape
There's only 2 uses of this ultimate. This is one of the coolest ults in the whole game, since its global and does lots of damage with great scaling. The 1st use is to get a kill on low hp that is getting away. The 2nd one is to hit an enemy that your team is trying to gank. Do not use to spam, and the stun in really only useful if you are going to die or teammates are nearby to secure the kill.
Spirit Arrow --> Basic Attacks --> Unravel --> Chase with basic attacks -> Backflip --> (If needed) World Weaver
This works more if you already have Deathbringer because then your basic attacks do more damage. Unless your enemy is careless and walks into a minion wave early game, and you can quickly use this combo to secure a kill.
Backflip (for the broken weaves or retreat to team) --> Spirit Arrow --> Unravel --> Basic Attacks --> Backflip
Neith's ultimate is pretty useless in a team fight, since she is immobile when aiming and charging up, and its not that easy to land, since the gods are all clustered up and your target may be blocked. But this is how I like to start in the team fight.
NOTE :be careful when positioning the backflip at the start, since you are vulnerable without it and you might flip right into an enemy.
Backflip --> Spirit Arrow (aim for broken weave if enemy is there, if not just aim for enemy. broken weaves are easier to land on and do more damage.) --> Unravel
Pretty self explanatory
This is actually a VERY useful escape, and can actually turn the chase around or force the enemy to retreat. If both the spirit arrow and weave explosion hit the enemy, any non-tanky enemy will lose around 1/2 to 2/3 hp. Amazing. If your enemy is dumb enough to step onto that damn weave, quickly shoot that Spirit Arrow and watch as the enemy screams in pain. Start spamming VEL as you quickly wittle away the rest of their hp with basic attacks when they are rooted, because you have swagg (no) you a bad ***** with Executioner and Qin's Sais and Malice AND Deathbringer.
Neith is very versatile. She can lane with many different gods, as well as solo and mid. Neith is probably most commonly seen in the solo lane, but my most preferred lane with Neith is the duo lane. So in this section, I will be going over the different gods that Neith goes really well with.
Let's start with one of Neith's own sons: Sobek
This is easily one of Neith's best lane partner. The duo together has so much CC. There's the pull from Charge Prey, the Knockup from Tail Whip, the slow from Lurking in the Water], the root from [[Spirit Arrow, A. S. Debuff from Unravel, slow from Backflip and the stun from World Weaver.
They have a lot of synergy, both with amazing escapes, with Neith covering for Sobek's lack of damage, and Sobek covering for Neith's semi-squishy-ness.
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